39 lines
732 B
C++
39 lines
732 B
C++
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#include "CCollisionMeshGroup.h"
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CCollisionMeshGroup::CCollisionMeshGroup()
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{
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}
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CCollisionMeshGroup::~CCollisionMeshGroup()
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{
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for (auto it = mMeshes.begin(); it != mMeshes.end(); it++)
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delete *it;
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}
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u32 CCollisionMeshGroup::NumMeshes()
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{
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return mMeshes.size();
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}
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CCollisionMesh* CCollisionMeshGroup::MeshByIndex(u32 index)
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{
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return mMeshes[index];
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}
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void CCollisionMeshGroup::AddMesh(CCollisionMesh *pMesh)
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{
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mMeshes.push_back(pMesh);
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}
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void CCollisionMeshGroup::Draw()
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{
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for (auto it = mMeshes.begin(); it != mMeshes.end(); it++)
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(*it)->Draw();
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}
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void CCollisionMeshGroup::DrawWireframe()
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{
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for (auto it = mMeshes.begin(); it != mMeshes.end(); it++)
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(*it)->DrawWireframe();
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}
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