CMaterialPass: Add another missing break for Mode 6 in SetAnimCurrent
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@ -97,6 +97,7 @@ void CMaterialPass::SetAnimCurrent(FRenderOptions Options, size_t PassIndex)
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0.0f, 0.5f, 0.0f, 0.5f,
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0.0f, 0.0f, 0.0f, 1.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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break;
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}
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case EUVAnimMode::UVScroll: // Mode 2
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