mirror of https://github.com/libAthena/athena.git
* Moved WiiImage class to it's own header and source.
* Modified ALTTPFileWriter::calculateChecksum to better match Zelda 3's routine * Started documentation for ALTTP Files
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// This file is part of libZelda.
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//
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// libZelda is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libZelda is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libZelda. If not, see <http://www.gnu.org/licenses/>
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#ifndef __WIIIMAGE_HPP__
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#define __WIIIMAGE_HPP__
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#include "Types.hpp"
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/*!
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* \brief The WiiImage class
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*/
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class WiiImage
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{
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public:
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/*!
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* \brief WiiImage
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*/
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WiiImage();
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/*!
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* \brief WiiImage
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* \param width
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* \param height
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* \param data
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*/
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WiiImage(Uint32 width, Uint32 height, Uint8* data);
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/*!
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* \brief ~WiiImage
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*/
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~WiiImage();
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/*!
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* \brief setWidth
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* \param width
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*/
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void setWidth(const Uint32 width);
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/*!
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* \brief width
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* \return
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*/
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Uint32 width() const;
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/*!
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* \brief setHeight
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* \param height
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*/
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void setHeight(const Uint32 height);
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/*!
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* \brief height
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* \return
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*/
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Uint32 height() const;
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/*!
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* \brief setData
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* \param data
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*/
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void setData(const Uint8* data);
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/*!
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* \brief data
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* \return
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*/
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Uint8* data();
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/*!
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* \brief toRGBA
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* \return
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*/
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Uint8* toRGBA();
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private:
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Uint32 m_width;
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Uint32 m_height;
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Uint8* m_data;
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};
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#endif // WIIIMAGE_HPP
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