Copyright & attribution update
This commit is contained in:
parent
fe316643a0
commit
1de8b5b1a3
3
LICENSE
3
LICENSE
|
@ -1,6 +1,7 @@
|
||||||
MIT License
|
MIT License
|
||||||
|
|
||||||
Copyright (c) 2018 Aruki
|
Copyright (c) 2015-2019 Aruki
|
||||||
|
Copyright (c) 2019-2021 AxioDL Team
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
|
|
@ -23,7 +23,7 @@
|
||||||
<item>
|
<item>
|
||||||
<widget class="QLabel" name="AboutLabel">
|
<widget class="QLabel" name="AboutLabel">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string><html><head/><body><p><span style=" font-size:12pt; font-weight:600;">%APP_FULL_NAME%</span></p><p>%APP_NAME% is developed by <span style=" font-weight:600;">Aruki</span>.<br/>All the games it edits are developed by <span style=" font-weight:600;">Retro Studios</span> and published by <span style=" font-weight:600;">Nintendo</span>.</p><p>Special thanks to:</p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The community at <span style=" font-weight:600;">Metroid2002</span> that contributed to reverse engineering the game and documenting its internals and file formats; in particular, <span style=" font-weight:600;">Antidote</span> and <span style=" font-weight:600;">jackoalan</span>, among others!</li><li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Claris: </span>In addition to helping reverse engineer a few formats (in particular MLVL and MREA), also contributed greatly to putting together the script object templates and documenting object properties.</li><li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Bearborg:</span> Lots of testing and feedback, plus the UI icons and some script object assets.</li><li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Omega: </span>Script object assets.</li></ul><p>Check the <a href="http://www.metroid2002.com/retromodding/wiki/Retro_Modding_Wiki"><span style=" text-decoration: underline; color:#007af4;">Retro Modding Wiki</span></a> for file format documentation.</p><p>%APP_NAME% uses <span style=" font-weight:600;">Assimp</span> (Open Asset Import Library).<br/>Copyright © 2006-2015 assimp team<br/>All rights reserved.</p></body></html></string>
|
<string><html><head/><body><p><span style=" font-size:12pt; font-weight:600;">%APP_FULL_NAME%</span></p><p>%APP_NAME% was originally developed by <span style=" font-weight:600;">Aruki,</span> and is now maintained by the <a href="https://axiodl.com"><span style=" text-decoration: underline; color:#419cff;">AxioDL</span></a><span style=" font-weight:600;"> team</span>.<br/>All the games it edits are developed by <span style=" font-weight:600;">Retro Studios</span> and published by <span style=" font-weight:600;">Nintendo</span>.</p><p>Special thanks to:</p><ul style="margin-top: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; -qt-list-indent: 1;"><li style=" margin-top:12px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The community at <span style=" font-weight:600;">Metroid2002</span> that contributed to reverse engineering the game and documenting its internals and file formats; in particular, <span style=" font-weight:600;">Antidote</span> and <span style=" font-weight:600;">jackoalan</span>, among others!</li><li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Claris: </span>In addition to helping reverse engineer a few formats (in particular MLVL and MREA), also contributed greatly to putting together the script object templates and documenting object properties.</li><li style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Bearborg:</span> Lots of testing and feedback, plus the UI icons and some script object assets.</li><li style=" margin-top:0px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-weight:600;">Omega: </span>Script object assets.</li></ul><p>Check the <a href="https://wiki.axiodl.com/w/Retro_Modding_Wiki"><span style=" text-decoration: underline; color:#007af4;">Retro Modding Wiki</span></a> for file format documentation.</p><p>%APP_NAME% uses <span style=" font-weight:600;">Assimp</span> (Open Asset Import Library).<br/>Copyright © 2006-2015 assimp team<br/>All rights reserved.</p></body></html></string>
|
||||||
</property>
|
</property>
|
||||||
<property name="wordWrap">
|
<property name="wordWrap">
|
||||||
<bool>true</bool>
|
<bool>true</bool>
|
||||||
|
|
|
@ -75,7 +75,7 @@ if (WIN32)
|
||||||
ICON ${CMAKE_CURRENT_SOURCE_DIR}/icons/win/AppIcon.ico
|
ICON ${CMAKE_CURRENT_SOURCE_DIR}/icons/win/AppIcon.ico
|
||||||
VERSION_MAJOR ${pwe_editor_VERSION_MAJOR} VERSION_MINOR ${pwe_editor_VERSION_MINOR}
|
VERSION_MAJOR ${pwe_editor_VERSION_MAJOR} VERSION_MINOR ${pwe_editor_VERSION_MINOR}
|
||||||
VERSION_PATCH ${pwe_editor_VERSION_PATCH} VERSION_REVISION ${pwe_editor_VERSION_TWEAK}
|
VERSION_PATCH ${pwe_editor_VERSION_PATCH} VERSION_REVISION ${pwe_editor_VERSION_TWEAK}
|
||||||
COMPANY_NAME "Aruki" COMMENTS "${PWE_APP_NAME} ${PWE_WC_DESCRIBE}"
|
COMPANY_NAME "AxioDL" COMMENTS "${PWE_APP_NAME} ${PWE_WC_DESCRIBE}"
|
||||||
ORIGINAL_FILENAME "PrimeWorldEditor.exe")
|
ORIGINAL_FILENAME "PrimeWorldEditor.exe")
|
||||||
set(PLAT_SRCS ${rc_file} icons/win/PrimeWorldEditor.manifest)
|
set(PLAT_SRCS ${rc_file} icons/win/PrimeWorldEditor.manifest)
|
||||||
elseif (APPLE)
|
elseif (APPLE)
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<!-- Copyright @CURRENT_YEAR@ Aruki -->
|
<!-- Copyright @CURRENT_YEAR@ AxioDL Team -->
|
||||||
<component type="desktop-application">
|
<component type="desktop-application">
|
||||||
<id>io.github.arukibree.PrimeWorldEditor</id>
|
<id>io.github.arukibree.PrimeWorldEditor</id>
|
||||||
<metadata_license>FSFAP</metadata_license>
|
<metadata_license>FSFAP</metadata_license>
|
||||||
|
|
|
@ -9,11 +9,11 @@
|
||||||
<key>CFBundleShortVersionString</key>
|
<key>CFBundleShortVersionString</key>
|
||||||
<string>@PWE_WC_DESCRIBE@</string>
|
<string>@PWE_WC_DESCRIBE@</string>
|
||||||
<key>NSHumanReadableCopyright</key>
|
<key>NSHumanReadableCopyright</key>
|
||||||
<string>@CURRENT_YEAR@ Aruki</string>
|
<string>@CURRENT_YEAR@ AxioDL Team</string>
|
||||||
<key>CFBundleIconFile</key>
|
<key>CFBundleIconFile</key>
|
||||||
<string>mainicon.icns</string>
|
<string>mainicon.icns</string>
|
||||||
<key>CFBundleIdentifier</key>
|
<key>CFBundleIdentifier</key>
|
||||||
<string>com.aruki.PrimeWorldEditor</string>
|
<string>com.axiodl.PrimeWorldEditor</string>
|
||||||
<key>CFBundleInfoDictionaryVersion</key>
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
<string>6.0</string>
|
<string>6.0</string>
|
||||||
<key>CFBundleName</key>
|
<key>CFBundleName</key>
|
||||||
|
|
|
@ -96,7 +96,7 @@ public:
|
||||||
CEditorApplication App(argc, argv);
|
CEditorApplication App(argc, argv);
|
||||||
App.setApplicationName(QStringLiteral("PrimeWorldEditor"));
|
App.setApplicationName(QStringLiteral("PrimeWorldEditor"));
|
||||||
App.setApplicationVersion( APP_VERSION );
|
App.setApplicationVersion( APP_VERSION );
|
||||||
App.setOrganizationName(QStringLiteral("Aruki"));
|
App.setOrganizationName(QStringLiteral("AxioDL"));
|
||||||
App.setWindowIcon(QIcon(QStringLiteral(":/icons/win/AppIcon.ico")));
|
App.setWindowIcon(QIcon(QStringLiteral(":/icons/win/AppIcon.ico")));
|
||||||
|
|
||||||
// Create UI relay
|
// Create UI relay
|
||||||
|
|
Loading…
Reference in New Issue