CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller e6a12d5efa Roll Tint from 26fa9927e8 to 145f865fb1 (2 revisions)
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Bug: dawn:728
Tbr: rharrison@google.com
Change-Id: I01e5af85052d6d20d3ddc0c28c03bc30f734d425
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/48802
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-04-23 00:20:42 +00:00
.vscode .vscode/tasks.json: Implement tasks for Windows 2021-03-24 13:08:41 +00:00
build_overrides Use .gn to set overrides for VulkanMemoryAllocator 2021-04-06 16:54:19 +00:00
docs Add helper functions to iterate over ChainedStructs 2021-04-22 17:49:42 +00:00
examples Update WGSL in tests with renamed builtins 2021-04-19 15:29:49 +00:00
generator Add helper functions to iterate over ChainedStructs 2021-04-22 17:49:42 +00:00
infra/config Reland "Add MSVC Dbg/Rel x64 to the CQ." 2021-01-29 13:16:16 +00:00
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src Add helper functions to iterate over ChainedStructs 2021-04-22 17:49:42 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
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PRESUBMIT.py Use canned CheckPatchFormatted instead of our own linting 2020-07-15 20:47:57 +00:00
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dawn.json Deprecate renderpass color/depth .attachment 2021-04-17 01:51:53 +00:00
dawn_wire.json Implement GPUCompilationInfo 2021-04-05 23:34:17 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.