17 Commits

Author SHA1 Message Date
Aruki
42d021e757 More cleanup, renamed CMasterTemplate to CGameTemplate 2018-09-22 23:54:34 -06:00
Aruki
33e915a638 Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly. 2018-09-20 13:11:42 -06:00
Aruki
6cbc2a3208 Re-commit of VS2017/submodule/library changes 2018-07-07 17:17:33 -06:00
Aruki
95d0279027 Fixed a couple issues with the resource browser and fixed an error in the 32-bit name map 2017-07-26 01:29:40 -06:00
Aruki
e4d7c37541 Added support for exporting Trilogy and Wii de Asobu builds 2017-07-24 21:08:12 -06:00
Aruki
9a52fe52d4 Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it. 2017-07-04 04:59:22 -06:00
Aruki
0a9b052413 Added progress bars for most major blocking operations 2017-05-21 18:01:09 -06:00
Aruki
e112c93498 Switch to using forward slashes in file paths 2017-05-05 14:06:42 -06:00
Aruki
e950634db2 Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly. 2017-05-04 15:43:25 -06:00
Aruki
336744ed49 Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors) 2017-05-04 01:14:51 -06:00
Aruki
d350e983d9 Updated POI map sidebar icon, fixed minor spacing issue in the world info sidebar 2017-02-20 23:40:19 -07:00
Aruki
68840e69f9 Changed over to new FOURCC macro 2017-02-17 22:38:25 -07:00
Aruki
bdb753dca2 Added project settings dialog; added build name lookup functionality 2017-02-15 01:00:48 -07:00
Aruki
882973d9d5 Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances 2017-02-10 14:52:47 -07:00
Aruki
9b6376af68 Fixed asset name map conflict checks to be case-insensitive, new icons for export dialog disc filesystem tree, regenerated asset names 2017-02-08 12:40:09 -07:00
Aruki
1b97cd459a Reworked area saving to work with the project system; lots of bug fixes 2017-02-08 00:05:59 -07:00
Aruki
eca833cf89 Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet 2017-02-06 09:20:18 -07:00