Ryan Harrison f70786126c Rolling 4 dependencies for Vk1.2 support integration
Roll third_party/SPIRV-Tools/ f8d7df760..323a81fc5 (2 commits)

f8d7df760c..323a81fc5e

$ git log f8d7df760..323a81fc5 --date=short --no-merges --format='%ad %ae %s'
2019-09-04 alanbaker Validate Vulkan 1.2 capabilities
2019-08-28 dneto Add basic support for Vulkan 1.2: SPV_ENV_VULKAN_1_2

Roll third_party/glslang/ d203754bc..3ed344dd7 (4 commits)

d203754bc1..3ed344dd78

$ git log d203754bc..3ed344dd7 --date=short --no-merges --format='%ad %ae %s'
2020-01-16 cepheus Fix #2059, and also attempt to skip test bots [skip ci]
2019-12-24 laddoc Add Error check flag in io mapper
2020-01-15 cepheus Update to latest SPIRV-Tools, supporting Vulkan 1.2.
2020-01-15 cepheus SPV/Vulkan: Add support for Vulkan 1.2, which defaults to SPIR-V 1.5.

Roll third_party/shaderc/ df0e683b5..f53792645 (2 commits)

df0e683b58..f53792645f

$ git log df0e683b5..f53792645 --date=short --no-merges --format='%ad %ae %s'
2020-01-15 rharrison Use the correct comparison when checking for not MSL (#960)
2020-01-15 dneto Support Vulkan 1.2 (#958)

Roll third_party/spirv-cross/ 172e39f03..f9818f080 (7 commits)

172e39f039..f9818f0804

$ git log 172e39f03..f9818f080 --date=short --no-merges --format='%ad %ae %s'
2020-01-16 post Update license headers to 2020.
2020-01-16 post Run format_all.sh.
2020-01-16 post MSL: Add support for force-activating IAB resources.
2020-01-16 post Deal with illegal names in types as well.
2020-01-15 post Reflection: Add array stride/matrix stride reflection.
2020-01-15 post Reflection: Emit reflection information for array size literalness.
2020-01-15 post GLSL: Implement geometry shader passthrough extension.

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers

Change-Id: Icf361e327598702ecfc0a4cdd3014d0060f2c083
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15200
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-01-16 17:21:01 +00:00
2017-11-28 16:18:39 -05:00
2018-07-18 22:54:06 +02:00
2018-08-23 08:33:35 -04:00
2020-01-15 19:02:13 +00:00

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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