mirror of https://github.com/libAthena/athena.git
* Fix botched commit (forgot -a)
This commit is contained in:
parent
8f550d3a5e
commit
e86d64e7bb
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@ -16,6 +16,8 @@
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#ifndef __ALTTP_ENUMS_HPP__
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#define __ALTTP_ENUMS_HPP__
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#ifndef __DOXYGEN_IGNORE__
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#include "Types.hpp"
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enum BowType : char
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@ -103,4 +105,5 @@ enum ALTTPTagAlong
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AfterBoss
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};
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#endif // __DOXYGEN_IGNORE__
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#endif // __ALTTP_ENUMS_HPP__
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@ -19,10 +19,13 @@
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#include <Types.hpp>
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#include <vector>
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namespace zelda
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{
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class ALTTPQuest;
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/*! \class ALTTPFile
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* \brief A Link to the Past data container class
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* \brief A Link to the Past data container class class
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*
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* Contains all relevant data for an A Link to the Past
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* SRM file.
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@ -84,4 +87,5 @@ private:
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std::vector<ALTTPQuest*> m_backup;
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};
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} // zelda
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#endif // __ALTTP_FILE_HPP__
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@ -21,14 +21,38 @@
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#include "BinaryReader.hpp"
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#include "ALTTPQuest.hpp"
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namespace zelda
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{
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/*! \class ALTTPFileReader
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* \brief A Link to the Past save data reader class
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*
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* A Class for reading binary data from an ALTTP Save File,
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* all work is done using a memory buffer, and not read directly from the disk.
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* \sa BinaryReader
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*/
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class ALTTPFile;
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class ALTTPFileReader : public BinaryReader
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class ALTTPFileReader : public io::BinaryReader
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{
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public:
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/*! \brief This constructor takes an existing buffer to read from.
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*
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* \param data The existing buffer
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* \param length The length of the existing buffer
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*/
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ALTTPFileReader(Uint8*, Uint64);
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/*! \brief This constructor creates an instance from a file on disk.
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*
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* \param filename The file to create the stream from
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*/
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ALTTPFileReader(const std::string&);
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/*! \brief Reads the SRAM data from the buffer
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*
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* \return ALTTPFile* SRAM data
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*/
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ALTTPFile* readFile();
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private:
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ALTTPRoomFlags* readRoomFlags();
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@ -36,4 +60,5 @@ private:
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ALTTPDungeonItemFlags readDungeonFlags();
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};
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} // zelda
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#endif // __ALTTP_FILE_READER_HPP__
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@ -21,15 +21,40 @@
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#include <BinaryWriter.hpp>
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#include "ALTTPQuest.hpp"
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namespace zelda
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{
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class ALTTPFile;
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class ALTTPFileWriter : public BinaryWriter
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/*! \class ALTTPFileWriter
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* \brief A Link to the Past save data writer class
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*
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* A Class for writing binary data to an ALTTP Save File,
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* all work is done using a memory buffer, and not written directly to the disk.
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* \sa BinaryReader
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*/
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class ALTTPFileWriter : public io::BinaryWriter
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{
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public:
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/*! \brief This constructor takes an existing buffer to write to.
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*
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* \param data The existing buffer
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* \param length The length of the existing buffer
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*/
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ALTTPFileWriter(Uint8*, Uint64);
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/*! \brief This constructor creates an instance from a file on disk.
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*
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* \param filename The file to create the stream from
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*/
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ALTTPFileWriter(const std::string&);
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/*! \brief Writes the given SRAM data to a file on disk
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*
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* \param file SRAM data to right
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*/
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void writeFile(ALTTPFile* file);
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private:
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void writeRoomFlags(ALTTPRoomFlags*);
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void writeOverworldEvent(ALTTPOverworldEvent*);
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Uint16 calculateChecksum(Uint32 game);
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};
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} // zelda
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#endif // __ALTTP_FILE_WRITER_HPP__
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@ -22,6 +22,9 @@
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#include "ALTTPStructs.hpp"
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#include "ALTTPEnums.hpp"
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namespace zelda
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{
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/*! \class ALTTPQuest
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* \brief A Link to the Past Quest container class
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*
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class ALTTPQuest
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{
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public:
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/*!
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* \brief ALTTPQuest
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*/
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ALTTPQuest();
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~ALTTPQuest();
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/*!
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* \brief setRoomFlags
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* \param flags
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*/
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void setRoomFlags(std::vector<ALTTPRoomFlags*> flags);
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/*!
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* \brief setRoomFlags
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* \param rf
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* \param id
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*/
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void setRoomFlags(ALTTPRoomFlags* rf, Uint32 id);
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/*!
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* \brief roomFlags
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* \return
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*/
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std::vector<ALTTPRoomFlags*> roomFlags();
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/*!
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* \brief roomFlags
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* \param id
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* \return
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*/
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ALTTPRoomFlags* roomFlags(Uint32 id);
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/*!
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* \brief setOverworldEvents
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* \param events
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*/
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void setOverworldEvents(std::vector<ALTTPOverworldEvent*> events);
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/*!
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* \brief setOverworldEvents
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* \param ow
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* \param id
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*/
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void setOverworldEvents(ALTTPOverworldEvent* ow, Uint32 id);
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/*!
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* \brief overworldEvents
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* \return
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*/
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std::vector<ALTTPOverworldEvent*> overworldEvents() const;
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/*!
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* \brief overworldEvent
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* \param id
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* \return
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*/
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ALTTPOverworldEvent* overworldEvent(Uint32 id) const;
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/*!
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* \brief setInventory
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* \param inv
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*/
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void setInventory(ALTTPInventory* inv);
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/*!
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* \brief inventory
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* \return
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*/
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ALTTPInventory* inventory() const;
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/*!
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* \brief setRupeeMax
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* \param val
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*/
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void setRupeeMax(Uint16 val);
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/*!
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* \brief rupeeMax
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* \return
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*/
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Uint16 rupeeMax() const;
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/*!
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* \brief setRupeeCurrent
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* \param val
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*/
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void setRupeeCurrent(Uint16 val);
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/*!
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* \brief rupeeCurrent
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* \return
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*/
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Uint16 rupeeCurrent() const;
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/*!
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* \brief setCompasses
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* \param flags
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*/
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void setCompasses(ALTTPDungeonItemFlags flags);
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/*!
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* \brief compasses
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* \return
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*/
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ALTTPDungeonItemFlags compasses() const;
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/*!
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* \brief setBigKeys
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* \param flags
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*/
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void setBigKeys(ALTTPDungeonItemFlags flags);
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/*!
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* \brief bigKeys
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* \return
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*/
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ALTTPDungeonItemFlags bigKeys() const;
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/*!
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* \brief setDungeonMaps
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* \param flags
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*/
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void setDungeonMaps(ALTTPDungeonItemFlags flags);
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/*!
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* \brief dungeonMaps
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* \return
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*/
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ALTTPDungeonItemFlags dungeonMaps() const;
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/*!
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* \brief setWishingPond
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* \param val
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*/
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void setWishingPond(Uint16 val);
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/*!
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* \brief wishingPond
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* \return
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*/
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Uint16 wishingPond() const;
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/*!
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* \brief setHealthMax
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* \param val
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*/
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void setHealthMax(Uint8 val);
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/*!
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* \brief healthMax
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* \return
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*/
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Uint8 healthMax() const;
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/*!
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* \brief setHealth
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* \param val
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*/
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void setHealth(Uint8 val);
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/*!
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* \brief health
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* \return
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*/
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Uint8 health() const;
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/*!
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* \brief setMagicPower
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* \param val
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*/
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void setMagicPower(Uint8 val);
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/*!
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* \brief magicPower
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* \return
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*/
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Uint8 magicPower() const;
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/*!
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* \brief setKeys
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* \param val
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*/
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void setKeys(Uint8 val);
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/*!
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* \brief keys
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* \return
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*/
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Uint8 keys() const;
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/*!
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* \brief setBombUpgrades
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* \param val
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*/
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void setBombUpgrades(Uint8 val);
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/*!
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* \brief bombUpgrades
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* \return
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*/
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Uint8 bombUpgrades() const;
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/*!
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* \brief setArrowUpgrades
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* \param val
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*/
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void setArrowUpgrades(Uint8 val);
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/*!
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* \brief arrowUpgrades
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* \return
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*/
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Uint8 arrowUpgrades() const;
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/*!
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* \brief setHealthFiller
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* \param val
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*/
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void setHealthFiller(Uint8 val);
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/*!
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* \brief healthFiller
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* \return
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*/
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Uint8 healthFiller() const;
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/*!
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* \brief setMagicFiller
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* \param val
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*/
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void setMagicFiller(Uint8 val);
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/*!
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* \brief magicFiller
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* \return
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*/
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Uint8 magicFiller() const;
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/*!
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* \brief setPendants
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* \param val
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*/
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void setPendants(ALTTPPendants val);
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/*!
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* \brief pendants
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* \return
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*/
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ALTTPPendants pendants() const;
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/*!
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* \brief setBombFiller
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* \param val
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*/
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void setBombFiller(Uint8 val);
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/*!
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* \brief bombFiller
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* \return
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*/
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Uint8 bombFiller() const;
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/*!
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* \brief setArrowFiller
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* \param val
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*/
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void setArrowFiller(Uint8 val);
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/*!
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* \brief arrowFiller
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* \return
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*/
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Uint8 arrowFiller() const;
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/*!
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* \brief setArrows
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* \param val
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*/
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void setArrows(Uint8 val);
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/*!
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* \brief arrows
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* \return
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*/
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Uint8 arrows() const;
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/*!
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* \brief setAbilityFlags
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* \param val
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*/
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void setAbilityFlags(ALTTPAbilities val);
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/*!
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* \brief abilityFlags
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* \return
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*/
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ALTTPAbilities abilityFlags() const;
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void setCrystals(ALTTPCrystals val);
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/*!
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* \brief setCrystals
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* \param val
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*/
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void setCrystals(ALTTPCrystals val);\
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/*!
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* \brief crystals
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* \return
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*/
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ALTTPCrystals crystals() const;
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/*!
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* \brief setMagicUsage
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* \param val
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*/
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void setMagicUsage(ALTTPMagicUsage val);
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/*!
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* \brief magicUsage
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* \return
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*/
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ALTTPMagicUsage magicUsage() const;
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/*!
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* \brief setDungeonKeys
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* \param val
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*/
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void setDungeonKeys(std::vector<Uint8> val);
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/*!
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* \brief setDungeonKeys
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* \param id
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* \param val
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*/
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void setDungeonKeys(Uint32 id, Uint8 val);
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/*!
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* \brief dungeonKeys
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* \param id
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* \return
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*/
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Uint8 dungeonKeys(Uint32 id) const;
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/*!
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* \brief dungeonCount
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* \return
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*/
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Uint32 dungeonCount() const;
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/*!
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* \brief setProgressIndicator
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* \param val
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*/
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void setProgressIndicator(ALTTPProgressIndicator val);
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/*!
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* \brief progressIndicator
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* \return
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*/
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ALTTPProgressIndicator progressIndicator() const;
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/*!
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* \brief setProgressFlags1
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* \param val
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*/
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void setProgressFlags1(ALTTPProgressFlags1 val);
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/*!
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* \brief progressFlags1
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* \return
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*/
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ALTTPProgressFlags1 progressFlags1() const;
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/*!
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* \brief setMapIcon
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* \param val
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*/
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void setMapIcon(ALTTPMapIcon val);
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/*!
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* \brief mapIcon
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* \return
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*/
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ALTTPMapIcon mapIcon() const;
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/*!
|
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* \brief setStartLocation
|
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* \param val
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||||
*/
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void setStartLocation(ALTTPStartLocation val);
|
||||
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/*!
|
||||
* \brief startLocation
|
||||
* \return
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||||
*/
|
||||
ALTTPStartLocation startLocation() const;
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||||
|
||||
/*!
|
||||
* \brief setProgressFlags2
|
||||
* \param val
|
||||
*/
|
||||
void setProgressFlags2(ALTTPProgressFlags2 val);
|
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|
||||
/*!
|
||||
* \brief progressFlags2
|
||||
* \return
|
||||
*/
|
||||
ALTTPProgressFlags2 progressFlags2() const;
|
||||
|
||||
/*!
|
||||
* \brief setLightDarkWorldIndicator
|
||||
* \param val
|
||||
*/
|
||||
void setLightDarkWorldIndicator(ALTTPLightDarkWorldIndicator val);
|
||||
|
||||
/*!
|
||||
* \brief lightDarkWorldIndicator
|
||||
* \return
|
||||
*/
|
||||
ALTTPLightDarkWorldIndicator lightDarkWorldIndicator() const;
|
||||
|
||||
/*!
|
||||
* \brief setTagAlong
|
||||
* \param val
|
||||
*/
|
||||
void setTagAlong(ALTTPTagAlong val);
|
||||
|
||||
/*!
|
||||
* \brief tagAlong
|
||||
* \return
|
||||
*/
|
||||
ALTTPTagAlong tagAlong() const;
|
||||
|
||||
/*!
|
||||
* \brief setOldManFlags
|
||||
* \param flags
|
||||
*/
|
||||
void setOldManFlags(std::vector<Uint8> flags);
|
||||
|
||||
/*!
|
||||
* \brief setOldManFlag
|
||||
* \param id
|
||||
* \param val
|
||||
*/
|
||||
void setOldManFlag(Uint32 id, Uint8 val);
|
||||
|
||||
/*!
|
||||
* \brief oldManFlag
|
||||
* \param id
|
||||
* \return
|
||||
*/
|
||||
Uint8 oldManFlag(Uint32 id);
|
||||
|
||||
/*!
|
||||
* \brief oldManFlagCount
|
||||
* \return
|
||||
*/
|
||||
Uint32 oldManFlagCount() const;
|
||||
|
||||
/*!
|
||||
* \brief setBombFlag
|
||||
* \param flag
|
||||
*/
|
||||
void setBombFlag(Uint8 flag);
|
||||
|
||||
/*!
|
||||
* \brief bombFlag
|
||||
* \return
|
||||
*/
|
||||
Uint8 bombFlag() const;
|
||||
|
||||
/*!
|
||||
* \brief setUnknown1
|
||||
* \param flags
|
||||
*/
|
||||
void setUnknown1(std::vector<Uint8> flags);
|
||||
|
||||
/*!
|
||||
* \brief setUnknown1
|
||||
* \param id
|
||||
* \param val
|
||||
*/
|
||||
void setUnknown1(Uint32 id, Uint8 val);
|
||||
|
||||
/*!
|
||||
* \brief unknown1
|
||||
* \param id
|
||||
* \return
|
||||
*/
|
||||
Uint8 unknown1(Uint32 id);
|
||||
|
||||
/*!
|
||||
* \brief unknown1Count
|
||||
* \return
|
||||
*/
|
||||
Uint32 unknown1Count() const;
|
||||
|
||||
/*!
|
||||
* \brief setPlayerName
|
||||
* \param playerName
|
||||
*/
|
||||
void setPlayerName(std::vector<Uint16> playerName);
|
||||
/*!
|
||||
* \brief setPlayerName
|
||||
* \param playerName
|
||||
*/
|
||||
void setPlayerName(const std::string& playerName);
|
||||
/*!
|
||||
* \brief playerName
|
||||
* \return
|
||||
*/
|
||||
std::vector<Uint16> playerName() const;
|
||||
/*!
|
||||
* \brief playerNameToString
|
||||
* \return
|
||||
*/
|
||||
std::string playerNameToString() const;
|
||||
|
||||
/*!
|
||||
* \brief setValid
|
||||
* \param val
|
||||
*/
|
||||
void setValid(bool val);
|
||||
|
||||
/*!
|
||||
* \brief valid
|
||||
* \return
|
||||
*/
|
||||
bool valid();
|
||||
|
||||
/*!
|
||||
* \brief setDungeonDeathTotals
|
||||
* \param val
|
||||
*/
|
||||
void setDungeonDeathTotals(std::vector<Uint16> val);
|
||||
|
||||
/*!
|
||||
* \brief setDungeonDeathTotal
|
||||
* \param id
|
||||
* \param val
|
||||
*/
|
||||
void setDungeonDeathTotal(Uint32 id, Uint16 val);
|
||||
|
||||
/*!
|
||||
* \brief dungeonDeathTotal
|
||||
* \param id
|
||||
* \return
|
||||
*/
|
||||
Uint16 dungeonDeathTotal(Uint32 id) const;
|
||||
|
||||
/*!
|
||||
* \brief dungeonDeathTotalCount
|
||||
* \return
|
||||
*/
|
||||
Uint16 dungeonDeathTotalCount() const;
|
||||
|
||||
/*!
|
||||
* \brief setUnknown2
|
||||
* \param val
|
||||
*/
|
||||
void setUnknown2(Uint16 val);
|
||||
|
||||
/*!
|
||||
* \brief unknown2
|
||||
* \return
|
||||
*/
|
||||
Uint16 unknown2() const;
|
||||
|
||||
/*!
|
||||
* \brief setDeathSaveCount
|
||||
* \param val
|
||||
*/
|
||||
void setDeathSaveCount(Uint16 val);
|
||||
|
||||
/*!
|
||||
* \brief deathSaveCount
|
||||
* \return
|
||||
*/
|
||||
Uint16 deathSaveCount() const;
|
||||
|
||||
/*!
|
||||
* \brief setPostGameDeathCounter
|
||||
* \param val
|
||||
*/
|
||||
void setPostGameDeathCounter(Int16 val);
|
||||
|
||||
/*!
|
||||
* \brief postGameDeathCounter
|
||||
* \return
|
||||
*/
|
||||
Int16 postGameDeathCounter() const;
|
||||
|
||||
/*!
|
||||
* \brief setChecksum
|
||||
* \param checksum
|
||||
*/
|
||||
void setChecksum(Uint16 checksum);
|
||||
|
||||
/*!
|
||||
* \brief checksum
|
||||
* \return
|
||||
*/
|
||||
Uint16 checksum() const;
|
||||
private:
|
||||
std::vector<ALTTPRoomFlags*> m_roomFlags;
|
||||
|
@ -217,5 +681,6 @@ private:
|
|||
Uint16 m_checksum;
|
||||
};
|
||||
|
||||
} // zelda
|
||||
|
||||
#endif // __ALTTP_QUEST_HPP__
|
||||
|
|
|
@ -16,11 +16,14 @@
|
|||
#ifndef __ALTTP_STRUCTS_HPP__
|
||||
#define __ALTTP_STRUCTS_HPP__
|
||||
|
||||
#ifndef __DOXYGEN_IGNORE__
|
||||
|
||||
#include <string>
|
||||
#include "Types.hpp"
|
||||
|
||||
/*! \struct ALTTPRoomFlags
|
||||
*/
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
struct ALTTPRoomFlags
|
||||
{
|
||||
bool Chest1:1;
|
||||
|
@ -41,8 +44,6 @@ struct ALTTPRoomFlags
|
|||
bool ChestOrTile:1;
|
||||
};
|
||||
|
||||
/*! \struct ALTTPOverworldEvent
|
||||
*/
|
||||
struct ALTTPOverworldEvent
|
||||
{
|
||||
bool Unused1:1;
|
||||
|
@ -55,8 +56,6 @@ struct ALTTPOverworldEvent
|
|||
bool Unused5:1;
|
||||
};
|
||||
|
||||
/*! \struct ALTTPInventory
|
||||
*/
|
||||
struct ALTTPInventory
|
||||
{
|
||||
char Bow;
|
||||
|
@ -88,12 +87,6 @@ struct ALTTPInventory
|
|||
char Shield;
|
||||
char Armor;
|
||||
char BottleTypes[4];
|
||||
|
||||
std::string bowType();
|
||||
std::string boomerangType();
|
||||
std::string magicType();
|
||||
std::string armorType();
|
||||
std::string bottleType(Uint32);
|
||||
};
|
||||
|
||||
/*! \struct ALTTPLightDarkWorldIndicator
|
||||
|
@ -204,4 +197,7 @@ struct ALTTPProgressFlags2
|
|||
bool SmithsHaveSword:1;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __DOXYGEN_IGNORE__
|
||||
#endif // __ALTTP_STRUCTS_HPP__
|
||||
|
|
|
@ -12,12 +12,17 @@
|
|||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
|
||||
|
||||
#ifndef __BINARYREADER_HPP__
|
||||
#define __BINARYREADER_HPP__
|
||||
|
||||
#include "Stream.hpp"
|
||||
#include <string>
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
/*! \class BinaryReader
|
||||
* \brief A Stream class for reading binary data
|
||||
*
|
||||
|
@ -139,6 +144,13 @@ public:
|
|||
*/
|
||||
std::string readUnicode();
|
||||
|
||||
/*! \brief Reads a string and advances the position in the file
|
||||
*
|
||||
* \return std::string The value at the current address
|
||||
* \throw IOException when address is out of range
|
||||
*/
|
||||
std::string readString();
|
||||
|
||||
protected:
|
||||
/*! \brief Overload of isOpenForWriting in Stream
|
||||
*
|
||||
|
@ -155,7 +167,14 @@ protected:
|
|||
* \throw IOException
|
||||
*/
|
||||
void writeBytes(Int8*, Int64);
|
||||
std::string m_filepath;
|
||||
std::string m_filepath; //!< Path to the target file
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#ifndef BINARYREADER_BASE
|
||||
#define BINARYREADER_BASE \
|
||||
private: \
|
||||
typedef zelda::io::BinaryReader base;
|
||||
#endif // BINARYREADER_BASE
|
||||
#endif // __BINARYREADER_HPP__
|
||||
|
|
|
@ -19,6 +19,11 @@
|
|||
#include "Stream.hpp"
|
||||
#include <string>
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
|
||||
/*! \class BinaryWriter
|
||||
* \brief A Stream class for writing binary data
|
||||
*
|
||||
|
@ -136,8 +141,15 @@ public:
|
|||
protected:
|
||||
Int8 readByte();
|
||||
Int8* readBytes(Int64);
|
||||
bool isOpenForReading();
|
||||
std::string m_filepath;
|
||||
bool isOpenForReading(); //!< Overridden from \sa Stream
|
||||
std::string m_filepath; //!< Path to the target file
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#ifndef BINARYWRITER_BASE
|
||||
#define BINARYWRITER_BASE \
|
||||
private: \
|
||||
typedef zelda::io::BinaryWriter base;
|
||||
#endif // BINARYWRITER_BASE
|
||||
#endif // __BINARY_WRITER_HPP__
|
||||
|
|
|
@ -18,6 +18,9 @@
|
|||
|
||||
#include <string>
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
/*! \class Exception
|
||||
* \brief The baseclass for all Exceptions.
|
||||
*
|
||||
|
@ -33,7 +36,7 @@ public:
|
|||
inline Exception(const std::string& message) :
|
||||
m_message(message)
|
||||
{
|
||||
};
|
||||
}
|
||||
|
||||
/*! \brief Returns the Error message of the exception
|
||||
* \return std::string The error message
|
||||
|
@ -41,9 +44,10 @@ public:
|
|||
inline std::string message() const
|
||||
{
|
||||
return m_message;
|
||||
};
|
||||
}
|
||||
protected:
|
||||
std::string m_message;
|
||||
std::string m_message; //!< The error message string
|
||||
};
|
||||
|
||||
} // zelda
|
||||
#endif
|
||||
|
|
|
@ -18,6 +18,9 @@
|
|||
|
||||
#include "Exception.hpp"
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
/*! \class FileNotFoundException
|
||||
* \brief An excpeption thrown when a file could not be found at the given path.
|
||||
*
|
||||
|
@ -45,4 +48,6 @@ private:
|
|||
std::string m_filename;
|
||||
};
|
||||
|
||||
} // zelda
|
||||
|
||||
#endif
|
||||
|
|
|
@ -19,6 +19,9 @@
|
|||
#include "Exception.hpp"
|
||||
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
/*! \class IOException
|
||||
* \brief An excpeption thrown on inappropriate IO calls.
|
||||
*
|
||||
|
@ -40,4 +43,5 @@ public:
|
|||
{};
|
||||
};
|
||||
|
||||
} // zelda
|
||||
#endif
|
||||
|
|
|
@ -17,7 +17,10 @@
|
|||
#define __INVALID_OPERATION_EXCEPTION_HPP__
|
||||
|
||||
#include <string>
|
||||
#include <Exception.hpp>
|
||||
#include "Exception.hpp"
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
/*! \class InvalidOperationException
|
||||
* \brief An excpeption thrown on Invalid Operations calls.
|
||||
|
@ -39,4 +42,7 @@ public:
|
|||
{
|
||||
}
|
||||
};
|
||||
|
||||
} // zelda
|
||||
|
||||
#endif // __INVALID_OPERATION_EXCEPTION_HPP__
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
// This file is part of libZelda.
|
||||
//
|
||||
// libZelda is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// libZelda is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
|
||||
|
||||
#ifndef __MCFILE_HPP__
|
||||
#define __MCFILE_HPP__
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
/*! \class MCFile
|
||||
* \brief The Minish Cap data container class class
|
||||
*
|
||||
* Contains all relevant data for a The Minish Cap save,
|
||||
* file.
|
||||
*/
|
||||
class MCFile
|
||||
{
|
||||
public:
|
||||
MCFile();
|
||||
private:
|
||||
};
|
||||
|
||||
} // zelda
|
||||
#endif // __MCFILE_HPP__
|
|
@ -0,0 +1,62 @@
|
|||
// This file is part of libZelda.
|
||||
//
|
||||
// libZelda is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// libZelda is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
|
||||
|
||||
#ifndef __MCFILEREADER_HPP__
|
||||
#define __MCFILEREADER_HPP__
|
||||
|
||||
#include "Types.hpp"
|
||||
#include "BinaryReader.hpp"
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
class MCFile;
|
||||
|
||||
/*! \class MCFileReader
|
||||
* \brief The Minish Cap Save save data reader class
|
||||
*
|
||||
* A Class for reading binary data from a The Minish Cap Save File,
|
||||
* all work is done using a memory buffer, and not read directly from the disk.
|
||||
* \sa BinaryReader
|
||||
*/
|
||||
class MCFileReader : public io::BinaryReader
|
||||
{
|
||||
public:
|
||||
/*!
|
||||
* \brief This constructor takes an existing buffer to read from.
|
||||
*
|
||||
* \param data The existing buffer
|
||||
* \param length The length of the existing buffer
|
||||
*/
|
||||
MCFileReader(Uint8*, Uint64);
|
||||
|
||||
/*!
|
||||
* \brief This constructor creates an instance from a file on disk.
|
||||
*
|
||||
* \param filename The file to create the stream from
|
||||
*/
|
||||
MCFileReader(const std::string&);
|
||||
|
||||
/*!
|
||||
* \brief Reads the save data from the buffer
|
||||
*
|
||||
* \return MCFile* SRAM data
|
||||
*/
|
||||
MCFile* readFile();
|
||||
};
|
||||
|
||||
} // zelda
|
||||
|
||||
#endif // __MCFILEREADER_HPP__
|
|
@ -0,0 +1,68 @@
|
|||
// This file is part of libZelda.
|
||||
//
|
||||
// libZelda is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// libZelda is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
|
||||
|
||||
#ifndef __MCFILEWRITER_HPP__
|
||||
#define __MCFILEWRITER_HPP__
|
||||
|
||||
#include "Types.hpp"
|
||||
#include "BinaryWriter.hpp"
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
class MCFile;
|
||||
|
||||
/*! \class MCFileWriter
|
||||
* \brief The Minish Cap Save save data writer class
|
||||
*
|
||||
* A Class for writing binary data to a The Minish Cap Save File,
|
||||
* all work is done using a memory buffer, and not written directly from the disk.
|
||||
* \sa BinaryWriter
|
||||
*/
|
||||
class MCFileWriter : public io::BinaryWriter
|
||||
{
|
||||
public:
|
||||
/*!
|
||||
* \brief This constructor takes an existing buffer to write to.
|
||||
*
|
||||
* \param data The existing buffer
|
||||
* \param length The length of the existing buffer
|
||||
*/
|
||||
MCFileWriter(Uint8*, Uint64);
|
||||
|
||||
/*!
|
||||
* \brief This constructor creates an instance from a file on disk.
|
||||
*
|
||||
* \param filename The file to create the stream from
|
||||
*/
|
||||
MCFileWriter(const std::string&);
|
||||
|
||||
/*!
|
||||
* \brief Writes the given save data to a file on disk
|
||||
*
|
||||
* \param file Save data to write
|
||||
*/
|
||||
void writeFile(MCFile* file);
|
||||
|
||||
private:
|
||||
Uint16 calculateSlotChecksum(Uint32 game);
|
||||
Uint16 calculateChecksum(Uint8* data, Uint32 length);
|
||||
Uint8* reverse(Uint8* data, Uint32 length);
|
||||
void unscramble();
|
||||
};
|
||||
|
||||
} // zelda
|
||||
|
||||
#endif // __MCFILEWRITER_HPP__
|
|
@ -12,6 +12,7 @@
|
|||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
|
||||
|
||||
#ifndef __MAINPAGE_HPP__
|
||||
#define __MAINPAGE_HPP__
|
||||
|
||||
|
@ -22,7 +23,7 @@
|
|||
* <br />
|
||||
* libZelda provides several basic classes that can be used to read from
|
||||
* and write to files, and memory, classes such as Stream, BinaryReader, BinaryWriter,
|
||||
* and the currently work in progress TextStream.
|
||||
* and TextStream.
|
||||
* \section example_sec BinaryWriter example
|
||||
* \code
|
||||
* #include "BinaryWriter.hpp"
|
||||
|
|
|
@ -17,6 +17,11 @@
|
|||
|
||||
#include "Types.hpp"
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
|
||||
/*! \class Stream
|
||||
* \brief Stream is the main class all streams inherit from
|
||||
*
|
||||
|
@ -35,17 +40,6 @@ public:
|
|||
//! \brief Default buffer block size.
|
||||
static const Uint32 BLOCKSZ;
|
||||
|
||||
/*! \enum Endian
|
||||
* \brief Allows the user to specify the Endianness of the stream buffer.<br />
|
||||
* The proper actions are automatically taken depending on platform and
|
||||
* buffer settings
|
||||
*/
|
||||
enum Endian
|
||||
{
|
||||
LittleEndian, //!< Specifies that the Stream is Little Endian (LSB)
|
||||
BigEndian //!< Specifies that the Stream is Big Endian (MSB)
|
||||
};
|
||||
|
||||
/*! \enum SeekOrigin
|
||||
* \brief Specifies how to seek in a stream.
|
||||
*/
|
||||
|
@ -56,7 +50,6 @@ public:
|
|||
End //!< Tells the Stream to seek from the End of the buffer.
|
||||
};
|
||||
|
||||
|
||||
/*! \brief The default constructor
|
||||
*/
|
||||
Stream();
|
||||
|
@ -87,6 +80,11 @@ public:
|
|||
* \throw IOException
|
||||
*/
|
||||
virtual void writeBit(bool val);
|
||||
/*! \brief Writes a byte at the current position and advances the position by one byte.
|
||||
* \param byte The value to write
|
||||
* \throw IOException
|
||||
*/
|
||||
virtual void writeUByte(Uint8 byte);
|
||||
|
||||
/*! \brief Writes a byte at the current position and advances the position by one byte.
|
||||
* \param byte The value to write
|
||||
|
@ -94,6 +92,15 @@ public:
|
|||
*/
|
||||
virtual void writeByte(Int8 byte);
|
||||
|
||||
/*! \brief Writes the given buffer with the specified length, buffers can be bigger than the length
|
||||
* however it's undefined behavior to try and write a buffer which is smaller than the given length.
|
||||
*
|
||||
* \param data The buffer to write
|
||||
* \param length The amount to write
|
||||
* \throw IOException
|
||||
*/
|
||||
virtual void writeUBytes(Uint8* data, Int64 length);
|
||||
|
||||
/*! \brief Writes the given buffer with the specified length, buffers can be bigger than the length
|
||||
* however it's undefined behavior to try and write a buffer which is smaller than the given length.
|
||||
*
|
||||
|
@ -212,7 +219,7 @@ public:
|
|||
*
|
||||
* \return Endian The current Stream Endianess
|
||||
*/
|
||||
Endian endianness() const;
|
||||
Endian endian() const;
|
||||
|
||||
|
||||
/*! \brief Returns whether the stream is BigEndian
|
||||
|
@ -235,5 +242,6 @@ protected:
|
|||
Uint8* m_data; //!< The Stream buffer
|
||||
bool m_autoResize; //!< Whether the stream is autoresizing
|
||||
};
|
||||
|
||||
} // io
|
||||
} // zelda
|
||||
#endif // __STREAM_HPP__
|
||||
|
|
|
@ -20,6 +20,10 @@
|
|||
#include <vector>
|
||||
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
// TODO (Phil#1#): Need to actually use AccessMode
|
||||
/*! \class TextStream
|
||||
* \brief A Class for reading or writing Text data.
|
||||
|
@ -154,5 +158,6 @@ private:
|
|||
Uint32 m_currentLine;
|
||||
Uint32 m_startLength;
|
||||
};
|
||||
|
||||
} // io
|
||||
} // zelda
|
||||
#endif
|
||||
|
|
|
@ -17,6 +17,17 @@
|
|||
|
||||
#include <limits.h>
|
||||
|
||||
/*! \enum Endian
|
||||
* \brief Allows the user to specify the Endianness of data.<br />
|
||||
* The proper actions are automatically taken depending on platform and
|
||||
* buffer settings
|
||||
*/
|
||||
enum Endian
|
||||
{
|
||||
LittleEndian, //!< Specifies that the Stream is Little Endian (LSB)
|
||||
BigEndian //!< Specifies that the Stream is Big Endian (MSB)
|
||||
};
|
||||
|
||||
// 8 bits integer types
|
||||
#if UCHAR_MAX == 0xFF
|
||||
typedef signed char Int8;
|
||||
|
@ -56,4 +67,12 @@
|
|||
typedef signed long long Int64;
|
||||
typedef unsigned long long Uint64;
|
||||
|
||||
#ifndef NULL
|
||||
#ifdef __cplusplus
|
||||
#define NULL 0
|
||||
#else // __cplusplus
|
||||
#define NULL (void*)0
|
||||
#endif
|
||||
#endif // NULL
|
||||
|
||||
#endif
|
||||
|
|
|
@ -20,22 +20,67 @@
|
|||
#include <string>
|
||||
#include <Types.hpp>
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
/*!
|
||||
* \brief The WiiImage class
|
||||
*/
|
||||
class WiiImage
|
||||
{
|
||||
public:
|
||||
/*!
|
||||
* \brief WiiImage
|
||||
*/
|
||||
WiiImage();
|
||||
/*!
|
||||
* \brief WiiImage
|
||||
* \param width
|
||||
* \param height
|
||||
* \param data
|
||||
*/
|
||||
WiiImage(Uint32 width, Uint32 height, Uint8* data);
|
||||
~WiiImage();
|
||||
|
||||
/*!
|
||||
* \brief setWidth
|
||||
* \param width
|
||||
*/
|
||||
void setWidth(const Uint32 width);
|
||||
|
||||
/*!
|
||||
* \brief width
|
||||
* \return
|
||||
*/
|
||||
Uint32 width() const;
|
||||
|
||||
/*!
|
||||
* \brief setHeight
|
||||
* \param height
|
||||
*/
|
||||
void setHeight(const Uint32 height);
|
||||
|
||||
/*!
|
||||
* \brief height
|
||||
* \return
|
||||
*/
|
||||
Uint32 height() const;
|
||||
|
||||
/*!
|
||||
* \brief setData
|
||||
* \param data
|
||||
*/
|
||||
void setData(const Uint8* data);
|
||||
/*!
|
||||
* \brief data
|
||||
* \return
|
||||
*/
|
||||
Uint8* data();
|
||||
|
||||
/*!
|
||||
* \brief toRGBA32 DOES NOT WORK!!! DO NOT USE!!!
|
||||
* \return
|
||||
*/
|
||||
Uint8* toRGBA32();
|
||||
|
||||
private:
|
||||
|
@ -44,41 +89,156 @@ private:
|
|||
Uint8* m_data;
|
||||
};
|
||||
|
||||
/*! \class WiiBanner
|
||||
* \brief Wii banner container class
|
||||
*
|
||||
* Contains all relevant data for a Wii banner.
|
||||
*/
|
||||
class WiiBanner
|
||||
{
|
||||
public:
|
||||
enum { NoCopy = 0x00000001, Bounce = 0x00000010, NoCopyBounce = NoCopy | Bounce };
|
||||
enum
|
||||
{
|
||||
NoCopy = 0x00000001,
|
||||
Bounce = 0x00000010,
|
||||
NoCopyBounce = NoCopy | Bounce
|
||||
};
|
||||
|
||||
/*!
|
||||
* \brief WiiBanner
|
||||
*/
|
||||
WiiBanner();
|
||||
/*!
|
||||
* \brief WiiBanner
|
||||
* \param gameId
|
||||
* \param title
|
||||
* \param subtitle
|
||||
* \param m_banner
|
||||
* \param icons
|
||||
*/
|
||||
WiiBanner(Uint32 gameId, const std::string& title, const std::string& subtitle, WiiImage* m_banner, std::vector<WiiImage*> icons);
|
||||
virtual ~WiiBanner();
|
||||
|
||||
/*!
|
||||
* \brief setGameID
|
||||
* \param id
|
||||
*/
|
||||
void setGameID(Uint64 id);
|
||||
|
||||
/*!
|
||||
* \brief gameID
|
||||
* \return
|
||||
*/
|
||||
Uint64 gameID() const;
|
||||
|
||||
/*!
|
||||
* \brief setBannerImage
|
||||
* \param banner
|
||||
*/
|
||||
void setBannerImage(WiiImage* banner);
|
||||
|
||||
/*!
|
||||
* \brief bannerImage
|
||||
* \return
|
||||
*/
|
||||
WiiImage* bannerImage() const;
|
||||
|
||||
/*!
|
||||
* \brief setBannerSize
|
||||
* \param size
|
||||
*/
|
||||
void setBannerSize(Uint32 size);
|
||||
|
||||
/*!
|
||||
* \brief bannerSize
|
||||
* \return
|
||||
*/
|
||||
Uint32 bannerSize() const;
|
||||
|
||||
/*!
|
||||
* \brief setTitle
|
||||
* \param title
|
||||
*/
|
||||
void setTitle(const std::string& title);
|
||||
|
||||
/*!
|
||||
* \brief title
|
||||
* \return
|
||||
*/
|
||||
std::string title() const;
|
||||
|
||||
/*!
|
||||
* \brief setSubtitle
|
||||
* \param subtitle
|
||||
*/
|
||||
void setSubtitle(const std::string& subtitle);
|
||||
|
||||
/*!
|
||||
* \brief subtitle
|
||||
* \return
|
||||
*/
|
||||
std::string subtitle() const;
|
||||
|
||||
/*!
|
||||
* \brief addIcon
|
||||
* \param icon
|
||||
*/
|
||||
void addIcon(WiiImage* icon);
|
||||
|
||||
/*!
|
||||
* \brief setIcon
|
||||
* \param id
|
||||
* \param icon
|
||||
*/
|
||||
void setIcon(Uint32 id, WiiImage* icon);
|
||||
|
||||
/*!
|
||||
* \brief getIcon
|
||||
* \param id
|
||||
* \return
|
||||
*/
|
||||
WiiImage* getIcon(Uint32 id) const;
|
||||
|
||||
/*!
|
||||
* \brief icons
|
||||
* \return
|
||||
*/
|
||||
std::vector<WiiImage*> icons() const;
|
||||
|
||||
/*!
|
||||
* \brief setAnimationSpeed
|
||||
* \param animSpeed
|
||||
*/
|
||||
void setAnimationSpeed(Uint16 animSpeed);
|
||||
|
||||
/*!
|
||||
* \brief animationSpeed
|
||||
* \return
|
||||
*/
|
||||
Uint16 animationSpeed() const;
|
||||
|
||||
/*!
|
||||
* \brief setPermissions
|
||||
* \param permissions
|
||||
*/
|
||||
void setPermissions(Uint8 permissions);
|
||||
|
||||
/*!
|
||||
* \brief permissions
|
||||
* \return
|
||||
*/
|
||||
Uint8 permissions() const;
|
||||
|
||||
/*!
|
||||
* \brief setFlags
|
||||
* \param flags
|
||||
*/
|
||||
void setFlags(Uint32 flags);
|
||||
|
||||
/*!
|
||||
* \brief flags
|
||||
* \return
|
||||
*/
|
||||
Uint32 flags() const;
|
||||
protected:
|
||||
private:
|
||||
|
@ -92,5 +252,6 @@ private:
|
|||
std::string m_title;
|
||||
std::string m_subtitle;
|
||||
};
|
||||
} // zelda
|
||||
|
||||
#endif // WIIBANNER_H
|
||||
|
|
|
@ -19,9 +19,22 @@
|
|||
#include <map>
|
||||
#include <Types.hpp>
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
/*! \class WiiFile
|
||||
* \brief Wii file container class
|
||||
*
|
||||
* Contains all relevant data for a file in a data.bin file.
|
||||
*/
|
||||
class WiiFile
|
||||
{
|
||||
public:
|
||||
|
||||
/*! \enum Permission
|
||||
* \brief The Wii uses a bastardized unix permissions system so these flags
|
||||
* reflect the file's individual permissions.
|
||||
*/
|
||||
enum Permission
|
||||
{
|
||||
OtherRead = 0x01,
|
||||
|
@ -32,11 +45,14 @@ public:
|
|||
OwnerWrite = 0x20,
|
||||
|
||||
// Mask values;
|
||||
OtherRW = (OtherRead|OtherWrite),
|
||||
OtherRW = (OtherRead|OtherWrite), //!< Mask to get the Other group permissions
|
||||
GroupRW = (GroupRead|GroupWrite),
|
||||
OwnerRW = (OwnerRead|OwnerWrite)
|
||||
};
|
||||
|
||||
/*!
|
||||
* \brief The Type enum
|
||||
*/
|
||||
enum Type
|
||||
{
|
||||
File = 0x01,
|
||||
|
@ -44,29 +60,104 @@ public:
|
|||
};
|
||||
|
||||
WiiFile();
|
||||
|
||||
/*!
|
||||
* \brief WiiFile
|
||||
* \param filename
|
||||
*/
|
||||
WiiFile(const std::string& filename);
|
||||
|
||||
/*!
|
||||
* \brief WiiFile
|
||||
* \param filename
|
||||
* \param permissions
|
||||
* \param data
|
||||
* \param length
|
||||
*/
|
||||
WiiFile(const std::string& filename, Uint8 permissions, const Uint8* data, Uint32 length);
|
||||
virtual ~WiiFile();
|
||||
|
||||
/*!
|
||||
* \brief setFilename
|
||||
* \param filename
|
||||
*/
|
||||
void setFilename(const std::string& filename);
|
||||
|
||||
/*!
|
||||
* \brief filename
|
||||
* \return
|
||||
*/
|
||||
std::string filename() const;
|
||||
|
||||
/*!
|
||||
* \brief setData
|
||||
* \param data
|
||||
*/
|
||||
void setData(const Uint8* data);
|
||||
/*!
|
||||
* \brief data
|
||||
* \return
|
||||
*/
|
||||
Uint8* data() const;
|
||||
|
||||
/*!
|
||||
* \brief setLength
|
||||
* \param len
|
||||
*/
|
||||
void setLength(const int len);
|
||||
|
||||
/*!
|
||||
* \brief length
|
||||
* \return
|
||||
*/
|
||||
int length() const;
|
||||
|
||||
/*!
|
||||
* \brief setPermissions
|
||||
* \param permissions
|
||||
*/
|
||||
void setPermissions(const Uint8 permissions);
|
||||
|
||||
/*!
|
||||
* \brief permissions
|
||||
* \return
|
||||
*/
|
||||
Uint8 permissions() const;
|
||||
|
||||
/*!
|
||||
* \brief setAttributes
|
||||
* \param attr
|
||||
*/
|
||||
void setAttributes(const Uint8 attr);
|
||||
|
||||
/*!
|
||||
* \brief attributes
|
||||
* \return
|
||||
*/
|
||||
Uint8 attributes() const;
|
||||
|
||||
/*!
|
||||
* \brief setType
|
||||
* \param type
|
||||
*/
|
||||
void setType(Type type);
|
||||
|
||||
/*!
|
||||
* \brief type
|
||||
* \return
|
||||
*/
|
||||
Type type() const;
|
||||
|
||||
/*!
|
||||
* \brief isDirectory
|
||||
* \return
|
||||
*/
|
||||
bool isDirectory() const;
|
||||
|
||||
/*!
|
||||
* \brief isFile
|
||||
* \return
|
||||
*/
|
||||
bool isFile() const;
|
||||
|
||||
protected:
|
||||
|
@ -79,4 +170,5 @@ private:
|
|||
Uint8* m_fileData;
|
||||
};
|
||||
|
||||
} // zelda
|
||||
#endif // WIIFILE_H
|
||||
|
|
|
@ -19,25 +19,67 @@
|
|||
#include <string>
|
||||
#include <Types.hpp>
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
class WiiFile;
|
||||
class WiiBanner;
|
||||
class WiiImage;
|
||||
class BinaryReader;
|
||||
class BinaryWriter;
|
||||
|
||||
/*! \class WiiSave
|
||||
* \brief Wii data.bin container class
|
||||
*
|
||||
* Contains all relevant data for a Wii data.bin file.
|
||||
*/
|
||||
class WiiSave
|
||||
{
|
||||
public:
|
||||
|
||||
/*!
|
||||
* \brief FileIterator
|
||||
*/
|
||||
typedef std::unordered_map<std::string, WiiFile*>::const_iterator FileIterator;
|
||||
|
||||
/*!
|
||||
* \brief WiiSave
|
||||
*/
|
||||
WiiSave();
|
||||
/*!
|
||||
* \brief ~WiiSave
|
||||
*/
|
||||
virtual ~WiiSave();
|
||||
|
||||
/*!
|
||||
* \brief addFile
|
||||
* \param filename
|
||||
* \param file
|
||||
*/
|
||||
void addFile(const std::string& filename, WiiFile* file);
|
||||
|
||||
/*!
|
||||
* \brief file
|
||||
* \param filename
|
||||
* \return
|
||||
*/
|
||||
WiiFile* file(const std::string& filename) const;
|
||||
/*!
|
||||
* \brief fileList
|
||||
* \return
|
||||
*/
|
||||
std::unordered_map<std::string, WiiFile*>& fileList();
|
||||
|
||||
/*!
|
||||
* \brief setBanner
|
||||
* \param banner
|
||||
*/
|
||||
void setBanner(WiiBanner* banner);
|
||||
|
||||
/*!
|
||||
* \brief banner
|
||||
* \return
|
||||
*/
|
||||
WiiBanner* banner() const;
|
||||
|
||||
protected:
|
||||
|
@ -48,4 +90,5 @@ private:
|
|||
|
||||
};
|
||||
|
||||
} // zelda
|
||||
#endif // __WII__SAVE_HPP__
|
||||
|
|
|
@ -19,17 +19,41 @@
|
|||
#include <utility.hpp>
|
||||
#include <BinaryReader.hpp>
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
class WiiSave;
|
||||
class WiiBanner;
|
||||
class WiiFile;
|
||||
class WiiImage;
|
||||
|
||||
class WiiSaveReader : public BinaryReader
|
||||
/*! \class WiiSaveReader
|
||||
* \brief Wii data.bin reader class
|
||||
*
|
||||
* A Class for reading binary data from a wii data.bin file,
|
||||
* all work is done using a memory buffer, and not read directly from the disk.
|
||||
* \sa BinaryReader
|
||||
*/
|
||||
class WiiSaveReader : public io::BinaryReader
|
||||
{
|
||||
public:
|
||||
/*! \brief This constructor takes an existing buffer to read from.
|
||||
*
|
||||
* \param data The existing buffer
|
||||
* \param length The length of the existing buffer
|
||||
*/
|
||||
WiiSaveReader(const Uint8*, Uint64);
|
||||
|
||||
/*! \brief This constructor creates an instance from a file on disk.
|
||||
*
|
||||
* \param filename The file to create the stream from
|
||||
*/
|
||||
WiiSaveReader(const std::string&);
|
||||
|
||||
/*!
|
||||
* \brief readSave
|
||||
* \return
|
||||
*/
|
||||
WiiSave* readSave();
|
||||
private:
|
||||
WiiBanner* readBanner();
|
||||
|
@ -37,4 +61,6 @@ private:
|
|||
WiiImage* readImage(Uint32 width, Uint32 height);
|
||||
void readCerts(Uint32 totalSize);
|
||||
};
|
||||
|
||||
} // zelda
|
||||
#endif // __WII_SAVE_READER_HPP__
|
||||
|
|
|
@ -12,23 +12,49 @@
|
|||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
|
||||
|
||||
#ifndef __WII_SAVE_WRITER_HPP__
|
||||
#define __WII_SAVE_WRITER_HPP__
|
||||
|
||||
#include <Types.hpp>
|
||||
#include <utility.hpp>
|
||||
#include <BinaryWriter.hpp>
|
||||
#include "Types.hpp"
|
||||
#include "utility.hpp"
|
||||
#include "BinaryWriter.hpp"
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
class WiiSave;
|
||||
class WiiBanner;
|
||||
class WiiFile;
|
||||
class WiiImage;
|
||||
|
||||
class WiiSaveWriter : public BinaryWriter
|
||||
/*! \class WiiSaveWriter
|
||||
* \brief Wii data.bin writer class
|
||||
*
|
||||
* A Class for writing binary data to a wii data.bin file,
|
||||
* all work is done using a memory buffer, and not written directly to the disk.
|
||||
* \sa BinaryReader
|
||||
*/
|
||||
class WiiSaveWriter : public io::BinaryWriter
|
||||
{
|
||||
public:
|
||||
/*! \brief This constructor creates an instance from a file on disk.
|
||||
*
|
||||
* \param filename The file to create the stream from
|
||||
*/
|
||||
WiiSaveWriter(const std::string&);
|
||||
|
||||
/*!
|
||||
* \brief writeSave
|
||||
* \param save
|
||||
* \param macAddress
|
||||
* \param ngId
|
||||
* \param ngPriv
|
||||
* \param ngSig
|
||||
* \param ngKeyId
|
||||
* \param filepath
|
||||
* \return
|
||||
*/
|
||||
bool writeSave(WiiSave* save, Uint8* macAddress, Uint32 ngId, Uint8* ngPriv, Uint8* ngSig, Uint32 ngKeyId, const std::string& filepath = "");
|
||||
|
||||
private:
|
||||
|
@ -38,4 +64,5 @@ private:
|
|||
void writeCerts(Uint32 filesSize, Uint32 ngId, Uint8* ngPriv, Uint8* ngSig, Uint32 ngKeyId);
|
||||
};
|
||||
|
||||
} // zelda
|
||||
#endif // __WII_SAVE_WRITER_HPP__
|
||||
|
|
|
@ -16,5 +16,3 @@ void aes_set_key(const Uint8 *key );
|
|||
#endif
|
||||
|
||||
#endif //__AES_H_
|
||||
|
||||
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef BN_H
|
||||
#define BN_H
|
||||
|
||||
#ifndef __DOXYGEN_IGNORE__
|
||||
|
||||
#include <Types.hpp>
|
||||
|
||||
int bn_compare(Uint8 *a, Uint8 *b, Uint32 n);
|
||||
|
@ -10,4 +12,5 @@ void bn_mul(Uint8 *d, Uint8 *a, Uint8 *b, Uint8 *N, Uint32 n);
|
|||
void bn_exp(Uint8 *d, Uint8 *a, Uint8 *N, Uint32 n, Uint8 *e, Uint32 en);
|
||||
void bn_inv(Uint8 *d, Uint8 *a, Uint8 *N, Uint32 n);
|
||||
|
||||
#endif // __DOXYGEN_IGNORE__
|
||||
#endif // BN_H
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef MD5_H
|
||||
#define MD5_H
|
||||
|
||||
#ifndef __DOXYGEN_IGNORE__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
|
@ -238,4 +240,5 @@ extern "C"
|
|||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif // __DOXYGEN_IGNORE__
|
||||
#endif /* AUTH_MD5_H */
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
|
||||
#ifndef _SHA1_H_
|
||||
#define _SHA1_H_
|
||||
|
||||
#include <Types.hpp>
|
||||
|
||||
#ifndef __DOXYGEN_IGNORE__
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
@ -43,4 +43,5 @@ Uint8* getSha1( Uint8 * stuff, Uint32 stuff_size );
|
|||
}
|
||||
#endif
|
||||
|
||||
#endif // __DOXYGEN_IGNORE__
|
||||
#endif
|
||||
|
|
|
@ -34,5 +34,6 @@ bool isSystemBigEndian();
|
|||
|
||||
void fillRandom(Uint8 * rndArea, Uint8 count);
|
||||
|
||||
void yaz0Decode(Uint8* src, Uint8* dst, Uint32 uncompressedSize);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -61,7 +61,7 @@ OUTPUT_DIRECTORY = doc
|
|||
# source files, where putting all generated files in the same directory would
|
||||
# otherwise cause performance problems for the file system.
|
||||
|
||||
CREATE_SUBDIRS = NO
|
||||
CREATE_SUBDIRS = Yes
|
||||
|
||||
# The OUTPUT_LANGUAGE tag is used to specify the language in which all
|
||||
# documentation generated by doxygen is written. Doxygen will use this
|
||||
|
@ -1586,7 +1586,7 @@ INCLUDE_FILE_PATTERNS =
|
|||
# undefined via #undef or recursively expanded use the := operator
|
||||
# instead of the = operator.
|
||||
|
||||
PREDEFINED =
|
||||
PREDEFINED = __DOXYGEN_IGNORE__
|
||||
|
||||
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
|
||||
# this tag can be used to specify a list of macro names that should be expanded.
|
||||
|
|
23
libzelda.pro
23
libzelda.pro
|
@ -1,7 +1,7 @@
|
|||
CONFIG += staticlib
|
||||
TEMPLATE=lib
|
||||
TARGET=zelda
|
||||
QMAKE_CXXFLAGS = -std=c++11
|
||||
QMAKE_CXXFLAGS += -std=c++0x
|
||||
INCLUDEPATH += include
|
||||
|
||||
HEADERS += \
|
||||
|
@ -35,7 +35,13 @@ HEADERS += \
|
|||
include/ALTTPFileWriter.hpp \
|
||||
include/ALTTPFileReader.hpp \
|
||||
include/ALTTPFile.hpp \
|
||||
include/ALTTPEnums.hpp
|
||||
include/ALTTPEnums.hpp \
|
||||
include/MCFileReader.hpp \
|
||||
include/MCFile.hpp \
|
||||
include/MCFileWriter.hpp \
|
||||
include/ZQuestFileWriter.hpp \
|
||||
include/ZQuestFileReader.hpp \
|
||||
include/ZQuest.hpp
|
||||
|
||||
SOURCES += \
|
||||
src/utility.cpp \
|
||||
|
@ -53,12 +59,19 @@ SOURCES += \
|
|||
src/ec.cpp \
|
||||
src/md5.c \
|
||||
src/sha1.cpp \
|
||||
src/ALTTPStructs.cpp \
|
||||
src/ALTTPQuest.cpp \
|
||||
src/ALTTPFileWriter.cpp \
|
||||
src/ALTTPFileReader.cpp \
|
||||
src/ALTTPFile.cpp
|
||||
src/ALTTPFile.cpp \
|
||||
src/MCFileReader.cpp \
|
||||
src/MCFile.cpp \
|
||||
src/MCFileWriter.cpp \
|
||||
src/RARCFileReader.cpp \
|
||||
src/RARCFileEntry.cpp \
|
||||
src/ZQuestFileWriter.cpp \
|
||||
src/ZQuestFileReader.cpp \
|
||||
src/ZQuest.cpp
|
||||
|
||||
system("exec doxygen libzelda.conf")
|
||||
system("cd doc/latex && make")
|
||||
#system("cd doc/latex && make")
|
||||
system("cd ../../")
|
||||
|
|
|
@ -16,8 +16,10 @@
|
|||
#include "ALTTPFile.hpp"
|
||||
#include "ALTTPQuest.hpp"
|
||||
|
||||
#include <InvalidOperationException.hpp>
|
||||
#include "InvalidOperationException.hpp"
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
ALTTPFile::ALTTPFile()
|
||||
{}
|
||||
|
||||
|
@ -51,3 +53,4 @@ Uint32 ALTTPFile::questCount() const
|
|||
{
|
||||
return m_quests.size();
|
||||
}
|
||||
} // zelda
|
||||
|
|
|
@ -18,6 +18,9 @@
|
|||
#include "ALTTPQuest.hpp"
|
||||
#include <iostream>
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
ALTTPFileReader::ALTTPFileReader(Uint8* data, Uint64 length)
|
||||
: BinaryReader(data, length)
|
||||
{
|
||||
|
@ -35,6 +38,7 @@ ALTTPFile* ALTTPFileReader::readFile()
|
|||
|
||||
for (Uint32 i = 0; i < 6; i++)
|
||||
{
|
||||
// Temporary values to use for each save
|
||||
ALTTPQuest* quest = new ALTTPQuest();
|
||||
std::vector<ALTTPRoomFlags*> roomFlags;
|
||||
std::vector<ALTTPOverworldEvent*> owEvents;
|
||||
|
@ -224,3 +228,5 @@ ALTTPDungeonItemFlags ALTTPFileReader::readDungeonFlags()
|
|||
|
||||
return flags;
|
||||
}
|
||||
|
||||
} // zelda
|
||||
|
|
|
@ -18,6 +18,9 @@
|
|||
#include "ALTTPQuest.hpp"
|
||||
#include <iostream>
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
ALTTPFileWriter::ALTTPFileWriter(Uint8* data, Uint64 length)
|
||||
: BinaryWriter(data, length)
|
||||
{
|
||||
|
@ -180,9 +183,36 @@ void ALTTPFileWriter::writeDungeonItems(ALTTPDungeonItemFlags flags)
|
|||
|
||||
Uint16 ALTTPFileWriter::calculateChecksum(Uint32 game)
|
||||
{
|
||||
Uint16 sum = 0x5a5a;
|
||||
for (Uint32 i = 0; i < 0x4FE; i += 2)
|
||||
sum -= *(Uint16*)(m_data + (i + (0x500 * game)));
|
||||
/*
|
||||
* ALTTP's checksum is very basic
|
||||
* It adds each word up and then subtracts the sum from 0x5a5a
|
||||
* The number seems pretty arbitrary, but it enables the game to differentiate
|
||||
* it from a number that just happens to equal the sum outright, preventing "false positives."
|
||||
*
|
||||
* Ignoring the algorithm for figuring out it's position in the buffer the equation is basically:
|
||||
* s = s + w
|
||||
* s = (0x5a5a - s);
|
||||
* s == sum
|
||||
* w == current word
|
||||
*
|
||||
* For those who don't know a word is a two byte pair, i.e 0xFF and 0xFE constitutes a word.
|
||||
*/
|
||||
|
||||
return sum;
|
||||
// First we start at 0
|
||||
Uint16 sum = 0;
|
||||
for (Uint32 i = 0; i < 0x4FE; i += 2)
|
||||
// Add each word one by one
|
||||
sum += *(Uint16*)(m_data + (i + (0x500 * game)));
|
||||
|
||||
// Subtract it from 0x5a5a to get our true checksum
|
||||
return (0x5a5a - sum);
|
||||
|
||||
/*
|
||||
* There is one caveat to this algorithm however,
|
||||
* It makes it difficult to manually edit this in a hex editor since it's not a common
|
||||
* algorithm and most hexeditor with built in checksum calculators won't have it, however it's
|
||||
* it's extremely basic, making it a non-issue really.
|
||||
*/
|
||||
}
|
||||
|
||||
} // zelda
|
||||
|
|
|
@ -17,6 +17,9 @@
|
|||
#include "InvalidOperationException.hpp"
|
||||
#include <iostream>
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
ALTTPQuest::ALTTPQuest()
|
||||
{
|
||||
}
|
||||
|
@ -676,3 +679,5 @@ Uint16 ALTTPQuest::checksum() const
|
|||
{
|
||||
return m_checksum;
|
||||
}
|
||||
|
||||
} // zelda
|
||||
|
|
|
@ -24,6 +24,11 @@
|
|||
#include <vector>
|
||||
#include <iostream>
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
|
||||
BinaryReader::BinaryReader(const Stream& stream) :
|
||||
Stream(stream)
|
||||
{
|
||||
|
@ -85,7 +90,6 @@ void BinaryReader::writeBytes(Int8*, Int64)
|
|||
throw IOException("BinaryReader::writeBytes() -> Stream not open for writing");
|
||||
}
|
||||
|
||||
|
||||
Int16 BinaryReader::readInt16()
|
||||
{
|
||||
if (m_bitPosition > 0)
|
||||
|
@ -99,7 +103,7 @@ Int16 BinaryReader::readInt16()
|
|||
Int16 ret = *(Int16*)(m_data + m_position);
|
||||
m_position += 2;
|
||||
|
||||
if ((!isSystemBigEndian() && m_endian == Stream::BigEndian) || (isSystemBigEndian() && m_endian == Stream::LittleEndian))
|
||||
if ((!isSystemBigEndian() && m_endian == BigEndian) || (isSystemBigEndian() && m_endian == LittleEndian))
|
||||
ret = swap16(ret);
|
||||
return ret;
|
||||
}
|
||||
|
@ -116,7 +120,7 @@ Uint16 BinaryReader::readUInt16()
|
|||
Uint16 ret = *(Uint16*)(m_data + m_position);
|
||||
m_position += 2;
|
||||
|
||||
if ((!isSystemBigEndian() && m_endian == Stream::BigEndian) || (isSystemBigEndian() && m_endian == Stream::LittleEndian))
|
||||
if ((!isSystemBigEndian() && m_endian == BigEndian) || (isSystemBigEndian() && m_endian == LittleEndian))
|
||||
ret = swapU16(ret);
|
||||
|
||||
return ret;
|
||||
|
@ -134,7 +138,7 @@ Int32 BinaryReader::readInt32()
|
|||
Int32 ret = *(Int32*)(m_data + m_position);
|
||||
m_position += 4;
|
||||
|
||||
if ((!isSystemBigEndian() && m_endian == Stream::BigEndian) || (isSystemBigEndian() && m_endian == Stream::LittleEndian))
|
||||
if ((!isSystemBigEndian() && m_endian == BigEndian) || (isSystemBigEndian() && m_endian == LittleEndian))
|
||||
ret = swap32(ret);
|
||||
return ret;
|
||||
}
|
||||
|
@ -152,7 +156,7 @@ Uint32 BinaryReader::readUInt32()
|
|||
Uint32 ret = *(Uint32*)(m_data + m_position);
|
||||
m_position += 4;
|
||||
|
||||
if ((!isSystemBigEndian() && m_endian == Stream::BigEndian) || (isSystemBigEndian() && m_endian == Stream::LittleEndian))
|
||||
if ((!isSystemBigEndian() && m_endian == BigEndian) || (isSystemBigEndian() && m_endian == LittleEndian))
|
||||
ret = swapU32(ret);
|
||||
return ret;
|
||||
}
|
||||
|
@ -170,7 +174,7 @@ Int64 BinaryReader::readInt64()
|
|||
Int64 ret = *(Int64*)(m_data + m_position);
|
||||
m_position += 8;
|
||||
|
||||
if ((!isSystemBigEndian() && m_endian == Stream::BigEndian) || (isSystemBigEndian() && m_endian == Stream::LittleEndian))
|
||||
if ((!isSystemBigEndian() && m_endian == BigEndian) || (isSystemBigEndian() && m_endian == LittleEndian))
|
||||
ret = swap64(ret);
|
||||
return ret;
|
||||
}
|
||||
|
@ -187,7 +191,7 @@ Uint64 BinaryReader::readUInt64()
|
|||
Uint64 ret = *(Uint64*)(m_data + m_position);
|
||||
m_position += 8;
|
||||
|
||||
if ((!isSystemBigEndian() && m_endian == Stream::BigEndian) || (isSystemBigEndian() && m_endian == Stream::LittleEndian))
|
||||
if ((!isSystemBigEndian() && m_endian == BigEndian) || (isSystemBigEndian() && m_endian == LittleEndian))
|
||||
ret = swap64(ret);
|
||||
return ret;
|
||||
}
|
||||
|
@ -205,7 +209,7 @@ float BinaryReader::readFloat()
|
|||
float ret = *(float*)(m_data + m_position);
|
||||
m_position += 4;
|
||||
|
||||
if ((!isSystemBigEndian() && m_endian == Stream::BigEndian) || (isSystemBigEndian() && m_endian == Stream::LittleEndian))
|
||||
if ((!isSystemBigEndian() && m_endian == BigEndian) || (isSystemBigEndian() && m_endian == LittleEndian))
|
||||
ret = swapFloat(ret);
|
||||
return ret;
|
||||
}
|
||||
|
@ -223,7 +227,7 @@ double BinaryReader::readDouble()
|
|||
double ret = *(double*)(m_data + m_position);
|
||||
m_position += 8;
|
||||
|
||||
if ((!isSystemBigEndian() && m_endian == Stream::BigEndian) || (isSystemBigEndian() && m_endian == Stream::LittleEndian))
|
||||
if ((!isSystemBigEndian() && m_endian == BigEndian) || (isSystemBigEndian() && m_endian == LittleEndian))
|
||||
ret = swapDouble(ret);
|
||||
|
||||
return ret;
|
||||
|
@ -262,8 +266,23 @@ std::string BinaryReader::readUnicode()
|
|||
return ret;
|
||||
}
|
||||
|
||||
std::string BinaryReader::readString()
|
||||
{
|
||||
std::string ret = "";
|
||||
Uint8 chr = readByte();
|
||||
|
||||
while (chr != 0)
|
||||
{
|
||||
ret += chr;
|
||||
chr = readByte();
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool BinaryReader::isOpenForWriting()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,6 +24,10 @@
|
|||
#include <vector>
|
||||
#include <iostream>
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
|
||||
BinaryWriter::BinaryWriter(const Uint8* data, Uint64 length)
|
||||
: Stream(data, length)
|
||||
|
@ -72,7 +76,6 @@ void BinaryWriter::save(const std::string& filename)
|
|||
break;
|
||||
|
||||
done += blocksize;
|
||||
std::cout << "Wrote " << done << " bytes" << std::endl;
|
||||
}while (done < m_length);
|
||||
|
||||
fclose(out);
|
||||
|
@ -101,7 +104,7 @@ void BinaryWriter::writeInt16(Int16 val)
|
|||
else if (m_position > m_length)
|
||||
throw IOException("BinaryWriter::WriteInt16() -> Position outside stream bounds");
|
||||
|
||||
if ((!isSystemBigEndian() && m_endian == Stream::BigEndian) || (isSystemBigEndian() && m_endian == Stream::LittleEndian))
|
||||
if ((!isSystemBigEndian() && m_endian == BigEndian) || (isSystemBigEndian() && m_endian == LittleEndian))
|
||||
val = swap16(val);
|
||||
|
||||
*(Int16*)(m_data + m_position) = val;
|
||||
|
@ -122,7 +125,7 @@ void BinaryWriter::writeUInt16(Uint16 val)
|
|||
throw IOException("BinaryWriter::WriteUInt16() -> Position outside stream bounds");
|
||||
|
||||
|
||||
if ((!isSystemBigEndian() && m_endian == Stream::BigEndian) || (isSystemBigEndian() && m_endian == Stream::LittleEndian))
|
||||
if ((!isSystemBigEndian() && m_endian == BigEndian) || (isSystemBigEndian() && m_endian == LittleEndian))
|
||||
val = swapU16(val);
|
||||
|
||||
*(Uint16*)(m_data + m_position) = val;
|
||||
|
@ -142,7 +145,7 @@ void BinaryWriter::writeInt32(Int32 val)
|
|||
else if (m_position > m_length)
|
||||
throw IOException("BinaryWriter::WriteInt32() -> Position outside stream bounds");
|
||||
|
||||
if ((!isSystemBigEndian() && m_endian == Stream::BigEndian) || (isSystemBigEndian() && m_endian == Stream::LittleEndian))
|
||||
if ((!isSystemBigEndian() && m_endian == BigEndian) || (isSystemBigEndian() && m_endian == LittleEndian))
|
||||
val = swap32(val);
|
||||
|
||||
*(Int32*)(m_data + m_position) = val;
|
||||
|
@ -162,7 +165,7 @@ void BinaryWriter::writeUInt32(Uint32 val)
|
|||
else if (m_position > m_length)
|
||||
throw IOException("BinaryWriter::WriteUInt32() -> Position outside stream bounds");
|
||||
|
||||
if ((!isSystemBigEndian() && m_endian == Stream::BigEndian) || (isSystemBigEndian() && m_endian == Stream::LittleEndian))
|
||||
if ((!isSystemBigEndian() && m_endian == BigEndian) || (isSystemBigEndian() && m_endian == LittleEndian))
|
||||
val = swap32(val);
|
||||
|
||||
*(Uint32*)(m_data + m_position) = val;
|
||||
|
@ -183,7 +186,7 @@ void BinaryWriter::writeInt64(Int64 val)
|
|||
throw IOException("BinaryWriter::WriteInt64() -> Position outside stream bounds");
|
||||
|
||||
|
||||
if ((!isSystemBigEndian() && m_endian == Stream::BigEndian) || (isSystemBigEndian() && m_endian == Stream::LittleEndian))
|
||||
if ((!isSystemBigEndian() && m_endian == BigEndian) || (isSystemBigEndian() && m_endian == LittleEndian))
|
||||
val = swap64(val);
|
||||
|
||||
*(Int64*)(m_data + m_position) = val;
|
||||
|
@ -203,7 +206,7 @@ void BinaryWriter::writeUInt64(Uint64 val)
|
|||
else if (m_position > m_length)
|
||||
throw IOException("BinaryWriter::WriteUInt64() -> Position outside stream bounds");
|
||||
|
||||
if ((!isSystemBigEndian() && m_endian == Stream::BigEndian) || (isSystemBigEndian() && m_endian == Stream::LittleEndian))
|
||||
if ((!isSystemBigEndian() && m_endian == BigEndian) || (isSystemBigEndian() && m_endian == LittleEndian))
|
||||
val = swap64(val);
|
||||
|
||||
*(Uint64*)(m_data + m_position) = val;
|
||||
|
@ -223,7 +226,7 @@ void BinaryWriter::writeFloat(float val)
|
|||
else if (m_position > m_length)
|
||||
throw IOException("BinaryWriter::WriteFloat() -> Position outside stream bounds");
|
||||
|
||||
if ((!isSystemBigEndian() && m_endian == Stream::BigEndian) || (isSystemBigEndian() && m_endian == Stream::LittleEndian))
|
||||
if ((!isSystemBigEndian() && m_endian == BigEndian) || (isSystemBigEndian() && m_endian == LittleEndian))
|
||||
val = swapFloat(val);
|
||||
|
||||
*(float*)(m_data + m_position) = val;
|
||||
|
@ -243,7 +246,7 @@ void BinaryWriter::writeDouble(double val)
|
|||
else if (m_position > m_length)
|
||||
throw IOException("BinaryWriter::WriteDouble() -> Position outside stream bounds");
|
||||
|
||||
if ((!isSystemBigEndian() && m_endian == Stream::BigEndian) || (isSystemBigEndian() && m_endian == Stream::LittleEndian))
|
||||
if ((!isSystemBigEndian() && m_endian == BigEndian) || (isSystemBigEndian() && m_endian == LittleEndian))
|
||||
val = swapDouble(val);
|
||||
|
||||
*(double*)(m_data + m_position)= val;
|
||||
|
@ -287,4 +290,5 @@ bool BinaryWriter::isOpenForReading()
|
|||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
} // io
|
||||
} // zelda
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
// This file is part of libZelda.
|
||||
//
|
||||
// libZelda is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// libZelda is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
|
||||
|
||||
#include "MCFile.hpp"
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
MCFile::MCFile()
|
||||
{
|
||||
}
|
||||
|
||||
} // zelda
|
|
@ -0,0 +1,31 @@
|
|||
// This file is part of libZelda.
|
||||
//
|
||||
// libZelda is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// libZelda is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
|
||||
|
||||
#include "MCFileReader.hpp"
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
MCFileReader::MCFileReader(Uint8* data, Uint64 length)
|
||||
: BinaryReader(data, length)
|
||||
{
|
||||
}
|
||||
|
||||
MCFileReader::MCFileReader(const std::string& filename)
|
||||
: BinaryReader(filename)
|
||||
{
|
||||
}
|
||||
|
||||
} // zelda
|
|
@ -0,0 +1,96 @@
|
|||
// This file is part of libZelda.
|
||||
//
|
||||
// libZelda is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// libZelda is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with libZelda. If not, see <http://www.gnu.org/licenses/>
|
||||
|
||||
#include "MCFileWriter.hpp"
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
MCFileWriter::MCFileWriter(Uint8* data, Uint64 length)
|
||||
: io::BinaryWriter(data, length)
|
||||
{
|
||||
}
|
||||
|
||||
MCFileWriter::MCFileWriter(const std::string& filename)
|
||||
: io::BinaryWriter(filename)
|
||||
{
|
||||
}
|
||||
|
||||
// TODO: Check the implementation, it seems to work fine, however it's not exactly correct,
|
||||
// looking at the disassembly, MC seems to do some weird checking that isn't being done with this solution
|
||||
// need to figure out what it's doing and whether it's relevant to the checksum.
|
||||
Uint16 MCFileWriter::calculateSlotChecksum(Uint32 game)
|
||||
{
|
||||
Uint16 first = calculateChecksum((m_data + 0x34 + (0x10 * game)), 4);
|
||||
Uint16 second = calculateChecksum((m_data + 0x80 + (0x500 * game)), 0x500);
|
||||
|
||||
first = (first + second) & 0xFFFF;
|
||||
Uint16 result = first << 16;
|
||||
second = ~first&0xFFFF;
|
||||
second += 1;
|
||||
result += second;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Uint16 MCFileWriter::calculateChecksum(Uint8 *data, Uint32 length)
|
||||
{
|
||||
Uint16 sum = 0;
|
||||
int i = length;
|
||||
|
||||
for (Uint32 j = 0; j < length; j += 2)
|
||||
{
|
||||
sum += *(Uint16*)(data + j) ^ i;
|
||||
i -= 2;
|
||||
}
|
||||
|
||||
sum &= 0xFFFF;
|
||||
|
||||
return sum;
|
||||
}
|
||||
|
||||
// TODO: Rewrite this to be more optimized, the current solution takes quite a few cycles
|
||||
Uint8* MCFileWriter::reverse(Uint8* data, Uint32 length)
|
||||
{
|
||||
Uint32 a = 0;
|
||||
Uint32 swap;
|
||||
|
||||
for (;a<--length; a++)
|
||||
{
|
||||
swap = data[a];
|
||||
data[a] = data[length];
|
||||
data[length] = swap;
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
// TODO: Rewrite this to be more optimized, unroll more??
|
||||
void MCFileWriter::unscramble()
|
||||
{
|
||||
if (!m_data)
|
||||
return;
|
||||
|
||||
for (Uint32 i = 0; i < m_length; i += 4)
|
||||
{
|
||||
Uint32 block1 = *(Uint32*)reverse((m_data + i), 4);
|
||||
Uint32 block2 = *(Uint32*)reverse((m_data + i + 4), 4);
|
||||
*(Uint32*)(m_data + i) = block2;
|
||||
*(Uint32*)(m_data + i + 4) = block1;
|
||||
}
|
||||
}
|
||||
|
||||
} // zelda
|
|
@ -19,6 +19,10 @@
|
|||
#include <string.h>
|
||||
#include <sstream>
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
|
||||
const Uint32 Stream::BLOCKSZ = 512;
|
||||
|
||||
|
@ -26,7 +30,7 @@ Stream::Stream() :
|
|||
m_bitPosition(0),
|
||||
m_position(0),
|
||||
m_length(0),
|
||||
m_endian(Stream::LittleEndian),
|
||||
m_endian(LittleEndian),
|
||||
m_data(NULL),
|
||||
m_autoResize(true)
|
||||
{}
|
||||
|
@ -34,7 +38,7 @@ Stream::Stream() :
|
|||
Stream::Stream(const Uint8* data, Uint64 length) :
|
||||
m_bitPosition(0),
|
||||
m_position(0),
|
||||
m_endian(Stream::LittleEndian),
|
||||
m_endian(LittleEndian),
|
||||
m_autoResize(true)
|
||||
{
|
||||
if (length <= 0)
|
||||
|
@ -97,6 +101,11 @@ void Stream::writeBit(bool val)
|
|||
}
|
||||
}
|
||||
|
||||
void Stream::writeUByte(Uint8 byte)
|
||||
{
|
||||
writeByte((Int8)byte);
|
||||
}
|
||||
|
||||
void Stream::writeByte(Int8 byte)
|
||||
{
|
||||
if (m_bitPosition > 0)
|
||||
|
@ -113,6 +122,11 @@ void Stream::writeByte(Int8 byte)
|
|||
m_position++;
|
||||
}
|
||||
|
||||
void Stream::writeUBytes(Uint8* data, Int64 length)
|
||||
{
|
||||
writeBytes((Int8*)data, length);
|
||||
}
|
||||
|
||||
void Stream::writeBytes(Int8* data, Int64 length)
|
||||
{
|
||||
if (m_bitPosition > 0)
|
||||
|
@ -302,7 +316,10 @@ void Stream::setEndianess(Endian endian)
|
|||
m_endian = endian;
|
||||
}
|
||||
|
||||
Stream::Endian Stream::endianness() const
|
||||
Endian Stream::endian() const
|
||||
{
|
||||
return m_endian;
|
||||
}
|
||||
|
||||
} // io
|
||||
} // zelda
|
||||
|
|
|
@ -19,6 +19,10 @@
|
|||
#include "InvalidOperationException.hpp"
|
||||
#include "IOException.hpp"
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
namespace io
|
||||
{
|
||||
TextStream::TextStream(const std::string& filename, TextMode fileMode, AccessMode accessMode) :
|
||||
m_filename(filename),
|
||||
m_textmode(fileMode),
|
||||
|
@ -256,3 +260,7 @@ void TextStream::loadLines()
|
|||
m_lines.push_back(line);
|
||||
}
|
||||
}
|
||||
|
||||
} // io
|
||||
} // zelda
|
||||
|
||||
|
|
|
@ -17,6 +17,9 @@
|
|||
#include <utility.hpp>
|
||||
#include <string.h>
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
WiiImage::WiiImage(Uint32 width, Uint32 height, Uint8* data) :
|
||||
m_width(width),
|
||||
m_height(height),
|
||||
|
@ -178,3 +181,4 @@ Uint32 WiiBanner::flags() const
|
|||
return m_flags;
|
||||
}
|
||||
|
||||
} // zelda
|
||||
|
|
|
@ -15,6 +15,11 @@
|
|||
|
||||
#include "WiiFile.hpp"
|
||||
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
//! TODO: Remove this?
|
||||
WiiFile::WiiFile() :
|
||||
m_permissions(WiiFile::GroupRW|WiiFile::OtherRW|WiiFile::OwnerRW),
|
||||
m_attributes(0),
|
||||
|
@ -128,3 +133,4 @@ bool WiiFile::isFile() const
|
|||
return (m_type == WiiFile::File);
|
||||
}
|
||||
|
||||
} // zelda
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
#include "IOException.hpp"
|
||||
#include "aes.h"
|
||||
#include "ec.h"
|
||||
#include <utility.hpp>
|
||||
#include "utility.hpp"
|
||||
#include "md5.h"
|
||||
#include "sha1.h"
|
||||
|
||||
|
@ -33,6 +33,9 @@
|
|||
#include <iomanip>
|
||||
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
WiiSave::WiiSave()
|
||||
: m_banner(NULL)
|
||||
{
|
||||
|
@ -79,3 +82,5 @@ WiiBanner* WiiSave::banner() const
|
|||
{
|
||||
return m_banner;
|
||||
}
|
||||
|
||||
} // zelda
|
||||
|
|
|
@ -27,6 +27,8 @@
|
|||
#include <IOException.hpp>
|
||||
#include <string.h>
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
const Uint8 SD_KEY[16] = {0xab, 0x01, 0xb9, 0xd8, 0xe1, 0x62, 0x2b, 0x08, 0xaf, 0xba, 0xd8, 0x4d, 0xbf, 0xc2, 0xa5, 0x5d};
|
||||
const Uint8 SD_IV[16] = {0x21, 0x67, 0x12, 0xe6, 0xaa, 0x1f, 0x68, 0x9f, 0x95, 0xc5, 0xa2, 0x23, 0x24, 0xdc, 0x6a, 0x98};
|
||||
|
@ -288,3 +290,5 @@ void WiiSaveReader::readCerts(Uint32 totalSize)
|
|||
|
||||
check_ec(ngCert, apCert, sig, hash2);
|
||||
}
|
||||
|
||||
} // zelda
|
||||
|
|
|
@ -36,6 +36,9 @@
|
|||
#include <iomanip>
|
||||
|
||||
|
||||
namespace zelda
|
||||
{
|
||||
|
||||
const Uint8 SD_KEY[16] = {0xab, 0x01, 0xb9, 0xd8, 0xe1, 0x62, 0x2b, 0x08, 0xaf, 0xba, 0xd8, 0x4d, 0xbf, 0xc2, 0xa5, 0x5d};
|
||||
const Uint8 SD_IV[16] = {0x21, 0x67, 0x12, 0xe6, 0xaa, 0x1f, 0x68, 0x9f, 0x95, 0xc5, 0xa2, 0x23, 0x24, 0xdc, 0x6a, 0x98};
|
||||
const Uint8 MD5_BLANKER[16] = {0x0e, 0x65, 0x37, 0x81, 0x99, 0xbe, 0x45, 0x17, 0xab, 0x06, 0xec, 0x22, 0x45, 0x1a, 0x57, 0x93};
|
||||
|
@ -44,7 +47,7 @@ WiiSaveWriter::WiiSaveWriter(const std::string &filename)
|
|||
: BinaryWriter(filename)
|
||||
{
|
||||
this->setAutoResizing(true);
|
||||
this->setEndianess(Stream::BigEndian);
|
||||
this->setEndianess(BigEndian);
|
||||
}
|
||||
|
||||
|
||||
|
@ -89,7 +92,7 @@ bool WiiSaveWriter::writeSave(WiiSave *save, Uint8 *macAddress, Uint32 ngId, Uin
|
|||
|
||||
void WiiSaveWriter::writeBanner(WiiBanner *banner)
|
||||
{
|
||||
this->setEndianess(Stream::BigEndian);
|
||||
this->setEndianess(BigEndian);
|
||||
this->setAutoResizing(true);
|
||||
this->writeInt64(banner->gameID());
|
||||
this->writeInt32((0x60a0+0x1200)*banner->icons().size());
|
||||
|
@ -249,3 +252,5 @@ void WiiSaveWriter::writeCerts(Uint32 filesSize, Uint32 ngId, Uint8 *ngPriv, Uin
|
|||
this->writeBytes((Int8*)ngCert, 0x180);
|
||||
this->writeBytes((Int8*)apCert, 0x180);
|
||||
}
|
||||
|
||||
} // zelda
|
||||
|
|
|
@ -2,6 +2,11 @@
|
|||
// Licensed under the terms of the GNU GPL, version 2
|
||||
// http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
|
||||
|
||||
|
||||
// TODO: Clean this code up and prune
|
||||
// NOTE: It's pretty much been gutted from it's original form, does the original license even apply anymore?
|
||||
|
||||
// Not all of these headers are necessary, figure out which ones are actually used and prune those that are irrelevant.
|
||||
#include <string.h>
|
||||
#include <iostream>
|
||||
#include <time.h>
|
||||
|
@ -316,6 +321,8 @@ static void point_mul(Uint8 *d, Uint8 *a, Uint8 *b) // a is bignum
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// DUPE FUNCTION! NUKE IT!!
|
||||
void sillyRandom(Uint8 * rndArea, Uint8 count)
|
||||
{
|
||||
for(Uint16 i = 0; i < count; i++)
|
||||
|
|
|
@ -95,10 +95,70 @@ double swapDouble(double val)
|
|||
retFloat[1] = convFloat[6];
|
||||
retFloat[2] = convFloat[5];
|
||||
retFloat[3] = convFloat[4];
|
||||
retFloat[0] = convFloat[3];
|
||||
retFloat[1] = convFloat[2];
|
||||
retFloat[2] = convFloat[1];
|
||||
retFloat[3] = convFloat[0];
|
||||
retFloat[4] = convFloat[3];
|
||||
retFloat[5] = convFloat[2];
|
||||
retFloat[6] = convFloat[1];
|
||||
retFloat[7] = convFloat[0];
|
||||
|
||||
return (double)((Uint64)retVal);
|
||||
}
|
||||
|
||||
//src points to the yaz0 source data (to the "real" source data, not at the header!)
|
||||
//dst points to a buffer uncompressedSize bytes large (you get uncompressedSize from
|
||||
//the second 4 bytes in the Yaz0 header).
|
||||
void yaz0Decode(Uint8* src, Uint8* dst, Uint32 uncompressedSize)
|
||||
{
|
||||
Uint32 srcPlace = 0, dstPlace = 0; //current read/write positions
|
||||
|
||||
Int32 validBitCount = 0; //number of valid bits left in "code" byte
|
||||
Uint8 currCodeByte;
|
||||
while(dstPlace < uncompressedSize)
|
||||
{
|
||||
//read new "code" byte if the current one is used up
|
||||
if(validBitCount == 0)
|
||||
{
|
||||
currCodeByte = src[srcPlace];
|
||||
++srcPlace;
|
||||
validBitCount = 8;
|
||||
}
|
||||
|
||||
if((currCodeByte & 0x80) != 0)
|
||||
{
|
||||
//straight copy
|
||||
dst[dstPlace] = src[srcPlace];
|
||||
dstPlace++;
|
||||
srcPlace++;
|
||||
}
|
||||
else
|
||||
{
|
||||
//RLE part
|
||||
Uint8 byte1 = src[srcPlace];
|
||||
Uint8 byte2 = src[srcPlace + 1];
|
||||
srcPlace += 2;
|
||||
|
||||
Uint32 dist = ((byte1 & 0xF) << 8) | byte2;
|
||||
Uint32 copySource = dstPlace - (dist + 1);
|
||||
|
||||
Uint32 numBytes = byte1 >> 4;
|
||||
if(numBytes == 0)
|
||||
{
|
||||
numBytes = src[srcPlace] + 0x12;
|
||||
srcPlace++;
|
||||
}
|
||||
else
|
||||
numBytes += 2;
|
||||
|
||||
//copy run
|
||||
for(Uint32 i = 0; i < numBytes; ++i)
|
||||
{
|
||||
dst[dstPlace] = dst[copySource];
|
||||
copySource++;
|
||||
dstPlace++;
|
||||
}
|
||||
}
|
||||
|
||||
//use next bit from "code" byte
|
||||
currCodeByte <<= 1;
|
||||
validBitCount-=1;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue