parax0
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394953434d
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Replaced CToken with TResPtr
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2015-12-13 13:52:17 -07:00 |
parax0
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b4855e37ed
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Disable gizmo mode actions when the selected nodes don't allow them
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2015-12-06 22:44:56 -07:00 |
parax0
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0da183b161
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Set up CCamera, CLight, and CSceneNode to use mutable members for caching; modified CSceneNode to allow subclasses to change how transform is calculated
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2015-12-06 21:23:52 -07:00 |
parax0
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c260e547c9
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Added support for preview scale on script templates
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2015-11-29 04:28:10 -07:00 |
parax0
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7622bb2032
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Draw wire sphere on selected lights to visualize light radius
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2015-11-29 03:00:18 -07:00 |
parax0
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9b2dd838ea
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Don't render damageable trigger selection in game mode
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2015-11-28 11:51:06 -07:00 |
parax0
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9f7e304e41
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
parax0
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4f51451149
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Added CDoorExtra
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2015-11-27 16:52:38 -07:00 |
parax0
|
9494d2276d
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Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things
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2015-11-27 16:28:35 -07:00 |
parax0
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4bad61acec
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Camera orbit bugfixes
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2015-11-27 14:18:22 -07:00 |
parax0
|
c549cdcf42
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Added Script Extras system with classes for three objects (Waypoint, PointOfInterest, SpacePirate)
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2015-11-27 11:49:20 -07:00 |
parax0
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07e689071a
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More fixes
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2015-11-27 05:26:32 -07:00 |
parax0
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6ceb1b9230
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Force world lighting in game mode
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2015-11-26 03:46:09 -07:00 |
parax0
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c132197df0
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Draw selected nodes as tinted with wireframe, instead of drawing the bounding box
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2015-11-26 03:42:42 -07:00 |
parax0
|
7a69346ff3
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Added Game Mode in the World Editor
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2015-11-26 02:05:26 -07:00 |
parax0
|
373426a98f
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Added the ability to do accurate raycasts against billboards
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2015-11-25 14:37:34 -07:00 |
parax0
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1fedc8f616
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Added support for rendering billboards for script nodes instead of a model/box
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2015-11-24 08:43:26 -07:00 |
parax0
|
5ffa24592c
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Cleanup; fixed tons of warnings, set up the project to treat warnings as errors
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2015-11-24 03:22:37 -07:00 |
parax0
|
367cb6c3d8
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Switched everything over from std::string to TString (farewell StringUtil!)
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2015-11-23 23:08:31 -07:00 |
parax0
|
763d4b8b0a
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Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes
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2015-10-25 23:36:53 -06:00 |
parax0
|
d8ac185656
|
Implemented frustum culling
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2015-09-27 16:02:53 -06:00 |
parax0
|
07d7f14dc7
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Added support for loading DCLN files and displaying them in the World Editor
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2015-09-26 16:55:14 -06:00 |
parax0
|
97ef20d0d2
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Updated script templates to version 3 + added script template writer class
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2015-09-17 23:53:53 -06:00 |
parax0
|
89c1654b6a
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Set up CBasicViewport to draw an XYZ axis overlay in the corner
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2015-09-01 19:21:10 -04:00 |
parax0
|
ea7e4d2b25
|
Accidentally committed some experimental code... oops
|
2015-09-01 19:18:24 -04:00 |
parax0
|
dbf002d12a
|
Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor
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2015-09-01 13:05:48 -04:00 |
parax0
|
281a605586
|
Scale gizmo transform functionality implemented
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2015-08-28 18:57:24 -04:00 |
parax0
|
614f73487e
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Rotate gizmo transform functionality implemented
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2015-08-23 21:02:14 -04:00 |
parax0
|
3542759c74
|
Rendering fixes for script nodes and certain UV anim modes
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2015-08-20 12:34:05 -04:00 |
parax0
|
63c8351dcf
|
Translation gizmo transform functionality implemented
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2015-08-19 21:01:58 -04:00 |
parax0
|
5977225aca
|
Gizmo raycasting implemented
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2015-08-17 14:10:42 -04:00 |
parax0
|
928381f8e4
|
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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2015-08-15 00:04:56 -04:00 |
parax0
|
ae0b6f97df
|
Fixed issue where objects with bloom disabled would screw up bloom rendering
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2015-07-29 12:49:53 -04:00 |
parax0
|
8804c436ed
|
Bugfix - set blend mode before drawing script node bounding box
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2015-07-27 00:22:08 -04:00 |
parax0
|
66e8c2ebcb
|
Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |