CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Go to file
Dawn Autoroller f7437910b8 Roll ANGLE from a48a2c7a277a to 9340f01d390b (8 revisions)
a48a2c7a27..9340f01d39

2022-11-03 lexa.knyazev@gmail.com Metal: Restore load actions after attachment updates
2022-11-03 syoussefi@chromium.org Revert "Vulkan: Implement EGL_EXT_device_drm[_render_node]"
2022-11-03 bsheedy@chromium.org Migrate ANGLE regexp filters
2022-11-03 robert.mader@collabora.com Vulkan: Implement EGL_EXT_device_drm[_render_node]
2022-11-03 chris@rive.app Add an EXT_shader_pixel_local_storage impl of PLS
2022-11-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from da2edceb04a8 to a113fba5d946 (1 revision)
2022-11-03 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 2c98c5af6539 to 5da1d1188b33 (352 revisions)
2022-11-03 gert.wollny@collabora.com translator: handle tesselation shaders when force-init outputs

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC alanbaker@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: alanbaker@google.com
Change-Id: I3ee5928efc9d688c41138b710c704d8017a7b907
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108520
Kokoro: Kokoro <noreply+kokoro@google.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-11-03 20:13:45 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
build_overrides Roll vulkan-deps from fb10489972ad to fc12bd106db5 (12 revisions) 2022-09-15 23:04:18 +00:00
docs doc: Create overview of the SPIR-V reader 2022-11-01 03:54:42 +00:00
generator Revert "Scaffolding for generation of intrinsics files." 2022-11-03 14:25:37 +00:00
include tint: Add Initialize() / Shutdown() public APIs 2022-11-03 19:16:26 +00:00
infra kokoro: Update DXC to v1.7.2207 - 2022/07/18 2022-07-26 13:17:06 +00:00
scripts Temporarily disable dawn_use_angle on Android. 2022-09-21 19:17:16 +00:00
src Add missing benchmark test. 2022-11-03 19:37:49 +00:00
test tint/transform: Polyfill bit-shift with RHS modulo 2022-11-03 19:15:17 +00:00
third_party Roll third_party/webgpu-cts/ 0439f3ed8..074471be8 (3 commits) 2022-11-03 10:15:02 +00:00
tools tools/intrinsic: Handle CRLF 2022-11-01 22:45:35 +00:00
webgpu-cts Add const-eval for `floor`. 2022-11-03 17:10:49 +00:00
.clang-format Add InsertBraces: true to .clang-format 2022-05-19 20:08:19 +00:00
.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
.gitattributes Pipeline cache D3D12 backend impl 2022-06-02 15:16:20 +00:00
.gitignore [IR] Add ability to dump IR graph to dot 2022-11-01 18:15:50 +00:00
.gn Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits) 2022-05-25 16:06:54 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt Revert "Add CMake build option to generate intrinsic files." 2022-11-03 16:28:51 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll ANGLE from a48a2c7a277a to 9340f01d390b (8 revisions) 2022-11-03 20:13:45 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: add pretty printers for gdb and lldb 2022-10-27 20:17:45 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add bclayton's chromium account to OWNERS 2022-06-16 09:57:41 +00:00
PRESUBMIT.py Early out Is checks. 2022-07-20 15:53:14 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Provide origin info for ExternalTexture 2022-11-03 09:03:01 +00:00
dawn_wire.json Add DeviceBase::APIGetAdapter 2022-08-18 18:02:00 +00:00
go.mod go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go.sum go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go_presubmit_support.py Add go tests to presubmit 2022-09-06 18:20:33 +00:00
tint_overrides_with_defaults.gni Revert "Add GN build option to build using generated files." 2022-11-02 17:07:25 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.