dtk-template/docs/github_actions.md

2.2 KiB

GitHub Actions

This repository includes .github.example/workflows/build.yml as an example CI workflow. To use it for your project, follow the setup instructions below.

Build Repository

This repository will be used to build and store the CI build container.

Caution

This repository should be private to avoid exposing the game's assets.

  1. Create a private repository from encounter/dtk-template-build. A common name is your project's repository name with -build appended. For example, tww-build.

  2. Once the repository is created, add your game's assets to the orig/GAMEID directory. (Replace GAMEID with your game's ID, matching the orig layout in your main repository.)
    Only include game files necessary for the build, such as sys/main.dol and any .rel or .sel files.

  3. Once the build container action completes, visit the package settings:
    GitHub repository packages
    GitHub package settings

  4. Under "Manage Actions access", add your project's main repository with the "Read" role:
    GitHub package Actions access

Workflow

  1. Rename .github.example to .github.

  2. In build.yml, update the container: to point to the new build image.

  3. In build.yml, replace GAMEID with your game's ID. (Or list of IDs, for multi-version support.)

  4. Commit and push the changes to your repository.

If everything is set up correctly, the workflow will build all versions on every push or pull request.

decomp.dev

Once the build workflow is running on the main branch, you can add your game to https://decomp.dev.

Visit https://decomp.dev/manage/new, select your GitHub repository and fill out the required fields.

If you have questions or issues, try asking in the GC/Wii Decompilation Discord #decomp.dev channel.