parax0
|
10c87779b3
|
Added support for tracking AGSC dependencies
|
2016-09-16 02:47:46 -06:00 |
|
parax0
|
2e1add84be
|
Added support for sound properties, labelled most MP1 sound properties
|
2016-09-01 18:02:26 -06:00 |
|
parax0
|
0929b20ba1
|
Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
|
2016-09-01 00:24:46 -06:00 |
|
parax0
|
f6ae1376ac
|
Added functionality to determine what AGSC a sound ID belongs to
|
2016-08-31 19:42:12 -06:00 |
|
parax0
|
a7b381f301
|
Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
|
2016-08-31 02:09:13 -06:00 |
|
parax0
|
1de2691f33
|
Enabled MSAA
|
2016-08-30 19:05:28 -06:00 |
|
parax0
|
20bddd5ed7
|
Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file
|
2016-08-26 19:33:33 -06:00 |
|
parax0
|
3dc0d71403
|
Implemented binary serializer classes
|
2016-08-23 20:42:05 -06:00 |
|
parax0
|
9a243f94ac
|
Heavily modified the dependency tree system and applied other various fixes and updates to work towards supporting Echoes package cooking
|
2016-08-19 02:13:02 -06:00 |
|
parax0
|
881bb28d84
|
Added support for loading all dependencies of MP2 ANCS, FRME, and SCAN
|
2016-08-16 03:00:31 -06:00 |
|
parax0
|
bc35e15a6a
|
Added support for parsing MP2 particles
|
2016-08-15 00:40:13 -06:00 |
|
parax0
|
8f2b39469a
|
Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength
|
2016-08-14 04:56:51 -06:00 |
|
parax0
|
a914736172
|
Added rel/rso module dependencies to the script template format
|
2016-08-13 23:57:41 -06:00 |
|
parax0
|
74574c318e
|
Moved EGame to Common
|
2016-08-13 01:43:55 -06:00 |
|
parax0
|
de18044ae0
|
Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1
|
2016-08-12 04:27:19 -06:00 |
|
parax0
|
0f2c0d5b39
|
Implemented serialization support and initial support for raw resource formats
|
2016-08-09 21:58:27 -06:00 |
|
parax0
|
b582e7208e
|
Finished dependency gathering support for MREA and MLVL
|
2016-08-09 21:36:41 -06:00 |
|
parax0
|
3bca8410b0
|
Added support for gathering dependencies of ANCS and FRME; changed CDependencyGroup to use a vector instead of a set
|
2016-08-03 13:01:48 -06:00 |
|
parax0
|
11a7b86120
|
Added support for loading dependencies of EVNT and STRG
|
2016-07-27 03:24:15 -06:00 |
|
parax0
|
7f2cac6216
|
Added support for loading dependencies of CSNG, HINT, MAPW, and MAPU
|
2016-07-27 01:47:47 -06:00 |
|
parax0
|
1a0aed95ec
|
Added unsupported format loader with support for particle formats and RULE; overhauled CFourCC implementation
|
2016-07-26 16:12:07 -06:00 |
|
parax0
|
5f1b5da430
|
Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
|
2016-07-25 03:25:22 -06:00 |
|
parax0
|
9341c11ac8
|
Added dependency tree system, methods for generating dependency trees from resources, and saving/loading dependency trees to the project cache folder
|
2016-07-25 02:12:30 -06:00 |
|
parax0
|
12bd4eff90
|
Added support for saving/loading game projects
|
2016-07-05 20:09:21 -06:00 |
|
parax0
|
24c5ad5cd7
|
Applied a bunch of fixes to get the current game exporter functionality working with the resource store system
|
2016-07-04 20:28:17 -06:00 |
|
parax0
|
2f2ec13ced
|
Fixed CHAR files failing to load
|
2016-06-29 23:23:49 -06:00 |
|
parax0
|
2d6dfad2d3
|
Completely overhauled resource loading in preparation for projects
|
2016-06-29 17:18:31 -06:00 |
|
parax0
|
8293f1d206
|
Initial implementation of world/area exports, added support for asset lists to specify a path/name for resources
|
2016-06-05 01:57:31 -06:00 |
|
parax0
|
f15aca3f99
|
Initial implementation of resource database (mainly creation and read/write), and added resource registration system with a registrant for every format from every game
|
2016-05-31 00:45:30 -06:00 |
|
parax0
|
5f2064178c
|
Began initial implementation of the game exporter and game project classes
|
2016-05-22 00:58:52 -06:00 |
|
parax0
|
3009f06d11
|
Implemented filesystem handling functions in Common
|
2016-05-18 20:59:01 -06:00 |
|
parax0
|
2db740e572
|
Added a bunch of new options and tools to the character editor
|
2016-05-02 05:23:16 -06:00 |
|
parax0
|
709087d2fe
|
Added support for bone selection in the character editor
|
2016-05-01 21:01:15 -06:00 |
|
parax0
|
ce688fcb8e
|
Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
|
2016-05-01 17:32:55 -06:00 |
|
parax0
|
cf84f9909a
|
Added support for attaching assets from properties to locator bones in the World Editor
|
2016-04-30 06:17:02 -06:00 |
|
parax0
|
2655f9d3fd
|
Read in bone rotation on Echoes CINFs
|
2016-04-29 23:52:51 -06:00 |
|
parax0
|
18e9eebb8d
|
Fixed crash when loading uncompressed MP2 animations
|
2016-04-29 23:17:52 -06:00 |
|
parax0
|
3a5b63c484
|
Fixed incorrect scale decoding on compressed animations
|
2016-04-29 19:08:32 -06:00 |
|
parax0
|
420f483b56
|
Cache shader uniform locations instead of looking them up every frame (1-2 fps boost yay?)
|
2016-04-29 15:59:26 -06:00 |
|
parax0
|
e781908205
|
Fixed child bones inheriting scale from their parent, fixed null weights on CSkin being incorrect, fixed uncompressed animations being read incorrectly
|
2016-04-29 15:58:50 -06:00 |
|
parax0
|
82f037c69e
|
Added support for Echoes animation formats
|
2016-04-28 05:10:49 -06:00 |
|
parax0
|
7f3929d4ca
|
Fixed grid drawing at incorrect depth, fixed MP2 areas not loading correctly with the AnimSet loader changes
|
2016-04-28 00:44:50 -06:00 |
|
parax0
|
c4268746f2
|
Fixed skeleton raycasting using the incorrect bone position + renamed a variable
|
2016-04-27 23:55:41 -06:00 |
|
parax0
|
59d8de0f31
|
Added support for depth groups on the renderer
|
2016-04-27 23:32:02 -06:00 |
|
parax0
|
5b63556527
|
Switched to 8-bit bone indices, removed material skinning flag
|
2016-04-27 21:33:45 -06:00 |
|
parax0
|
0bd9506a93
|
Fixed null animations not being cleared out correctly when loading animsets
|
2016-04-27 20:40:43 -06:00 |
|
parax0
|
50dcc9cc1a
|
Pre-transform bones with inverse bind instead of sending it to the shader
|
2016-04-27 20:36:50 -06:00 |
|
parax0
|
98059cedaa
|
Added support for model skinning
|
2016-04-27 04:27:57 -06:00 |
|
parax0
|
feace9e38c
|
Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
|
2016-04-10 06:49:42 -06:00 |
|
parax0
|
dfdbed24c4
|
Change CTransform4f to inherit from CMatrix4f
|
2016-04-08 19:16:26 -06:00 |
|