Ben Clayton f05cba72c3 Roll third_party/webgpu-cts/ 21af43c62..547d67bc2 (15 commits)
Update expectations and ts_sources

21af43c62a..547d67bc22
 - 547d67 Add sparse color attachments operation tests (#1160)
 - fd45c7 Roll @webgpu/types to 0.1.15
 - db30f9 wgsl: Implement `exp2` f32 tests (#1331)
 - 44d6ab wgsl: Stub normalize builtin test (#1324)
 - e1397f wgsl: Stub test for `pow` builtin. (#1325)
 - a1676d wgsl: Stub test for radians builtin. (#1326)
 - b09a65 wgsl: Stub tests for reflect builtin (#1327)
 - 3442cf wgsl: Stub tests for refract builtin. (#1328)
 - 651670 wgsl: Add stub tests for round builtin (#1329)
 - de3c00 wgsl: Stub tests for modf builtin. (#1322)
 - 6c85f4 wgsl: Stub tests for mix builtin. (#1321)
 - 2dcf97 depth_clip_clamp: Fix validation error for stencil-less formats (#1319)
 - 83b2ea Allow 1 ULP difference for copyToTexture ImageBitmap tests (#1318)
 - 972308 Add literal parsing tests (#1193)
 - 65104c wgsl: Stub tests for degrees builtin. (#1320)

Created with './tools/run cts roll'

Change-Id: Iac0527fee588a29c04959c7932acba1b6d04a847
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88560
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2022-05-02 21:21:45 +00:00
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Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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