CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller ff17945946 Roll ANGLE from 437053a1635b to 8b26c14c04f4 (4 revisions)
437053a163..8b26c14c04

2022-04-29 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from b92f7acb7e81 to adef92e7b4c6 (4 revisions)
2022-04-29 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 1963b94c99e8 to 7b51f5f85aad (4 revisions)
2022-04-29 gert.wollny@collabora.com Capture/Replay: Fix formatting
2022-04-29 brianosman@google.com Reduce console spam from Metal shader translation

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC bclayton@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: bclayton@google.com
Change-Id: Ia496e4a2650ec9214a0b77d5d750e0f4cc5ecff5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88420
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-04-29 14:01:12 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
docs tint: Refactor if-else statement representation 2022-04-29 00:14:53 +00:00
generator remove_files.py: Print warnings on removals 2022-04-22 12:13:41 +00:00
include Factor out common cache testing code. 2022-04-21 03:14:37 +00:00
infra tools: Move go.mod & go.sum files to root 2022-04-28 09:51:03 +00:00
scripts Fix inclusive language presubmit 2022-04-19 22:25:45 +00:00
src OpenGL: skip depth and stencil tests if readback is unsupported. 2022-04-29 11:57:45 +00:00
test tint: Refactor if-else statement representation 2022-04-29 00:14:53 +00:00
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README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
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go.sum tools: Move go.mod & go.sum files to root 2022-04-28 09:51:03 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.