PrimeWorldEditor/Resource/script/CScriptLayer.cpp

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#include "CScriptLayer.h"
CScriptLayer::CScriptLayer()
{
mLayerName = "New Layer";
mActive = true;
mVisible = true;
}
CScriptLayer::~CScriptLayer()
{
for (auto it = mObjects.begin(); it != mObjects.end(); it++)
delete *it;
}
// ************* DATA MANIPULATION *************
void CScriptLayer::AddObject(CScriptObject* object)
{
mObjects.push_back(object);
}
void CScriptLayer::DeleteObjectByIndex(u32 index)
{
delete mObjects[index];
mObjects.erase(mObjects.begin() + index, mObjects.begin() + index);
}
void CScriptLayer::DeleteObjectByID(u32 ID)
{
for (auto it = mObjects.begin(); it != mObjects.end(); it++)
{
if ((*it)->InstanceID() == ID)
{
delete *it;
mObjects.erase(it, it);
break;
}
}
}
void CScriptLayer::Reserve(u32 amount)
{
mObjects.reserve(amount);
}
// ************* GETTERS *************
std::string CScriptLayer::Name()
{
return mLayerName;
}
bool CScriptLayer::IsActive()
{
return mActive;
}
bool CScriptLayer::IsVisible()
{
return mVisible;
}
u32 CScriptLayer::GetNumObjects()
{
return mObjects.size();
}
CScriptObject* CScriptLayer::ObjectByIndex(u32 index)
{
return mObjects[index];
}
CScriptObject* CScriptLayer::ObjectByID(u32 ID)
{
for (auto it = mObjects.begin(); it != mObjects.end(); it++)
if ((*it)->InstanceID() == ID)
return *it;
return nullptr;
}
// ************* SETTERS *************
void CScriptLayer::SetName(std::string name)
{
mLayerName = name;
}
void CScriptLayer::SetActive(bool active)
{
mActive = active;
}
void CScriptLayer::SetVisible(bool visible)
{
mVisible = visible;
}