Modding tools and editor suite for the Metroid Prime series
Updated 2023-05-21 17:39:01 +00:00
Rust crate for reading GameCube and Wii disc images
Updated 2025-04-01 05:33:07 +00:00
A source-level GameCube & Wii compatibility layer
Updated 2025-04-25 04:05:20 +00:00
(Mirror) A decompilation of Metrowerks CodeWarrior compiler targeting classic Mac OS
Updated 2023-01-26 11:30:47 +00:00
Link-centralized, modular event logging facility
Updated 2022-08-03 22:11:46 +00:00
Shell abstraction layer and rendering interface for 3D applications
Updated 2022-08-29 21:02:00 +00:00
JoyBus server library for use with GameBoy Advance emulators
Updated 2020-04-11 05:00:51 +00:00
General-purpose streaming I/O framework
Updated 2025-05-02 02:26:15 +00:00
Nintendo Optical Disc traversal and generation
Updated 2025-04-04 23:29:38 +00:00
Fork of libjpeg-turbo; modified to decode Nintendo THP video frames directly
Updated 2020-10-21 04:27:46 +00:00
Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Updated 2025-04-16 22:56:04 +00:00
CodeWarrior C++ symbol demangler
Updated 2024-03-13 23:34:46 +00:00
Collection of discovered types and symbols across MP games
Updated 2019-03-17 02:54:37 +00:00
UTF-8 to Shift JIS wrapper for old 32-bit Windows compilers.
Updated 2025-05-18 04:19:19 +00:00
Virtual Gamecube CARD API
Updated 2022-08-03 22:11:08 +00:00
Lightweight fork of libsquish (DXT library)
Updated 2019-06-12 01:59:49 +00:00
LZ👌 – MIT licensed C++ implementation of LZO compression/decompression algorithm
Updated 2023-10-22 15:29:08 +00:00
Rust wrapper for LZ👌, a minimal, MIT-licensed implementation of the LZO compression format.
Updated 2021-09-03 03:30:05 +00:00
Quick-and-dirty wrapper that tries to run 32-bit Windows command-line executables on Linux
Updated 2025-06-17 22:12:39 +00:00
Simple Directmedia Layer
Updated 2023-05-27 15:37:31 +00:00