Aruki
|
5a398423e1
|
Applied some fixes to the binary reader/writer classes
|
2017-07-02 02:12:01 -06:00 |
|
Aruki
|
c6e6ccaa89
|
Unify directory structure for cooked/raw assets
|
2017-07-01 19:03:56 -06:00 |
|
Aruki
|
4dc11023df
|
Rewrote a chunk of the script cooker. SCGN script layer is now generated and written at cook time.
|
2017-06-27 06:13:42 -06:00 |
|
Aruki
|
46b65a5bcd
|
Added support for the remaining DKCR formats; DKCR repacking works now
|
2017-06-26 20:34:58 -06:00 |
|
Aruki
|
87906aafb9
|
Fixed bugs with copy/pasting instances
|
2017-05-23 19:58:36 -06:00 |
|
Aruki
|
4ffd1f0a2d
|
Remove the stupid "-component" garbage from MP1 instance names
|
2017-05-18 13:57:31 -06:00 |
|
Aruki
|
f9f6d1f963
|
Fixed bug where asset properties on new instances are created with the wrong length
|
2017-05-14 21:30:50 -06:00 |
|
Aruki
|
43a3558383
|
Fixed bug that could produce multiple script instances with equivalent instance IDs
|
2017-05-14 21:30:32 -06:00 |
|
Aruki
|
b45eaae106
|
Fixed major issues when exporting DKCR
|
2017-05-14 01:48:47 -06:00 |
|
Aruki
|
7f18a33fae
|
Added support for Prime 3 package cooking
|
2017-05-09 21:08:52 -06:00 |
|
Aruki
|
560706d285
|
Fixed issues in MP3 package list building
|
2017-05-09 14:16:41 -06:00 |
|
Aruki
|
f72f82d519
|
Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
|
2017-05-07 20:29:33 -06:00 |
|
Aruki
|
283444cea4
|
Fixed broken UV anim modes
|
2017-05-07 19:25:46 -06:00 |
|
Aruki
|
fc29370427
|
Switch CStringTable over to using UTF-8 internally
|
2017-05-04 15:58:06 -06:00 |
|
Aruki
|
e950634db2
|
Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly.
|
2017-05-04 15:43:25 -06:00 |
|
Aruki
|
bdf0d188c3
|
Integrated FileIO as part of Common instead of a separate subproject
|
2017-05-04 12:18:52 -06:00 |
|
Aruki
|
9d6798b7ae
|
Fixed up MP3 asset name generation, implemented a bunch of extra checks and safeguards to ensure asset names/directories are valid
|
2017-05-03 03:07:34 -06:00 |
|
Aruki
|
3fc35b7c09
|
Fixed log spam while exporting MP3 + fixed world asset name being generated incorrectly
|
2017-04-30 23:45:56 -06:00 |
|
Aruki
|
88c11555c0
|
Added support for CHAR, SAND, and SCAN dependencies in MP3
|
2017-04-30 22:28:37 -06:00 |
|
Aruki
|
15f0b9338c
|
Moved CompressionUtil to Core (to keep zlib/LZO dependencies out of Common and Math)
|
2017-03-31 23:42:41 -06:00 |
|
Aruki
|
e138cd7035
|
Removed dependencies on GLM
|
2017-03-31 23:33:11 -06:00 |
|
Aruki
|
98cd617b3e
|
Added support for loading Corruption particle dependencies
|
2017-03-01 00:52:25 -07:00 |
|
Aruki
|
e89d44f7a7
|
Moved POI mapping dialog to be a sidebar instead, fixed standable collision visualization in MP2/3
|
2017-02-20 16:02:05 -07:00 |
|
Aruki
|
a88afe31e3
|
Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
|
2017-02-20 03:42:04 -07:00 |
|
Aruki
|
5485d42b56
|
Bunch of fixes to get MP3 exports working on a basic level; lots of fixes still needed
|
2017-02-18 19:41:39 -07:00 |
|
Aruki
|
68840e69f9
|
Changed over to new FOURCC macro
|
2017-02-17 22:38:25 -07:00 |
|
Aruki
|
00a48e69f8
|
Added world/area info sections to the world info sidebar
|
2017-02-12 23:46:22 -07:00 |
|
Aruki
|
009c42f281
|
Moved edit mode buttons onto a toolbar, fixed a couple bugs
|
2017-02-12 14:19:51 -07:00 |
|
Aruki
|
ce0c544168
|
Added new WIP UI to the world editor for loading worlds/areas
|
2017-02-12 00:34:04 -07:00 |
|
Aruki
|
9928a599be
|
Initial work towards making the World Editor the main application window
|
2017-02-11 18:35:33 -07:00 |
|
Aruki
|
6d77604667
|
Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes
|
2017-02-09 10:54:38 -07:00 |
|
Aruki
|
1b97cd459a
|
Reworked area saving to work with the project system; lots of bug fixes
|
2017-02-08 00:05:59 -07:00 |
|
Aruki
|
eca833cf89
|
Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
|
2017-02-06 09:20:18 -07:00 |
|
Aruki
|
7f9bed653b
|
Added type filtering to the resource browser
|
2017-02-02 21:20:54 -07:00 |
|
Aruki
|
c51d79cc42
|
Added "edit" button to resource selector context menu
|
2017-02-01 10:54:53 -07:00 |
|
Aruki
|
4e8ecdb79c
|
Created new resource selector widget class
|
2017-02-01 08:43:42 -07:00 |
|
Aruki
|
8a66e393e7
|
Added CResTypeInfo class
|
2017-01-31 21:56:53 -07:00 |
|
Aruki
|
4f03c2431e
|
Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
|
2017-01-31 11:23:28 -07:00 |
|
parax0
|
678ca01fb1
|
Merge branch 'master' into ContentExporting
|
2017-01-29 07:33:14 -07:00 |
|
parax0
|
57c2830b04
|
Fixes for standable collision tris visualization in Metroid Prime 3
|
2017-01-29 05:01:41 -07:00 |
|
parax0
|
c62a01e4d9
|
Added a couple more collision view features; set up a proper UI for changing collision render settings
|
2017-01-14 10:32:41 -07:00 |
|
parax0
|
a2762e034e
|
Lots of collision surface color tweaking
|
2017-01-11 08:30:40 -07:00 |
|
parax0
|
08dee84367
|
Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes
|
2017-01-11 06:29:30 -07:00 |
|
parax0
|
be40dfdf02
|
Added a basic UI to change collision render settings, added the ability to color collision based on the surface type
|
2016-12-26 23:02:32 -07:00 |
|
parax0
|
78baa42bce
|
Added fog to the collision shader, made changes to enable rendering different collision materials separately (also, murry crimmas)
|
2016-12-25 14:47:59 -07:00 |
|
parax0
|
c0fb54888d
|
Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords
|
2016-12-24 03:05:51 -07:00 |
|
parax0
|
ed446ccbec
|
Removed audio groups array from CWorld
|
2016-12-12 01:45:19 -07:00 |
|
parax0
|
2e44e5b119
|
Added functionality to generate asset names
|
2016-12-12 01:33:46 -07:00 |
|
parax0
|
efa85036c2
|
Added basic support for tracking DUMB dependencies
|
2016-12-03 14:32:41 -07:00 |
|
parax0
|
f6fd78af14
|
Lots of work to get MP2 repacking functional
|
2016-11-07 03:07:00 -07:00 |
|