CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ryan Harrison eb7eb909c8 Rolling 5 dependencies
Roll third_party/SPIRV-Tools/ 25ede1ced..1c8bda372 (7 commits)

25ede1ced6..1c8bda3721

$ git log 25ede1ced..1c8bda372 --date=short --no-merges --format='%ad %ae %s'
2020-03-23 jaebaek Add data structure for DebugScope, DebugDeclare in spirv-opt (#3183)
2020-03-23 ehsannas Whitelist SPV_KHR_ray_tracing (#3241)
2020-03-23 arnfranke Make file formatting comply with POSIX standards (#3242)
2020-03-19 dneto Add opt::Operand::AsCString and AsString (#3240)
2020-03-20 lujiao Add RayQueryProvisionalKHR to opt types (#3239)
2020-03-17 ehsannas Whitelist SPV_EXT_demote_to_helper_invocation for opt passes (#3236)
2020-03-17 dgkoch Add support for KHR_ray_{query,tracing} extensions (#3235)

Roll third_party/glslang/ 4b2483ee8..1f0fcbe5a (9 commits)

4b2483ee88..1f0fcbe5a3

$ git log 4b2483ee8..1f0fcbe5a --date=short --no-merges --format='%ad %ae %s'
2020-03-21 arnfranke Make file formatting comply with POSIX and Unix standards
2020-03-19 courtneygo Fix MSVC build issue - remove invalid character
2020-03-18 alele Re-add NV enums for raytracing to prevent build breaks.
2020-03-18 cepheus Fix #2132: constant matrix constructor from single non-scalar argument
2020-03-18 cepheus Bump version (also fix line endings the grammar).
2020-03-17 dkoch update known_good
2020-03-17 dkoch Add support for GLSL_EXT_ray_tracing
2020-03-17 cepheus SPV headers: Bump up to the latest header.
2020-03-16 jbolz Forbid memoryBarrierAtomicCounter for Vulkan compiles

Roll third_party/shaderc/ 362becca1..eb7bd643e (1 commit)

362becca1f..eb7bd643ef

$ git log 362becca1..eb7bd643e --date=short --no-merges --format='%ad %ae %s'
2020-03-20 jiawei.shao Extract texture dimension for storage textures (#1008)

Roll third_party/spirv-cross/ 65aa0c35d..871c85d7f (4 commits)

65aa0c35d6..871c85d7f0

$ git log 65aa0c35d..871c85d7f --date=short --no-merges --format='%ad %ae %s'
2020-03-19 post GLSL: Implement GL_EXT_shader_framebuffer_fetch.
2020-03-19 post Run format_all.sh.
2020-03-19 post GLSL/HLSL: Fix nonuniform qualifier for SSBO atomics.
2020-03-19 post GLSL/HLSL: Implement nonuniform qualifier for image atomics.

Roll third_party/spirv-headers/ a17e17e36..f8bf11a02 (5 commits)

a17e17e36d..f8bf11a025

$ git log a17e17e36..f8bf11a02 --date=short --no-merges --format='%ad %ae %s'
2020-03-17 dkoch Add shadercalls scope
2020-03-03 ntorosda Added ray flags, primitive culling flags, queries
2020-03-17 cepheus Non-functional: Update header build to match Khronos spec. builder.
2020-02-14 alele Update headers for SPV_KHR_ray_tracing.
2020-01-01 xanto Also propagate SPIRV-Headers version to CMakeLists.txt

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

Change-Id: I88e8f94106f6db72ca49fee62ec241359870c89c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17500
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-03-23 18:29:51 +00:00
build_overrides GN: Use the hermetic XCode if available. 2020-03-06 12:25:20 +00:00
docs [docs] Add documentation for Dawn's testing infrastructure 2020-01-31 03:28:56 +00:00
examples Implement the webgpu.h swapchains on Metal 2020-03-20 17:07:20 +00:00
generator Fix compilation with stdlibc++ (instead of libc++) 2020-02-18 02:44:05 +00:00
infra/config infra: Use macOS 10.15 and newer OSX SDK. 2020-02-25 17:12:27 +00:00
scripts Fix Vulkan fuzzer on mac_libfuzzer_chrome_asan 2020-01-25 02:14:39 +00:00
src Properly handle SPVC errors. 2020-03-23 15:08:41 +00:00
third_party Roll Dawn's copy of the Vulkan headers. 2020-03-04 12:23:54 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Allow using swiftshader with the Vulkan backend 2019-11-26 18:21:51 +00:00
.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Implement the webgpu.h swapchains on Metal 2020-03-20 17:07:20 +00:00
CMakeLists.txt CMake: Add support for the D3D12 backend 2020-02-24 13:27:28 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Rolling 5 dependencies 2020-03-23 18:29:51 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
PRESUBMIT.py PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Change present modes to match webgpu.h 2020-03-20 16:47:50 +00:00
dawn_wire.json Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.