mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-14 09:06:11 +00:00
4dc9c79e0c..d3eb61d4a0
2022-05-18 senorblanco@chromium.org D3D11: fix SSBO load in a return statement.
2022-05-18 romanl@google.com Spawn via vpython when old module detected.
2022-05-18 hailinzhang@google.com D3D11: Add GL_EXT_texture_buffer support
2022-05-18 syoussefi@chromium.org Vulkan: SPIR-V Gen: Apply Flat to gl_Layer in FS
2022-05-18 abdolrashidi@google.com Vulkan: Fix clear value for incomplete MS textures
2022-05-18 gman@chromium.org Reland "CGL, MTL: pbuffer for IOSurface fails for some formats"
2022-05-18 senorblanco@chromium.org D3D11: implement image load/store for non-compute shaders.
2022-05-18 m.maiya@samsung.com Vulkan: Support binding 2D slice of a 3D texture to an image unit
2022-05-18 geofflang@google.com Metal: Remove the long type from program preludes
2022-05-18 cclao@google.com Vulkan: Let texture buffer handle BufferVk's storage change
2022-05-18 cclao@google.com Vulkan: Add test for texture buffer and buffer data interaction
2022-05-18 m.maiya@samsung.com Vulkan: Bug fix in YUV descriptor pool allocation
2022-05-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 89eb09307fbc to cb4fc6d02fe4 (1 revision)
2022-05-18 cnorthrop@google.com Tests: Add Stardew Valley trace
2022-05-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 4011ab35f3d8 to 89eb09307fbc (3 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC cwallez@google.com on the revert to ensure that a human
is aware of the problem.
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Bug: None
Tbr: cwallez@google.com
Change-Id: I346f4d31792c6d045e6200389037822425f59224
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/90843
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL).
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%