mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-16 19:43:31 +00:00
This reverts commit 9bb02dbbc64faea30075ccd7de6cd36007f1e197. Reason for revert: breaking the Dawn roll into Chrome: https://ci.chromium.org/ui/p/chromium/builders/try/dawn-linux-x64-deps-rel/12478/overview Original change's description: > Fix SwANGLE DeviceType and OpenGL ES DeviceType checking. > > OpenGL ES drivers (like OpenGL drivers) have DeviceType::Unknown. > We want to allow testing of unknown native GLES drivers, > as we do for GL drivers, so add them to the conditional. > > NOTE: this change will enable the OpenGLES backend to run tests on > the CQ and waterfall bots. > > Mark SwANGLE as a "CPU" adapter type, rather than unknown, since we > don't want to test it by default. > > Bug:dawn:580 dawn:447 dawn:661 > Change-Id: I21577cb9d1fdec53704433a5db1fe2603bdbeb6d > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39920 > Reviewed-by: Austin Eng <enga@chromium.org> > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Commit-Queue: Stephen White <senorblanco@chromium.org> TBR=cwallez@chromium.org,senorblanco@chromium.org,enga@chromium.org Change-Id: I7e454f1da23faa4cfa0cfe737c0d318ecca2bcd8 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: dawn:580 dawn:447 dawn:661 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/40240 Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%