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AxioDL/PrimeWorldEditor
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mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-07-08 14:15:52 +00:00
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85 Commits 4 Branches 6 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
parax0
9494d2276d Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things 2015-11-27 16:28:35 -07:00
parax0
c132197df0 Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
parax0
373426a98f Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
parax0
421e718d07 Marked some CGizmo functions as const + added a comment 2015-09-29 04:48:28 -06:00
parax0
d8ac185656 Implemented frustum culling 2015-09-27 16:02:53 -06:00
parax0
dbf002d12a Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor 2015-09-01 13:05:48 -04:00
parax0
281a605586 Scale gizmo transform functionality implemented 2015-08-28 18:57:24 -04:00
parax0
614f73487e Rotate gizmo transform functionality implemented 2015-08-23 21:02:14 -04:00
parax0
63c8351dcf Translation gizmo transform functionality implemented 2015-08-19 21:01:58 -04:00
parax0
5977225aca Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
parax0
44d0900125 Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes) 2015-08-16 00:29:37 -04:00
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