CWorldCooker: Make use of unsigned stream helpers
This commit is contained in:
parent
b3e4807517
commit
cdc3328051
|
@ -1,24 +1,22 @@
|
|||
#include "CWorldCooker.h"
|
||||
#include "Core/GameProject/DependencyListBuilders.h"
|
||||
|
||||
CWorldCooker::CWorldCooker()
|
||||
{
|
||||
}
|
||||
CWorldCooker::CWorldCooker() = default;
|
||||
|
||||
// ************ STATIC ************
|
||||
bool CWorldCooker::CookMLVL(CWorld *pWorld, IOutputStream& rMLVL)
|
||||
{
|
||||
ASSERT(rMLVL.IsValid());
|
||||
EGame Game = pWorld->Game();
|
||||
const EGame Game = pWorld->Game();
|
||||
|
||||
// MLVL Header
|
||||
rMLVL.WriteLong(0xDEAFBABE);
|
||||
rMLVL.WriteLong( GetMLVLVersion(pWorld->Game()) );
|
||||
rMLVL.WriteULong(0xDEAFBABE);
|
||||
rMLVL.WriteULong(GetMLVLVersion(pWorld->Game()));
|
||||
|
||||
CAssetID WorldNameID = pWorld->mpWorldName ? pWorld->mpWorldName->ID() : CAssetID::InvalidID(Game);
|
||||
CAssetID DarkWorldNameID = pWorld->mpDarkWorldName ? pWorld->mpDarkWorldName->ID() : CAssetID::InvalidID(Game);
|
||||
CAssetID SaveWorldID = pWorld->mpSaveWorld ? pWorld->mpSaveWorld->ID() : CAssetID::InvalidID(Game);
|
||||
CAssetID DefaultSkyID = pWorld->mpDefaultSkybox ? pWorld->mpDefaultSkybox->ID() : CAssetID::InvalidID(Game);
|
||||
const CAssetID WorldNameID = pWorld->mpWorldName != nullptr ? pWorld->mpWorldName->ID() : CAssetID::InvalidID(Game);
|
||||
const CAssetID DarkWorldNameID = pWorld->mpDarkWorldName != nullptr ? pWorld->mpDarkWorldName->ID() : CAssetID::InvalidID(Game);
|
||||
const CAssetID SaveWorldID = pWorld->mpSaveWorld != nullptr ? pWorld->mpSaveWorld->ID() : CAssetID::InvalidID(Game);
|
||||
const CAssetID DefaultSkyID = pWorld->mpDefaultSkybox != nullptr ? pWorld->mpDefaultSkybox->ID() : CAssetID::InvalidID(Game);
|
||||
|
||||
WorldNameID.Write(rMLVL);
|
||||
|
||||
|
@ -51,31 +49,30 @@ bool CWorldCooker::CookMLVL(CWorld *pWorld, IOutputStream& rMLVL)
|
|||
// Memory Relays
|
||||
if (Game == EGame::Prime)
|
||||
{
|
||||
rMLVL.WriteLong( pWorld->mMemoryRelays.size() );
|
||||
rMLVL.WriteULong(static_cast<uint32>(pWorld->mMemoryRelays.size()));
|
||||
|
||||
for (uint32 iMem = 0; iMem < pWorld->mMemoryRelays.size(); iMem++)
|
||||
for (const auto& relay : pWorld->mMemoryRelays)
|
||||
{
|
||||
CWorld::SMemoryRelay& rRelay = pWorld->mMemoryRelays[iMem];
|
||||
rMLVL.WriteLong(rRelay.InstanceID);
|
||||
rMLVL.WriteLong(rRelay.TargetID);
|
||||
rMLVL.WriteShort(rRelay.Message);
|
||||
rMLVL.WriteBool(rRelay.Active);
|
||||
rMLVL.WriteULong(relay.InstanceID);
|
||||
rMLVL.WriteULong(relay.TargetID);
|
||||
rMLVL.WriteUShort(relay.Message);
|
||||
rMLVL.WriteBool(relay.Active);
|
||||
}
|
||||
}
|
||||
|
||||
// Areas
|
||||
rMLVL.WriteLong(pWorld->mAreas.size());
|
||||
if (Game <= EGame::Prime) rMLVL.WriteLong(1); // Unknown
|
||||
rMLVL.WriteULong(static_cast<uint32>(pWorld->mAreas.size()));
|
||||
if (Game <= EGame::Prime)
|
||||
rMLVL.WriteULong(1); // Unknown
|
||||
std::set<CAssetID> AudioGroups;
|
||||
|
||||
for (uint32 iArea = 0; iArea < pWorld->mAreas.size(); iArea++)
|
||||
for (auto& rArea : pWorld->mAreas)
|
||||
{
|
||||
// Area Header
|
||||
CWorld::SArea& rArea = pWorld->mAreas[iArea];
|
||||
CResourceEntry *pAreaEntry = gpResourceStore->FindEntry(rArea.AreaResID);
|
||||
ASSERT(pAreaEntry && pAreaEntry->ResourceType() == EResourceType::Area);
|
||||
|
||||
CAssetID AreaNameID = rArea.pAreaName ? rArea.pAreaName->ID() : CAssetID::InvalidID(Game);
|
||||
const CAssetID AreaNameID = rArea.pAreaName != nullptr ? rArea.pAreaName->ID() : CAssetID::InvalidID(Game);
|
||||
AreaNameID.Write(rMLVL);
|
||||
rArea.Transform.Write(rMLVL);
|
||||
rArea.AetherBox.Write(rMLVL);
|
||||
|
@ -85,10 +82,10 @@ bool CWorldCooker::CookMLVL(CWorld *pWorld, IOutputStream& rMLVL)
|
|||
// Attached Areas
|
||||
if (Game <= EGame::Corruption)
|
||||
{
|
||||
rMLVL.WriteLong( rArea.AttachedAreaIDs.size() );
|
||||
rMLVL.WriteULong(static_cast<uint32>(rArea.AttachedAreaIDs.size()));
|
||||
|
||||
for (uint32 iAttach = 0; iAttach < rArea.AttachedAreaIDs.size(); iAttach++)
|
||||
rMLVL.WriteShort(rArea.AttachedAreaIDs[iAttach]);
|
||||
for (const auto id : rArea.AttachedAreaIDs)
|
||||
rMLVL.WriteUShort(id);
|
||||
}
|
||||
|
||||
// Dependencies
|
||||
|
@ -99,44 +96,41 @@ bool CWorldCooker::CookMLVL(CWorld *pWorld, IOutputStream& rMLVL)
|
|||
CAreaDependencyListBuilder Builder(pAreaEntry);
|
||||
Builder.BuildDependencyList(Dependencies, LayerDependsOffsets, &AudioGroups);
|
||||
|
||||
rMLVL.WriteLong(0);
|
||||
rMLVL.WriteLong( Dependencies.size() );
|
||||
rMLVL.WriteULong(0);
|
||||
rMLVL.WriteULong(static_cast<uint32>(Dependencies.size()));
|
||||
|
||||
for (auto Iter = Dependencies.begin(); Iter != Dependencies.end(); Iter++)
|
||||
for (const auto& ID : Dependencies)
|
||||
{
|
||||
CAssetID ID = *Iter;
|
||||
CResourceEntry *pEntry = gpResourceStore->FindEntry(ID);
|
||||
ID.Write(rMLVL);
|
||||
pEntry->CookedExtension().Write(rMLVL);
|
||||
}
|
||||
|
||||
rMLVL.WriteLong(LayerDependsOffsets.size());
|
||||
rMLVL.WriteLong(static_cast<uint32>(LayerDependsOffsets.size()));
|
||||
|
||||
for (auto Iter = LayerDependsOffsets.begin(); Iter != LayerDependsOffsets.end(); Iter++)
|
||||
rMLVL.WriteLong(*Iter);
|
||||
for (const auto offset : LayerDependsOffsets)
|
||||
rMLVL.WriteULong(offset);
|
||||
}
|
||||
|
||||
// Docks
|
||||
if (Game <= EGame::Corruption)
|
||||
{
|
||||
rMLVL.WriteLong( rArea.Docks.size() );
|
||||
rMLVL.WriteULong(static_cast<uint32>(rArea.Docks.size()));
|
||||
|
||||
for (uint32 iDock = 0; iDock < rArea.Docks.size(); iDock++)
|
||||
for (const auto& dock : rArea.Docks)
|
||||
{
|
||||
CWorld::SArea::SDock& rDock = rArea.Docks[iDock];
|
||||
rMLVL.WriteLong( rDock.ConnectingDocks.size() );
|
||||
rMLVL.WriteULong(static_cast<uint32>(dock.ConnectingDocks.size()));
|
||||
|
||||
for (uint32 iCon = 0; iCon < rDock.ConnectingDocks.size(); iCon++)
|
||||
for (const auto& connectingDock : dock.ConnectingDocks)
|
||||
{
|
||||
CWorld::SArea::SDock::SConnectingDock& rConDock = rDock.ConnectingDocks[iCon];
|
||||
rMLVL.WriteLong(rConDock.AreaIndex);
|
||||
rMLVL.WriteLong(rConDock.DockIndex);
|
||||
rMLVL.WriteULong(connectingDock.AreaIndex);
|
||||
rMLVL.WriteULong(connectingDock.DockIndex);
|
||||
}
|
||||
|
||||
rMLVL.WriteLong( rDock.DockCoordinates.size() );
|
||||
rMLVL.WriteULong(static_cast<uint32>(dock.DockCoordinates.size()));
|
||||
|
||||
for (uint32 iCoord = 0; iCoord < rDock.DockCoordinates.size(); iCoord++)
|
||||
rDock.DockCoordinates[iCoord].Write(rMLVL);
|
||||
for (const auto& coordinate : dock.DockCoordinates)
|
||||
coordinate.Write(rMLVL);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -145,23 +139,23 @@ bool CWorldCooker::CookMLVL(CWorld *pWorld, IOutputStream& rMLVL)
|
|||
{
|
||||
std::vector<TString> ModuleNames;
|
||||
std::vector<uint32> ModuleLayerOffsets;
|
||||
CAreaDependencyTree *pAreaDeps = static_cast<CAreaDependencyTree*>(pAreaEntry->Dependencies());
|
||||
const auto *pAreaDeps = static_cast<CAreaDependencyTree*>(pAreaEntry->Dependencies());
|
||||
pAreaDeps->GetModuleDependencies(Game, ModuleNames, ModuleLayerOffsets);
|
||||
|
||||
rMLVL.WriteLong(ModuleNames.size());
|
||||
rMLVL.WriteULong(static_cast<uint32>(ModuleNames.size()));
|
||||
|
||||
for (uint32 iMod = 0; iMod < ModuleNames.size(); iMod++)
|
||||
rMLVL.WriteString(ModuleNames[iMod]);
|
||||
for (const auto& name : ModuleNames)
|
||||
rMLVL.WriteString(name);
|
||||
|
||||
rMLVL.WriteLong(ModuleLayerOffsets.size());
|
||||
rMLVL.WriteULong(static_cast<uint32>(ModuleLayerOffsets.size()));
|
||||
|
||||
for (uint32 iOff = 0; iOff < ModuleLayerOffsets.size(); iOff++)
|
||||
rMLVL.WriteLong(ModuleLayerOffsets[iOff]);
|
||||
for (const auto offset : ModuleLayerOffsets)
|
||||
rMLVL.WriteULong(offset);
|
||||
}
|
||||
|
||||
// Unknown
|
||||
if (Game == EGame::DKCReturns)
|
||||
rMLVL.WriteLong(0);
|
||||
rMLVL.WriteULong(0);
|
||||
|
||||
// Internal Name
|
||||
if (Game >= EGame::EchoesDemo)
|
||||
|
@ -171,12 +165,12 @@ bool CWorldCooker::CookMLVL(CWorld *pWorld, IOutputStream& rMLVL)
|
|||
if (Game <= EGame::Corruption)
|
||||
{
|
||||
// World Map
|
||||
CAssetID MapWorldID = pWorld->mpMapWorld ? pWorld->mpMapWorld->ID() : CAssetID::skInvalidID32;
|
||||
const CAssetID MapWorldID = pWorld->mpMapWorld != nullptr ? pWorld->mpMapWorld->ID() : CAssetID::skInvalidID32;
|
||||
MapWorldID.Write(rMLVL);
|
||||
|
||||
// Script Layer - unused in all retail builds but this will need to be supported eventually to properly support the MP1 demo
|
||||
rMLVL.WriteByte(0);
|
||||
rMLVL.WriteLong(0);
|
||||
rMLVL.WriteUByte(0);
|
||||
rMLVL.WriteULong(0);
|
||||
}
|
||||
|
||||
// Audio Groups
|
||||
|
@ -185,28 +179,27 @@ bool CWorldCooker::CookMLVL(CWorld *pWorld, IOutputStream& rMLVL)
|
|||
// Create sorted list of audio groups (sort by group ID)
|
||||
std::vector<CAudioGroup*> SortedAudioGroups;
|
||||
|
||||
for (auto It = AudioGroups.begin(); It != AudioGroups.end(); It++)
|
||||
for (const auto AudioGroup : AudioGroups)
|
||||
{
|
||||
CAudioGroup *pGroup = gpResourceStore->LoadResource<CAudioGroup>(*It);
|
||||
CAudioGroup *pGroup = gpResourceStore->LoadResource<CAudioGroup>(AudioGroup);
|
||||
ASSERT(pGroup);
|
||||
SortedAudioGroups.push_back(pGroup);
|
||||
}
|
||||
|
||||
std::sort(SortedAudioGroups.begin(), SortedAudioGroups.end(), [](CAudioGroup *pLeft, CAudioGroup *pRight) -> bool {
|
||||
std::sort(SortedAudioGroups.begin(), SortedAudioGroups.end(), [](const auto* pLeft, const auto* pRight) {
|
||||
return pLeft->GroupID() < pRight->GroupID();
|
||||
});
|
||||
|
||||
// Write sorted audio group list to file
|
||||
rMLVL.WriteLong(SortedAudioGroups.size());
|
||||
rMLVL.WriteULong(static_cast<uint32>(SortedAudioGroups.size()));
|
||||
|
||||
for (uint32 iGrp = 0; iGrp < SortedAudioGroups.size(); iGrp++)
|
||||
for (const auto* pGroup : SortedAudioGroups)
|
||||
{
|
||||
CAudioGroup *pGroup = SortedAudioGroups[iGrp];
|
||||
rMLVL.WriteLong(pGroup->GroupID());
|
||||
rMLVL.WriteULong(pGroup->GroupID());
|
||||
pGroup->ID().Write(rMLVL);
|
||||
}
|
||||
|
||||
rMLVL.WriteByte(0);
|
||||
rMLVL.WriteUByte(0);
|
||||
}
|
||||
|
||||
// Layers
|
||||
|
@ -216,17 +209,16 @@ bool CWorldCooker::CookMLVL(CWorld *pWorld, IOutputStream& rMLVL)
|
|||
std::vector<uint32> LayerNameOffsets;
|
||||
|
||||
// Layer Flags
|
||||
for (uint32 iArea = 0; iArea < pWorld->mAreas.size(); iArea++)
|
||||
for (const auto& rArea : pWorld->mAreas)
|
||||
{
|
||||
CWorld::SArea& rArea = pWorld->mAreas[iArea];
|
||||
LayerNameOffsets.push_back(LayerNames.size());
|
||||
rMLVL.WriteLong(rArea.Layers.size());
|
||||
rMLVL.WriteULong(static_cast<uint32>(rArea.Layers.size()));
|
||||
|
||||
uint64 LayerActiveFlags = UINT64_MAX;
|
||||
|
||||
for (uint32 iLyr = 0; iLyr < rArea.Layers.size(); iLyr++)
|
||||
{
|
||||
CWorld::SArea::SLayer& rLayer = rArea.Layers[iLyr];
|
||||
const CWorld::SArea::SLayer& rLayer = rArea.Layers[iLyr];
|
||||
if (!rLayer.Active)
|
||||
LayerActiveFlags &= ~(UINT64_C(1) << iLyr);
|
||||
|
||||
|
@ -234,29 +226,29 @@ bool CWorldCooker::CookMLVL(CWorld *pWorld, IOutputStream& rMLVL)
|
|||
LayerStateIDs.push_back(rLayer.LayerStateID);
|
||||
}
|
||||
|
||||
rMLVL.WriteLongLong(LayerActiveFlags);
|
||||
rMLVL.WriteULongLong(LayerActiveFlags);
|
||||
}
|
||||
|
||||
// Layer Names
|
||||
rMLVL.WriteLong(LayerNames.size());
|
||||
rMLVL.WriteULong(static_cast<uint32>(LayerNames.size()));
|
||||
|
||||
for (uint32 iLyr = 0; iLyr < LayerNames.size(); iLyr++)
|
||||
rMLVL.WriteString(LayerNames[iLyr]);
|
||||
for (const auto& name : LayerNames)
|
||||
rMLVL.WriteString(name);
|
||||
|
||||
// Layer Saved State IDs
|
||||
if (Game >= EGame::Corruption)
|
||||
{
|
||||
rMLVL.WriteLong(LayerStateIDs.size());
|
||||
rMLVL.WriteULong(static_cast<uint32>(LayerStateIDs.size()));
|
||||
|
||||
for (uint32 iLyr = 0; iLyr < LayerStateIDs.size(); iLyr++)
|
||||
LayerStateIDs[iLyr].Write(rMLVL);
|
||||
for (auto& id : LayerStateIDs)
|
||||
id.Write(rMLVL);
|
||||
}
|
||||
|
||||
// Layer Name Offsets
|
||||
rMLVL.WriteLong(LayerNameOffsets.size());
|
||||
rMLVL.WriteULong(static_cast<uint32>(LayerNameOffsets.size()));
|
||||
|
||||
for (uint32 iOff = 0; iOff < LayerNameOffsets.size(); iOff++)
|
||||
rMLVL.WriteLong(LayerNameOffsets[iOff]);
|
||||
for (const auto offset : LayerNameOffsets)
|
||||
rMLVL.WriteLong(offset);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue