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https://github.com/AxioDL/PrimeWorldEditor.git
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CProjectSettingsDialog: Mark strings as translatable where applicable
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2b19b7584d
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@ -50,21 +50,21 @@ void CProjectSettingsDialog::ActiveProjectChanged(CGameProject *pProj)
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if (mpProject)
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if (mpProject)
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{
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{
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// Set up project info
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// Set up project info
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mpUI->ProjectNameLineEdit->setText( TO_QSTRING(pProj->Name()) );
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mpUI->ProjectNameLineEdit->setText(TO_QSTRING(pProj->Name()));
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mpUI->GameLineEdit->setText( TO_QSTRING(GetGameName(pProj->Game())) );
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mpUI->GameLineEdit->setText(TO_QSTRING(GetGameName(pProj->Game())));
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mpUI->GameIdLineEdit->setText( TO_QSTRING(pProj->GameID()) );
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mpUI->GameIdLineEdit->setText(TO_QSTRING(pProj->GameID()));
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float BuildVer = pProj->BuildVersion();
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const float BuildVer = pProj->BuildVersion();
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ERegion Region = pProj->Region();
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const ERegion Region = pProj->Region();
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TString RegionName = TEnumReflection<ERegion>::ConvertValueToString(Region);
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const TString RegionName = TEnumReflection<ERegion>::ConvertValueToString(Region);
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TString BuildName = pProj->GameInfo()->GetBuildName(BuildVer, Region);
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const TString BuildName = pProj->GameInfo()->GetBuildName(BuildVer, Region);
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mpUI->BuildLineEdit->setText( QString("%1 (%2)").arg(BuildVer).arg( TO_QSTRING(BuildName) ) );
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mpUI->BuildLineEdit->setText(tr("%1 (%2)").arg(BuildVer).arg(TO_QSTRING(BuildName)));
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mpUI->RegionLineEdit->setText( TO_QSTRING(RegionName) );
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mpUI->RegionLineEdit->setText(TO_QSTRING(RegionName));
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// Banner info
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// Banner info
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COpeningBanner Banner(pProj);
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const COpeningBanner Banner(pProj);
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mpUI->GameNameLineEdit->setText( TO_QSTRING(Banner.EnglishGameName()) );
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mpUI->GameNameLineEdit->setText(TO_QSTRING(Banner.EnglishGameName()));
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mpUI->GameNameLineEdit->setMaxLength( Banner.MaxGameNameLength() );
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mpUI->GameNameLineEdit->setMaxLength(Banner.MaxGameNameLength());
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}
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}
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else
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else
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{
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{
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@ -135,17 +135,17 @@ void CProjectSettingsDialog::BuildISO()
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if (!pProj->IsWiiBuild())
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if (!pProj->IsWiiBuild())
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{
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{
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DefaultExtension = ".gcm";
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DefaultExtension = QStringLiteral(".gcm");
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FilterString = "*.gcm;*.iso";
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FilterString = QStringLiteral("*.gcm;*.iso");
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}
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}
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else
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else
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{
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{
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DefaultExtension = ".iso";
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DefaultExtension = QStringLiteral(".iso");
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FilterString = "*.iso";
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FilterString = QStringLiteral("*.iso");
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}
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}
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QString DefaultPath = TO_QSTRING( pProj->ProjectRoot() + FileUtil::SanitizeName(pProj->Name(), false) ) + DefaultExtension;
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QString DefaultPath = TO_QSTRING( pProj->ProjectRoot() + FileUtil::SanitizeName(pProj->Name(), false) ) + DefaultExtension;
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QString IsoPath = UICommon::SaveFileDialog(this, "Choose output ISO path", FilterString, DefaultPath);
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QString IsoPath = UICommon::SaveFileDialog(this, tr("Choose output ISO path"), FilterString, DefaultPath);
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if (!IsoPath.isEmpty())
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if (!IsoPath.isEmpty())
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{
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{
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@ -154,8 +154,8 @@ void CProjectSettingsDialog::BuildISO()
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if (NeedsDiscMerge)
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if (NeedsDiscMerge)
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{
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{
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FilterString += ";*.wbfs;*.nfs";
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FilterString += QStringLiteral(";*.wbfs;*.nfs");
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QString SourceIsoPath = UICommon::OpenFileDialog(this, "Select the original ISO", FilterString, DefaultPath);
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QString SourceIsoPath = UICommon::OpenFileDialog(this, tr("Select the original ISO"), FilterString, DefaultPath);
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if (SourceIsoPath.isEmpty())
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if (SourceIsoPath.isEmpty())
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return;
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return;
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@ -166,7 +166,7 @@ void CProjectSettingsDialog::BuildISO()
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if (!pBaseDisc || !IsWii)
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if (!pBaseDisc || !IsWii)
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{
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{
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UICommon::ErrorMsg(this, "The ISO provided is not a valid Wii ISO!");
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UICommon::ErrorMsg(this, tr("The ISO provided is not a valid Wii ISO!"));
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return;
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return;
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}
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}
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@ -175,7 +175,7 @@ void CProjectSettingsDialog::BuildISO()
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if (strncmp(*GameID, rkHeader.m_gameID, 6) != 0)
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if (strncmp(*GameID, rkHeader.m_gameID, 6) != 0)
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{
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{
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UICommon::ErrorMsg(this, "The ISO provided doesn't match the project!");
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UICommon::ErrorMsg(this, tr("The ISO provided doesn't match the project!"));
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return;
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return;
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}
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}
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}
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}
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@ -185,7 +185,7 @@ void CProjectSettingsDialog::BuildISO()
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// Make sure there will be no leftover quickplay files in the built ISO
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// Make sure there will be no leftover quickplay files in the built ISO
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NDolphinIntegration::CleanupQuickplayFiles(pProj);
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NDolphinIntegration::CleanupQuickplayFiles(pProj);
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CProgressDialog Dialog("Building ISO", false, true, this);
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CProgressDialog Dialog(tr("Building ISO"), false, true, this);
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Dialog.DisallowCanceling();
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Dialog.DisallowCanceling();
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bool Success;
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bool Success;
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@ -201,9 +201,9 @@ void CProjectSettingsDialog::BuildISO()
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}
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}
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if (Success)
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if (Success)
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UICommon::InfoMsg(this, "Success", "ISO built successfully!");
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UICommon::InfoMsg(this, tr("Success"), tr("ISO built successfully!"));
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else
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else
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UICommon::ErrorMsg(this, "ISO build failed!");
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UICommon::ErrorMsg(this, tr("ISO build failed!"));
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}
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}
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}
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}
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}
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}
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