dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-descending-loop-min-max.../0-opt.wgsl

77 lines
1.4 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
alias Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
alias Arr_1 = array<strided_arr_1, 3u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_9 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f : f32;
var i : i32;
var a : f32;
let x_37 : f32 = x_6.x_GLF_uniform_float_values[1].el;
f = x_37;
let x_39 : i32 = x_9.x_GLF_uniform_int_values[1].el;
i = x_39;
loop {
let x_44 : i32 = i;
let x_46 : i32 = x_9.x_GLF_uniform_int_values[0].el;
if ((x_44 > x_46)) {
} else {
break;
}
let x_49 : i32 = i;
a = (1.0 - max(1.0, f32(x_49)));
let x_53 : f32 = a;
f = min(max(x_53, 0.0), 0.0);
continuing {
let x_56 : i32 = i;
i = (x_56 - 1);
}
}
let x_58 : f32 = f;
let x_60 : f32 = x_6.x_GLF_uniform_float_values[0].el;
if ((x_58 == x_60)) {
let x_66 : i32 = x_9.x_GLF_uniform_int_values[2].el;
let x_68 : f32 = f;
let x_70 : i32 = x_9.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_66), x_68, f32(x_70), 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}