CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Zhaoming Jiang f42d92a1d5 Tint: Refactor transform VertexPulling and its unit tests
This CL prepare transform VertexPulling and its unit tests for
implementing f16 pipeline io. This CL distinguishes vertex format type
and WGSL variable type of a vertex shader attribute (location input) in
VertexPuilling transform as both `f32` and `f16` WGSL types would be
mapepd to float vertex format. This CL splits VertexPulling unit tests
by base veretx format (SInt, UInt and Float), make it easier to add
`f16` tests.

Bugs: tint:1473, tint:1502
Change-Id: I649deb61e8eb8dac6ebd653bf77ef96475334a56
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/112520
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-12-02 18:11:57 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
build_overrides Roll vulkan-deps from fb10489972ad to fc12bd106db5 (12 revisions) 2022-09-15 23:04:18 +00:00
docs tint: Remove textureSampleLevel(texture_external) 2022-11-18 11:17:41 +00:00
generator Add wire serialized command buffer padding. 2022-11-22 23:19:43 +00:00
include Use TINT_REFLECT for OverrideId 2022-11-22 22:23:55 +00:00
infra kokoro: Upgrade to GCC 10 2022-11-07 19:07:01 +00:00
scripts Temporarily disable dawn_use_angle on Android. 2022-09-21 19:17:16 +00:00
src Tint: Refactor transform VertexPulling and its unit tests 2022-12-02 18:11:57 +00:00
test tint: Add DirectVariableAccess transform 2022-12-01 18:49:09 +00:00
third_party Roll third_party/webgpu-cts/ 3b3bca786..09447faf1 (2 commits) 2022-11-29 12:39:39 +00:00
tools tint: Add builtin type aliases (vec3f, etc) 2022-12-01 13:41:56 +00:00
webgpu-cts Update validation for pass encoding beginRenderPass/beginComputePass 2022-12-01 22:23:47 +00:00
.clang-format Add InsertBraces: true to .clang-format 2022-05-19 20:08:19 +00:00
.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
.gitattributes Pipeline cache D3D12 backend impl 2022-06-02 15:16:20 +00:00
.gitignore tint: Skip e2e test validation for known-good 2022-11-14 13:58:36 +00:00
.gn Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits) 2022-05-25 16:06:54 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt cmake: Use -Wno-poison-system-directories 2022-11-23 15:50:49 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll ANGLE from 4eed6b9b7827 to b432c84c2b8c (5 revisions) 2022-12-02 16:18:47 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: add pretty printers for gdb and lldb 2022-10-27 20:17:45 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add bclayton's chromium account to OWNERS 2022-06-16 09:57:41 +00:00
PRESUBMIT.py PRESUBMIT: Check that generated files aren't stale 2022-11-16 21:34:14 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Add ExternalTexture Rotate and FlipY Functionality 2022-11-30 21:32:26 +00:00
dawn_wire.json Add DeviceBase::APIGetAdapter 2022-08-18 18:02:00 +00:00
go.mod go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go.sum go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go_presubmit_support.py Revert "Add expectations.txt validation to presubmit" 2022-11-30 13:59:55 +00:00
tint_overrides_with_defaults.gni Revert "Add GN build option to build using generated files." 2022-11-02 17:07:25 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.