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Roll third_party/SPIRV-Tools/ f8d7df760..323a81fc5 (2 commits)f8d7df760c..323a81fc5e
$ git log f8d7df760..323a81fc5 --date=short --no-merges --format='%ad %ae %s' 2019-09-04 alanbaker Validate Vulkan 1.2 capabilities 2019-08-28 dneto Add basic support for Vulkan 1.2: SPV_ENV_VULKAN_1_2 Roll third_party/glslang/ d203754bc..3ed344dd7 (4 commits)d203754bc1..3ed344dd78
$ git log d203754bc..3ed344dd7 --date=short --no-merges --format='%ad %ae %s' 2020-01-16 cepheus Fix #2059, and also attempt to skip test bots [skip ci] 2019-12-24 laddoc Add Error check flag in io mapper 2020-01-15 cepheus Update to latest SPIRV-Tools, supporting Vulkan 1.2. 2020-01-15 cepheus SPV/Vulkan: Add support for Vulkan 1.2, which defaults to SPIR-V 1.5. Roll third_party/shaderc/ df0e683b5..f53792645 (2 commits)df0e683b58..f53792645f
$ git log df0e683b5..f53792645 --date=short --no-merges --format='%ad %ae %s' 2020-01-15 rharrison Use the correct comparison when checking for not MSL (#960) 2020-01-15 dneto Support Vulkan 1.2 (#958) Roll third_party/spirv-cross/ 172e39f03..f9818f080 (7 commits)172e39f039..f9818f0804
$ git log 172e39f03..f9818f080 --date=short --no-merges --format='%ad %ae %s' 2020-01-16 post Update license headers to 2020. 2020-01-16 post Run format_all.sh. 2020-01-16 post MSL: Add support for force-activating IAB resources. 2020-01-16 post Deal with illegal names in types as well. 2020-01-15 post Reflection: Add array stride/matrix stride reflection. 2020-01-15 post Reflection: Emit reflection information for array size literalness. 2020-01-15 post GLSL: Implement geometry shader passthrough extension. Created with: roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers Change-Id: Icf361e327598702ecfc0a4cdd3014d0060f2c083 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15200 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%