2015-07-26 21:39:49 +00:00
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#ifndef CMODEL_H
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#define CMODEL_H
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#include "CBasicModel.h"
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#include "SSurface.h"
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#include "../CMaterialSet.h"
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#include <Core/ERenderOptions.h>
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#include <OpenGL/CIndexBuffer.h>
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#include <OpenGL/GLCommon.h>
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class CModel : public CBasicModel
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{
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friend class CModelLoader;
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friend class CModelCooker;
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std::vector<CMaterialSet*> mMaterialSets;
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std::vector<std::vector<CIndexBuffer>> mSubmeshIndexBuffers;
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bool mHasOwnMaterials;
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public:
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CModel();
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2015-08-10 13:47:00 +00:00
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CModel(CMaterialSet *pSet, bool ownsMatSet);
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2015-07-26 21:39:49 +00:00
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~CModel();
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void BufferGL();
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void ClearGLBuffer();
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void Draw(ERenderOptions Options, u32 MatSet);
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void DrawSurface(ERenderOptions Options, u32 Surface, u32 MatSet);
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u32 GetMatSetCount();
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u32 GetMatCount();
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CMaterialSet* GetMatSet(u32 MatSet);
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CMaterial* GetMaterialByIndex(u32 MatSet, u32 Index);
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CMaterial* GetMaterialBySurface(u32 MatSet, u32 Surface);
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bool HasTransparency(u32 MatSet);
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bool IsSurfaceTransparent(u32 Surface, u32 MatSet);
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private:
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CIndexBuffer* InternalGetIBO(u32 Surface, EGXPrimitiveType Primitive);
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};
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#endif // MODEL_H
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