Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
Updated 2023-12-15 14:53:15 -08:00
JoyBus server library for use with GameBoy Advance emulators
Updated 2020-04-10 22:00:51 -07:00
Lightweight fork of libsquish (DXT library)
Updated 2019-06-11 18:59:49 -07:00
Collection of discovered types and symbols across MP games
Updated 2019-03-16 19:54:37 -07:00
Shell abstraction layer and rendering interface for 3D applications
Updated 2022-08-29 14:02:00 -07:00
Nintendo Optical Disc traversal and generation
Updated 2022-08-03 15:16:55 -07:00
Optimized geometry and math classes
Updated 2023-12-15 14:29:01 -08:00
Virtual Gamecube CARD API
Updated 2022-08-03 15:11:08 -07:00
Link-centralized, modular event logging facility
Updated 2022-08-03 15:11:46 -07:00
Modding tools and editor suite for the Metroid Prime series
Updated 2023-05-21 10:39:01 -07:00
LZ👌 – MIT licensed C++ implementation of LZO compression/decompression algorithm
Updated 2023-10-22 08:29:08 -07:00
GitHub Actions artifact manager for Metaforce
Updated 2021-04-21 08:22:05 -07:00
Fork of libjpeg-turbo; modified to decode Nintendo THP video frames directly
Updated 2020-10-20 21:27:46 -07:00
A source-level GameCube & Wii compatibility layer
Updated 2023-12-15 14:35:32 -08:00
A local diffing tool for decompilation projects
Updated 2024-02-27 21:52:18 -08:00
Rust tools for PowerPC 750CL
Updated 2023-10-05 22:10:41 -07:00
Rust bindings for rabbitizer MIPS disassembler
Updated 2022-09-11 10:50:31 -07:00
CodeWarrior C++ symbol demangler
Updated 2023-12-11 10:29:25 -08:00
Rust crate for reading GameCube and Wii disc images
Updated 2024-02-24 11:35:41 -08:00
Rust wrapper for LZ👌, a minimal, MIT-licensed implementation of the LZO compression format.
Updated 2021-09-02 20:30:05 -07:00