Aruki
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42d021e757
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More cleanup, renamed CMasterTemplate to CGameTemplate
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2018-09-22 23:54:34 -06:00 |
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Aruki
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33e915a638
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Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly.
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2018-09-20 13:11:42 -06:00 |
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Aruki
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6cbc2a3208
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Re-commit of VS2017/submodule/library changes
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2018-07-07 17:17:33 -06:00 |
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Aruki
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95d0279027
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Fixed a couple issues with the resource browser and fixed an error in the 32-bit name map
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2017-07-26 01:29:40 -06:00 |
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Aruki
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e4d7c37541
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Added support for exporting Trilogy and Wii de Asobu builds
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2017-07-24 21:08:12 -06:00 |
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Aruki
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9a52fe52d4
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Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it.
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2017-07-04 04:59:22 -06:00 |
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Aruki
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0a9b052413
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Added progress bars for most major blocking operations
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2017-05-21 18:01:09 -06:00 |
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Aruki
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e112c93498
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Switch to using forward slashes in file paths
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2017-05-05 14:06:42 -06:00 |
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Aruki
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e950634db2
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Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly.
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2017-05-04 15:43:25 -06:00 |
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Aruki
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336744ed49
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Split asset name map into separate 32-bit and 64-bit files (necessary to avoid name conflict errors)
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2017-05-04 01:14:51 -06:00 |
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Aruki
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d350e983d9
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Updated POI map sidebar icon, fixed minor spacing issue in the world info sidebar
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2017-02-20 23:40:19 -07:00 |
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Aruki
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68840e69f9
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Changed over to new FOURCC macro
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2017-02-17 22:38:25 -07:00 |
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Aruki
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bdb753dca2
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Added project settings dialog; added build name lookup functionality
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2017-02-15 01:00:48 -07:00 |
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Aruki
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882973d9d5
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Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances
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2017-02-10 14:52:47 -07:00 |
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Aruki
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9b6376af68
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Fixed asset name map conflict checks to be case-insensitive, new icons for export dialog disc filesystem tree, regenerated asset names
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2017-02-08 12:40:09 -07:00 |
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Aruki
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1b97cd459a
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Reworked area saving to work with the project system; lots of bug fixes
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2017-02-08 00:05:59 -07:00 |
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Aruki
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eca833cf89
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Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
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2017-02-06 09:20:18 -07:00 |
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