.. |
BlendStateGL.cpp
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
BlendStateGL.h
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Fixup some include guards to match the filename
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2018-02-05 13:27:47 -05:00 |
BufferGL.cpp
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Implement MapWrite except in the wire.
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2018-04-06 16:03:57 -04:00 |
BufferGL.h
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Implement MapWrite except in the wire.
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2018-04-06 16:03:57 -04:00 |
CommandBufferGL.cpp
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Add support for R16G16B16A16 ushort.
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2018-04-10 11:37:35 -04:00 |
CommandBufferGL.h
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
ComputePipelineGL.cpp
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
ComputePipelineGL.h
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
DepthStencilStateGL.cpp
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
DepthStencilStateGL.h
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
GeneratedCodeIncludes.h
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
InputStateGL.cpp
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
InputStateGL.h
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
OpenGLBackend.cpp
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Add and Implement CommandBuffer::SetScissorRect
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2018-03-02 14:22:50 -05:00 |
OpenGLBackend.h
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
PersistentPipelineStateGL.cpp
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
PersistentPipelineStateGL.h
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Fixup some include guards to match the filename
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2018-02-05 13:27:47 -05:00 |
PipelineGL.cpp
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
PipelineGL.h
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
PipelineLayoutGL.cpp
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
PipelineLayoutGL.h
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
RenderPipelineGL.cpp
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
RenderPipelineGL.h
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
SamplerGL.cpp
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Implement sampler address modes (API, D3D, MTL, GL).
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2018-04-09 13:42:24 -04:00 |
SamplerGL.h
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
ShaderModuleGL.cpp
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Make gl_Position(-1, -1) map to texel (0, 0) of the render target
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2018-01-15 19:13:01 -05:00 |
ShaderModuleGL.h
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
SwapChainGL.cpp
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nxtSwapChainNextTexture: make texture a union of ptr, u32, u64
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2018-01-18 16:17:28 -05:00 |
SwapChainGL.h
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |
TextureGL.cpp
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Add 1- and 2-component texture formats.
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2018-04-09 11:26:17 -04:00 |
TextureGL.h
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Format: src/backend/opengl
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2017-11-28 16:18:39 -05:00 |