Lioncash
f498088bed
CAnimationParameters: Default copy constructor and assignment operator
...
Same behavior, less code.
2020-06-15 15:36:33 -04:00
Lioncash
247fcd37a8
CAnimationParameters: Remove unnecessary inline specifiers
2020-06-15 15:34:57 -04:00
LC
d0a32518cd
Merge pull request #21 from lioncash/anim
...
CAnimationParameters: Add missing break in switch cases in SetUnknown()
2020-06-15 15:33:31 -04:00
Lioncash
7ba5a0cc58
CSceneNode: Convert 0 literal to nullptr
2020-06-15 15:31:12 -04:00
Lioncash
77248960f8
CModel: Simplify InternalGetIBO() a little
...
We can use the result of the emplace_back directly.
2020-06-15 14:55:50 -04:00
Lioncash
79f7b62960
CMaterialSet/CModel: Make use of size_t where applicable
...
Prevents type truncation warnings internally and also provides slightly
better code-gen, given the upper half of 64-bit registers don't need to
be constantly cleared.
2020-06-15 14:49:38 -04:00
Lioncash
6edea6a225
CMaterialSet: Make Clone() return a unique_ptr
...
Makes the returned pointer leak-free by default.
2020-06-15 14:12:06 -04:00
Lioncash
95f6c3360d
CMaterialPass: Make use of size_t where applicable
...
Plays nicer with standard types.
2020-06-15 14:08:36 -04:00
Lioncash
b90bd90e03
CMaterial: std::move string in SetName()
...
Allows callers to avoid copies.
2020-06-15 14:02:59 -04:00
Lioncash
e7b3015f08
CMaterial: Make use of size_t where applicable
...
Prevents truncation warnings from occurring.
2020-06-15 14:02:55 -04:00
Lioncash
5b96480a45
CMaterial: Simplify Clone() a little
...
Given we use std::array now, we can perform a direct assignment instead
of a loop.
2020-06-15 13:55:22 -04:00
Lioncash
28587fb622
CSceneNode: std::move string in SetName()
...
Allows for calling code to completely avoid copies being made.
2020-06-15 13:48:57 -04:00
Lioncash
e962d9ba96
CLight: Correct lack of assignment in SetSpotCutoff()
...
Brought this up with Antidote and was told that this is likely what was
intended to be done.
2020-06-14 20:16:54 -04:00
Lioncash
9e3018809f
CWorld: Eliminate sign conversion warnings
2020-06-14 19:48:23 -04:00
Lioncash
35ea47e473
CWorld: Make use of in-class initializers
...
Same behavior, less code.
2020-06-14 19:47:05 -04:00
Lioncash
128ee0d01c
CMaterialLoader: Make use of static
...
This function doesn't touch instance state at all
2020-06-14 19:43:43 -04:00
Lioncash
cc376d3e21
CMaterialLoader: Make use of std::array
2020-06-14 19:41:42 -04:00
Lioncash
903f6dfe7e
CGameArea: Make use of in-class initializers where applicable
...
Same behavior, less code.
2020-06-14 19:27:54 -04:00
Lioncash
2c274897c9
CLightParameters: Make EWorldLightingOptions an enum class
...
Avoids polluting the global namespace.
2020-06-14 19:21:30 -04:00
Lioncash
cec88d182b
CLightNode: Mark member functions as const where applicable
...
Several functions don't modify internal member state.
2020-06-14 19:13:35 -04:00
Lioncash
f2201ca03c
CLight: Make CalculateSpotAngleAtten() const
...
This member function doesn't modify internal member state.
2020-06-14 19:05:29 -04:00
Lioncash
b439e4bba1
CLight: Make use of in-class initializers where applicable
...
Same behavior, less code.
2020-06-14 19:03:32 -04:00
Lioncash
f942ad6551
CGameTemplate: Mark getter functions as const
...
These don't modify internal class state, so we can mark them as const.
2020-06-14 18:58:05 -04:00
Lioncash
15708b8624
CGameTemplate: Collapse loops into ranged for where applicable
2020-06-14 18:49:37 -04:00
Lioncash
d9bb255518
CGameTemplate: Use in-class initializers where applicable
...
Same behavior, less code.
2020-06-14 18:35:10 -04:00
Lioncash
332be356de
CIndexBuffer: Make use of size_t where applicable
...
Provides a nicer interface for operating with standard types, etc.
2020-06-14 18:29:39 -04:00
Lioncash
d4564434c3
FShowFlags: Remove use of cpp file
...
Now that these constructs are constexpr capable, we can make use of
constexpr here to contain it fully within the header.
2020-06-14 17:12:37 -04:00
Lioncash
b2db6a21fa
CFlagsProperty: Mark HasValidValue() as const
...
This doesn't modify internal state.
2020-06-14 17:07:47 -04:00
Lioncash
d5a33b631a
CFlagsProperty: Make use of a ranged for loop
2020-06-14 17:06:46 -04:00
Lioncash
84184da66d
CFont: Prevent Wmaybe-uninitialized warning
2020-06-14 17:04:35 -04:00
Lioncash
4861f118fb
CFont: Make PtsToFloat() internally linked
...
This is only ever used within the cpp file
2020-06-14 17:04:35 -04:00
Lioncash
1c292f5e2d
CFont: Make use of std::array
...
Same behavior, stronger typing.
2020-06-14 17:04:32 -04:00
Lioncash
b6b7bcace1
CFont: In-class initialize members where applicable
...
Provides a consistent initial state.
2020-06-14 16:54:16 -04:00
Lioncash
01e68ec5d8
CFontLoader: Default constructor
2020-06-14 16:51:13 -04:00
Lioncash
e49315a645
CSkeleton: Make use of unique_ptr where applicable
...
Makes ownership semantics explicit.
2020-06-14 16:49:51 -04:00
Lioncash
4dcb539763
CSkeletonLoader: Make use of ranged for where applicable
...
Same behavior, less code.
2020-06-14 16:13:28 -04:00
Lioncash
6909c75d64
CTextureDecoder: Misc cleanup
...
Const correctness, unimplemented prototypes, reducing copies, etc.
2020-06-14 16:07:43 -04:00
Lioncash
68455c54e8
CTextureDecoder: Make utility functions internally linked
...
Same behavior, but keeps implementation details internal.
2020-06-14 15:41:32 -04:00
Lioncash
849906c8c4
externals: Update LibCommon
2020-06-12 17:27:09 -04:00
Lioncash
f0cd6ee99b
CStructProperty: Make use of ranged for
2020-06-12 17:25:06 -04:00
Lioncash
7b40eec19c
CScriptObject: Collapse for loops into ranged for loops
...
While we're at it, eliminate sign conversion warnings.
2020-06-12 17:12:37 -04:00
Lioncash
5c42bcc580
CLink: Resolve sign conversion warnings
2020-06-12 16:46:49 -04:00
Lioncash
38d245b460
CLink: Make constructor explicit
2020-06-12 16:45:33 -04:00
Lioncash
f5e9254c9a
CIndexBuffer: Make use of in-class initializers where applicable
2020-06-12 16:43:54 -04:00
Lioncash
721c4d8121
CIndexBuffer: Make constructor explicit
...
Prevents implicit constructions.
2020-06-12 16:41:47 -04:00
Lioncash
ece0aec27a
CGraphics: Make use of std::array
2020-06-12 16:36:34 -04:00
Lioncash
bf9233779a
CGraphics: Make skDefaultAmbientColor constexpr
...
Same behavior, no runtime initializer.
2020-06-12 16:19:59 -04:00
Lioncash
e8a20933de
CVirtualDirectory: Resolve -Wreorder warnings
2020-06-12 16:09:20 -04:00
Lioncash
1ae5462cd7
CGameProject: Make use of unique_ptr where applicable
...
Makes the ownership semantics explicit.
2020-06-12 16:07:04 -04:00
Lioncash
1bdcdb85de
CResourceStore: Use unique_ptr where applicable
...
Makes the ownership semantics explicit and prevents leaks from occurring
a little better.
2020-06-12 14:43:39 -04:00