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Make Device::gl private, and rename it to mGL. Change all accesses to use Device::GetGL() accessor. This is a precursor to adding native EGLContext support to Dawn. Bug: dawn:810 Change-Id: I3793d83644a70bafc6bea8b423c1a7c76beb248d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94560 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>