CProjectSettingsDialog: Mark strings as translatable where applicable

This commit is contained in:
Lioncash 2020-06-28 04:43:20 -04:00
parent 2b19b7584d
commit d6752c2468

View File

@ -50,21 +50,21 @@ void CProjectSettingsDialog::ActiveProjectChanged(CGameProject *pProj)
if (mpProject)
{
// Set up project info
mpUI->ProjectNameLineEdit->setText( TO_QSTRING(pProj->Name()) );
mpUI->GameLineEdit->setText( TO_QSTRING(GetGameName(pProj->Game())) );
mpUI->GameIdLineEdit->setText( TO_QSTRING(pProj->GameID()) );
mpUI->ProjectNameLineEdit->setText(TO_QSTRING(pProj->Name()));
mpUI->GameLineEdit->setText(TO_QSTRING(GetGameName(pProj->Game())));
mpUI->GameIdLineEdit->setText(TO_QSTRING(pProj->GameID()));
float BuildVer = pProj->BuildVersion();
ERegion Region = pProj->Region();
TString RegionName = TEnumReflection<ERegion>::ConvertValueToString(Region);
TString BuildName = pProj->GameInfo()->GetBuildName(BuildVer, Region);
mpUI->BuildLineEdit->setText( QString("%1 (%2)").arg(BuildVer).arg( TO_QSTRING(BuildName) ) );
mpUI->RegionLineEdit->setText( TO_QSTRING(RegionName) );
const float BuildVer = pProj->BuildVersion();
const ERegion Region = pProj->Region();
const TString RegionName = TEnumReflection<ERegion>::ConvertValueToString(Region);
const TString BuildName = pProj->GameInfo()->GetBuildName(BuildVer, Region);
mpUI->BuildLineEdit->setText(tr("%1 (%2)").arg(BuildVer).arg(TO_QSTRING(BuildName)));
mpUI->RegionLineEdit->setText(TO_QSTRING(RegionName));
// Banner info
COpeningBanner Banner(pProj);
mpUI->GameNameLineEdit->setText( TO_QSTRING(Banner.EnglishGameName()) );
mpUI->GameNameLineEdit->setMaxLength( Banner.MaxGameNameLength() );
const COpeningBanner Banner(pProj);
mpUI->GameNameLineEdit->setText(TO_QSTRING(Banner.EnglishGameName()));
mpUI->GameNameLineEdit->setMaxLength(Banner.MaxGameNameLength());
}
else
{
@ -135,17 +135,17 @@ void CProjectSettingsDialog::BuildISO()
if (!pProj->IsWiiBuild())
{
DefaultExtension = ".gcm";
FilterString = "*.gcm;*.iso";
DefaultExtension = QStringLiteral(".gcm");
FilterString = QStringLiteral("*.gcm;*.iso");
}
else
{
DefaultExtension = ".iso";
FilterString = "*.iso";
DefaultExtension = QStringLiteral(".iso");
FilterString = QStringLiteral("*.iso");
}
QString DefaultPath = TO_QSTRING( pProj->ProjectRoot() + FileUtil::SanitizeName(pProj->Name(), false) ) + DefaultExtension;
QString IsoPath = UICommon::SaveFileDialog(this, "Choose output ISO path", FilterString, DefaultPath);
QString IsoPath = UICommon::SaveFileDialog(this, tr("Choose output ISO path"), FilterString, DefaultPath);
if (!IsoPath.isEmpty())
{
@ -154,8 +154,8 @@ void CProjectSettingsDialog::BuildISO()
if (NeedsDiscMerge)
{
FilterString += ";*.wbfs;*.nfs";
QString SourceIsoPath = UICommon::OpenFileDialog(this, "Select the original ISO", FilterString, DefaultPath);
FilterString += QStringLiteral(";*.wbfs;*.nfs");
QString SourceIsoPath = UICommon::OpenFileDialog(this, tr("Select the original ISO"), FilterString, DefaultPath);
if (SourceIsoPath.isEmpty())
return;
@ -166,7 +166,7 @@ void CProjectSettingsDialog::BuildISO()
if (!pBaseDisc || !IsWii)
{
UICommon::ErrorMsg(this, "The ISO provided is not a valid Wii ISO!");
UICommon::ErrorMsg(this, tr("The ISO provided is not a valid Wii ISO!"));
return;
}
@ -175,7 +175,7 @@ void CProjectSettingsDialog::BuildISO()
if (strncmp(*GameID, rkHeader.m_gameID, 6) != 0)
{
UICommon::ErrorMsg(this, "The ISO provided doesn't match the project!");
UICommon::ErrorMsg(this, tr("The ISO provided doesn't match the project!"));
return;
}
}
@ -185,7 +185,7 @@ void CProjectSettingsDialog::BuildISO()
// Make sure there will be no leftover quickplay files in the built ISO
NDolphinIntegration::CleanupQuickplayFiles(pProj);
CProgressDialog Dialog("Building ISO", false, true, this);
CProgressDialog Dialog(tr("Building ISO"), false, true, this);
Dialog.DisallowCanceling();
bool Success;
@ -201,9 +201,9 @@ void CProjectSettingsDialog::BuildISO()
}
if (Success)
UICommon::InfoMsg(this, "Success", "ISO built successfully!");
UICommon::InfoMsg(this, tr("Success"), tr("ISO built successfully!"));
else
UICommon::ErrorMsg(this, "ISO build failed!");
UICommon::ErrorMsg(this, tr("ISO build failed!"));
}
}
}