dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-inst-combine-add-sub-in.../0-opt.wgsl

96 lines
2.1 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
alias Arr = array<strided_arr, 3u>;
struct buf1 {
x_GLF_uniform_int_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : f32,
}
alias Arr_1 = array<strided_arr_1, 1u>;
struct buf0 {
x_GLF_uniform_float_values : Arr_1,
}
@group(0) @binding(1) var<uniform> x_7 : buf1;
var<private> gl_FragCoord : vec4<f32>;
@group(0) @binding(0) var<uniform> x_11 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
var arr : array<i32, 2u>;
var a : i32;
let x_40 : i32 = x_7.x_GLF_uniform_int_values[0].el;
i = x_40;
loop {
let x_45 : i32 = i;
let x_47 : i32 = x_7.x_GLF_uniform_int_values[2].el;
if ((x_45 < x_47)) {
} else {
break;
}
let x_50 : i32 = i;
let x_52 : i32 = x_7.x_GLF_uniform_int_values[0].el;
arr[x_50] = x_52;
continuing {
let x_54 : i32 = i;
i = (x_54 + 1);
}
}
a = -1;
let x_57 : f32 = gl_FragCoord.y;
let x_59 : f32 = x_11.x_GLF_uniform_float_values[0].el;
if (!((x_57 < x_59))) {
let x_64 : i32 = a;
let x_65 : i32 = (x_64 + 1);
a = x_65;
let x_67 : i32 = x_7.x_GLF_uniform_int_values[1].el;
arr[x_65] = x_67;
}
let x_69 : i32 = a;
let x_70 : i32 = (x_69 + 1);
a = x_70;
let x_72 : i32 = x_7.x_GLF_uniform_int_values[2].el;
arr[x_70] = x_72;
let x_75 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_77 : i32 = arr[x_75];
let x_79 : i32 = x_7.x_GLF_uniform_int_values[1].el;
if ((x_77 == x_79)) {
let x_84 : i32 = a;
let x_87 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_90 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_92 : i32 = a;
x_GLF_color = vec4<f32>(f32(x_84), f32(x_87), f32(x_90), f32(x_92));
} else {
let x_96 : i32 = x_7.x_GLF_uniform_int_values[0].el;
let x_97 : f32 = f32(x_96);
x_GLF_color = vec4<f32>(x_97, x_97, x_97, x_97);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}