A source-level GameCube & Wii compatibility layer

Updated 2 days ago

CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies

Updated 2 days ago

Simple Directmedia Layer

Updated 2 days ago

Modding tools and editor suite for the Metroid Prime series

Updated 1 week ago

A tool for decompilation projects.

Updated 2 weeks ago

A decompilation of Metroid Prime brought to you by fans of the series.

Updated 2 months ago

Data interchange, editor suite, and runtime re-implementations for games by Retro Studios

Updated 4 months ago

CodeWarrior C++ symbol demangler

Updated 4 months ago

Rust tools for PowerPC 750CL

Updated 4 months ago

MIDI and SFX sequencer, designed for compatibility with MusyX audio groups

Updated 5 months ago

Rust bindings for rabbitizer MIPS disassembler

Updated 9 months ago

Shell abstraction layer and rendering interface for 3D applications

Updated 9 months ago

Nintendo Optical Disc traversal and generation

Updated 10 months ago

General-purpose streaming I/O framework

Updated 10 months ago

Optimized geometry and math classes

Updated 10 months ago

Link-centralized, modular event logging facility

Updated 10 months ago

Virtual Gamecube CARD API

Updated 10 months ago

LZ👌 – MIT licensed C++ implementation of LZO compression/decompression algorithm

Updated 1 year ago

Rust crate for reading GameCube and Wii disc images

Updated 1 year ago

Rust wrapper for LZ👌, a minimal, MIT-licensed implementation of the LZO compression format.

Updated 2 years ago