Commit Graph

15 Commits

Author SHA1 Message Date
parax0 5977225aca Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
parax0 084ddeadee Minor fix for a bug that was causing I8 textures to decode incorrectly 2015-08-15 00:05:47 -04:00
parax0 928381f8e4 Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
parax0 4d7774f19e Added interface for importing models in the Model Editor + fixed bugs 2015-08-10 21:42:50 -04:00
parax0 2967a483d9 Added support for model importing using assimp 2015-08-10 09:47:00 -04:00
parax0 8d90cd7e01 Material lookup by name + minor fixes 2015-08-08 11:21:49 -04:00
parax0 086819b939 Model/material changes - addition of CMaterial clone functions, better encapsulation for CMaterialSet, removal of SModelData from model loading methods 2015-07-31 23:44:50 -04:00
parax0 dafa05d5d2 Removed dependency on GL_ARB_shading_language_420pack 2015-07-29 20:25:27 -04:00
parax0 ae0b6f97df Fixed issue where objects with bloom disabled would screw up bloom rendering 2015-07-29 12:49:53 -04:00
parax0 4ef940b1f3 Removed wiki table generation code (oops) 2015-07-29 10:39:20 -04:00
parax0 59c529a629 Removed wiki table generation code 2015-07-29 10:38:01 -04:00
parax0 7946f09eae Added "support" for loading XRAY material passes 2015-07-28 11:25:51 -04:00
parax0 836d1d404a Various SCAN fixes + MP3 support 2015-07-28 01:47:48 -04:00
parax0 0577c8a0fa Added support for WResourceSelector to have multiple allowed file extensions (required for Prime 3) 2015-07-27 16:17:22 -04:00
parax0 66e8c2ebcb Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00