James Price e657c470bd tint/uniformity: Add derivative_uniformity filter
Add additional `RequiredToBeUniform` nodes for each severity
level. When processing a call to a derivative builtin, look up the
severity from the semantic info for that AST node, and add an edge to
the corresponding `RequiredToBeUniform` node.

Propagate the severities to the callsite and parameter tags for a
function that contains a builtin.

Traverse that graph from each `RequiredToBeUniform` node to look for
violations at each severity level, starting with the most severe. Only
stop the analysis if an error is found, otherwise report the violation
and keep going.

Bug: tint:1809
Change-Id: I4ac838e85da3f4fb3d63f4892dce7f12b096f74b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117602
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-01-25 01:24:46 +00:00
2022-10-13 12:55:42 +00:00
2023-01-10 22:03:21 +00:00
2023-01-24 14:55:17 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-12-19 19:06:51 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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