Aruki
|
e2a57b7d49
|
Merged property name changes from Bearborg
|
2018-09-17 15:55:28 -07:00 |
Aruki
|
5182f436b8
|
Major refactor of serialization system
|
2018-09-04 13:27:27 -06:00 |
Aruki
|
ce3dfdc397
|
Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
|
2018-06-22 15:24:04 -06:00 |
Aruki
|
7099b97529
|
More property names (most merged from Bearborg, some from DKCR3D)
|
2018-02-18 14:26:24 -07:00 |
Aruki
|
6719b82077
|
Added ability to separate words by underscore in generated names
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2018-02-18 12:16:55 -07:00 |
Aruki
|
366c4cd3ff
|
Some more property names from DKCR3D and Bearborg
|
2018-02-13 20:18:10 -07:00 |
Aruki
|
74e7d20329
|
More new property names
|
2018-02-13 12:03:45 -07:00 |
Aruki
|
3d72c9e4b2
|
Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates
|
2018-02-13 00:30:35 -07:00 |
Aruki
|
ebab154a38
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Bunch of new property names
|
2018-02-12 02:34:34 -07:00 |
Aruki
|
11917d03e8
|
Implemented property name validation system
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2018-02-11 16:11:49 -07:00 |
Aruki
|
46b65a5bcd
|
Added support for the remaining DKCR formats; DKCR repacking works now
|
2017-06-26 20:34:58 -06:00 |
Aruki
|
a88afe31e3
|
Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
|
2017-02-20 03:42:04 -07:00 |
parax0
|
678ca01fb1
|
Merge branch 'master' into ContentExporting
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2017-01-29 07:33:14 -07:00 |
parax0
|
9f6687ca85
|
DKCR template updates
|
2017-01-11 06:30:46 -07:00 |
parax0
|
e53a895b29
|
Template updates
|
2016-06-09 02:49:31 -06:00 |
parax0
|
ce688fcb8e
|
Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
|
2016-05-01 17:32:55 -06:00 |
parax0
|
769662b51d
|
Syncing template changes
|
2016-04-28 00:50:01 -06:00 |
parax0
|
6b79ef2f3f
|
Template updates
|
2016-03-25 01:05:15 -06:00 |
parax0
|
0b1f419142
|
Template updates
|
2016-03-20 06:48:30 -06:00 |
parax0
|
20849526e7
|
Renamed unknown properties that use a struct/enum template to match the template's name
|
2016-02-26 04:50:32 -07:00 |
parax0
|
b38c25e1f3
|
Marked uncooked properties in MP2/3
|
2016-02-26 04:37:36 -07:00 |
parax0
|
ccdf1af855
|
Syncing Miles's template changes.
|
2016-02-24 09:03:59 -07:00 |
parax0
|
a166dd8ac3
|
Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug
|
2016-02-24 04:01:03 -07:00 |
parax0
|
c36c09a674
|
Improved DKCR game mode + a few other assorted fixes
|
2016-02-17 01:55:19 -07:00 |
parax0
|
d39a9dd1c1
|
Added "support" for MayaSpline properties
|
2016-02-15 02:06:44 -07:00 |
parax0
|
c1e3808196
|
Added dialog for editing property templates
|
2016-02-14 21:36:24 -07:00 |
parax0
|
34eb7c436e
|
Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
|
2016-02-14 01:03:17 -07:00 |
parax0
|
6d55444cc2
|
Added a label to WEditorProperties to present some basic information on the selected instance
|
2016-02-10 17:35:36 -07:00 |
parax0
|
e13868921c
|
Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value
|
2016-02-10 04:55:05 -07:00 |
parax0
|
d9b5895074
|
Merged all the Properties.xmls together to eliminate the need to sync property name changes between games
|
2016-02-08 04:35:04 -07:00 |