Aruki
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1b97cd459a
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Reworked area saving to work with the project system; lots of bug fixes
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2017-02-08 00:05:59 -07:00 |
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Aruki
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4e8ecdb79c
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Created new resource selector widget class
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2017-02-01 08:43:42 -07:00 |
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parax0
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678ca01fb1
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Merge branch 'master' into ContentExporting
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2017-01-29 07:33:14 -07:00 |
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parax0
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08dee84367
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Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes
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2017-01-11 06:29:30 -07:00 |
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parax0
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f6fd78af14
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Lots of work to get MP2 repacking functional
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2016-11-07 03:07:00 -07:00 |
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parax0
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595e4b931e
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Moved animation-related classes to their own subfolder
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2016-10-26 18:12:08 -06:00 |
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parax0
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2e1add84be
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Added support for sound properties, labelled most MP1 sound properties
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2016-09-01 18:02:26 -06:00 |
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parax0
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0929b20ba1
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Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
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2016-09-01 00:24:46 -06:00 |
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parax0
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a7b381f301
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Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
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2016-08-31 02:09:13 -06:00 |
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parax0
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a914736172
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Added rel/rso module dependencies to the script template format
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2016-08-13 23:57:41 -06:00 |
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parax0
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74574c318e
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Moved EGame to Common
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2016-08-13 01:43:55 -06:00 |
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parax0
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9341c11ac8
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Added dependency tree system, methods for generating dependency trees from resources, and saving/loading dependency trees to the project cache folder
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2016-07-25 02:12:30 -06:00 |
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parax0
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12bd4eff90
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Added support for saving/loading game projects
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2016-07-05 20:09:21 -06:00 |
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parax0
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24c5ad5cd7
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Applied a bunch of fixes to get the current game exporter functionality working with the resource store system
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2016-07-04 20:28:17 -06:00 |
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parax0
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2d6dfad2d3
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Completely overhauled resource loading in preparation for projects
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2016-06-29 17:18:31 -06:00 |
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parax0
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8293f1d206
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Initial implementation of world/area exports, added support for asset lists to specify a path/name for resources
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2016-06-05 01:57:31 -06:00 |
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parax0
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f15aca3f99
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Initial implementation of resource database (mainly creation and read/write), and added resource registration system with a registrant for every format from every game
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2016-05-31 00:45:30 -06:00 |
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parax0
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ce688fcb8e
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Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
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2016-05-01 17:32:55 -06:00 |
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parax0
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cf84f9909a
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Added support for attaching assets from properties to locator bones in the World Editor
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2016-04-30 06:17:02 -06:00 |
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parax0
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f9a2d019e1
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Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes
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2016-03-28 03:28:33 -06:00 |
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parax0
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e461039882
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Fixed crash when reading STRG files, fixed scale on script objects defaulting to 0, more cleanup
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2016-03-27 22:01:07 -06:00 |
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parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
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parax0
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843ea96ceb
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Fixed PakTool dialog not having a parent assigned, fixed a crash when attempting to clone SCGN objects
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2016-03-22 01:29:17 -06:00 |
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parax0
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0faa4c3630
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Replaced uses of std::cout with Log::Write and Log::Error
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2016-03-21 15:29:56 -06:00 |
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parax0
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5009c08c87
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Added support for script instance copy/paste in the World Editor
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2016-03-20 06:31:23 -06:00 |
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parax0
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99a64342e9
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Added support for script instance cloning
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2016-03-19 20:30:42 -06:00 |
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parax0
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c4e05610f3
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Fully implemented delete, added an easy-to-use ID lookup system for undo commands, fixed a bunch of crashes when undoing/redoing after creating/deleting an object
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2016-03-16 19:09:59 -06:00 |
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parax0
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f02f7ada0f
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Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
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2016-03-13 22:30:04 -06:00 |
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parax0
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8f82dcbdd9
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Implemented functionality for editing, creating, and deleting script object links
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2016-03-06 17:44:51 -07:00 |
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parax0
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984d9cf3f3
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Added "add/edit link" dialog to the modify tab
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2016-03-01 11:18:07 -07:00 |
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parax0
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17bb4567df
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Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
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parax0
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146c88d016
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Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates
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2016-02-26 05:38:26 -07:00 |
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parax0
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baeb898f22
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Made IPropertyTemplate::CookPreference non-virtual and replaced it with IProperty::ShouldCook
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2016-02-24 07:18:29 -07:00 |
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parax0
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a166dd8ac3
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Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug
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2016-02-24 04:01:03 -07:00 |
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parax0
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9f2c4d75bf
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Added area cooking support for MP2 and MP3. DKCR support has been started but is currently broken.
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2016-02-22 11:47:47 -07:00 |
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parax0
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63bdc1def7
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Set DKCR game mode to check for InternalState5/6 + fixed an infinite recursion issue
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2016-02-17 02:40:17 -07:00 |
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parax0
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c36c09a674
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Improved DKCR game mode + a few other assorted fixes
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2016-02-17 01:55:19 -07:00 |
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parax0
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a35044ef83
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Moved Log to Common and made some changes to log formatting
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2016-02-15 05:28:20 -07:00 |
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parax0
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d39a9dd1c1
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
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parax0
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c1e3808196
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Added dialog for editing property templates
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2016-02-14 21:36:24 -07:00 |
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parax0
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34eb7c436e
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Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
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2016-02-14 01:03:17 -07:00 |
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parax0
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7bd97f0fce
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Make enum properties track the enumerator ID internally instead of the index + CUniqueID bugfix
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2016-02-10 18:48:34 -07:00 |
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parax0
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e13868921c
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Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value
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2016-02-10 04:55:05 -07:00 |
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parax0
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d9b5895074
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Merged all the Properties.xmls together to eliminate the need to sync property name changes between games
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2016-02-08 04:35:04 -07:00 |
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parax0
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55b2c053ab
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Added support for numerical property suffixes
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2016-02-08 03:35:28 -07:00 |
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parax0
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a46cd5446f
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Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
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2016-02-07 23:48:43 -07:00 |
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parax0
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1a07a9c083
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Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed
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2016-02-01 16:42:12 -07:00 |
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parax0
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f6f36f4f2e
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Support for undo/redo on array resize
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2016-01-31 14:25:16 -07:00 |
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parax0
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cc054cf571
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Support for undoing property changes + tons of tweaks and fixes
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2016-01-31 01:11:32 -07:00 |
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parax0
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c7d448225c
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Update the rest of the UI on property changes and update properties on node transform
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2016-01-30 18:54:00 -07:00 |
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