CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ben Clayton e667d777ac tint/fuzzers/tint_concurrency_fuzzer: Reduce number of threads
Should reduce memory and improve performance.

Bug: chromium:1360731
Bug: chromium:1357188
Change-Id: I94c3653f6d61db9d949ad27d8b666688ccad86dd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102182
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-09-13 18:24:02 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides GN: Wayland build overrides 2022-06-27 15:17:34 +00:00
docs Do simplifications assuming macOS 10.11 is the min version supported. 2022-08-08 17:42:41 +00:00
generator Declare nextInChain as ChainedStructOut when extensible is out 2022-09-10 01:38:59 +00:00
include Add AHardwareBuffer support 2022-09-08 23:03:28 +00:00
infra kokoro: Update DXC to v1.7.2207 - 2022/07/18 2022-07-26 13:17:06 +00:00
scripts Add Vulkan extensions for AHardwareBuffer support 2022-09-06 22:40:13 +00:00
src tint/fuzzers/tint_concurrency_fuzzer: Reduce number of threads 2022-09-13 18:24:02 +00:00
test tint: const eval of binary bitwise AND and OR 2022-09-13 18:13:01 +00:00
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codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json dawn: Refactor device creation and add shader-f16 feature 2022-09-08 00:11:04 +00:00
dawn_wire.json Add DeviceBase::APIGetAdapter 2022-08-18 18:02:00 +00:00
go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go.sum tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go_presubmit_support.py Add go tests to presubmit 2022-09-06 18:20:33 +00:00
tint_overrides_with_defaults.gni Move tint unittest behind a build flag. 2022-06-22 12:40:43 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.