Aruki
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423613c1c1
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Added 16x16 World icon, remove recent projects that no longer exist
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2017-02-17 18:04:06 -07:00 |
Aruki
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bdb753dca2
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Added project settings dialog; added build name lookup functionality
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2017-02-15 01:00:48 -07:00 |
Aruki
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3697401ebb
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Dropped support for resource collections in package definitions
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2017-02-14 19:20:22 -07:00 |
Aruki
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c5de322ac7
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Fixed various bugs and crashes and moved more functionality into the world editor
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2017-02-13 13:44:02 -07:00 |
Aruki
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00a48e69f8
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Added world/area info sections to the world info sidebar
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2017-02-12 23:46:22 -07:00 |
Aruki
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009c42f281
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Moved edit mode buttons onto a toolbar, fixed a couple bugs
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2017-02-12 14:19:51 -07:00 |
Aruki
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4d87ef0312
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Added functionality to change edit mode, made resource browser accessible from the world editor
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2017-02-12 10:41:13 -07:00 |
Aruki
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ce0c544168
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Added new WIP UI to the world editor for loading worlds/areas
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2017-02-12 00:34:04 -07:00 |
Aruki
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9928a599be
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Initial work towards making the World Editor the main application window
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2017-02-11 18:35:33 -07:00 |
Aruki
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568cd67994
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Node rotation/scale now transforms correctly around the pivot point
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2017-02-10 23:55:07 -07:00 |
Aruki
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511a2d8c1f
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Updated Qt DLLs
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2017-02-10 14:53:14 -07:00 |
Aruki
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882973d9d5
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Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances
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2017-02-10 14:52:47 -07:00 |
Aruki
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6d77604667
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Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes
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2017-02-09 10:54:38 -07:00 |
Aruki
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9b6376af68
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Fixed asset name map conflict checks to be case-insensitive, new icons for export dialog disc filesystem tree, regenerated asset names
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2017-02-08 12:40:09 -07:00 |
Aruki
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a7b0a2480c
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Reimplemented save & repack button to work in the project system
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2017-02-08 11:20:33 -07:00 |
Aruki
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1b97cd459a
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Reworked area saving to work with the project system; lots of bug fixes
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2017-02-08 00:05:59 -07:00 |
Aruki
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b3a0e52b6f
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Fixed crash after generating asset names, added MP2 auto-generated names to the map
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2017-02-06 15:10:54 -07:00 |
Aruki
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eca833cf89
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Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
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2017-02-06 09:20:18 -07:00 |
Aruki
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fbdf9023d1
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Upgraded to VS2015 64-bit compiler
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2017-02-04 09:36:37 -07:00 |
Aruki
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7f9bed653b
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Added type filtering to the resource browser
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2017-02-02 21:20:54 -07:00 |
Aruki
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c53352c290
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Implemented "find" button on resource selector widget
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2017-02-01 21:01:14 -07:00 |
Aruki
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548fcb2f8e
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Modified resource browser to use a filesystem browser view
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2017-02-01 20:23:51 -07:00 |
Aruki
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c51d79cc42
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Added "edit" button to resource selector context menu
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2017-02-01 10:54:53 -07:00 |
Aruki
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4e8ecdb79c
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Created new resource selector widget class
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2017-02-01 08:43:42 -07:00 |
Aruki
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8a66e393e7
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Added CResTypeInfo class
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2017-01-31 21:56:53 -07:00 |
Aruki
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4f03c2431e
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Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
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2017-01-31 11:23:28 -07:00 |
Aruki
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5ac292ebc5
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Made search bar in resource browser feel more responsive
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2017-01-29 08:01:33 -07:00 |
parax0
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678ca01fb1
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Merge branch 'master' into ContentExporting
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2017-01-29 07:33:14 -07:00 |
parax0
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57c2830b04
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Fixes for standable collision tris visualization in Metroid Prime 3
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2017-01-29 05:01:41 -07:00 |
parax0
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9654cf1428
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Merge branches 'CollisionRendering' and 'release'
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2017-01-16 01:31:25 -07:00 |
parax0
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7cc8e2a0c9
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Updated version number for public release
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2017-01-16 01:02:03 -07:00 |
parax0
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c62a01e4d9
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Added a couple more collision view features; set up a proper UI for changing collision render settings
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2017-01-14 10:32:41 -07:00 |
parax0
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a2762e034e
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Lots of collision surface color tweaking
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2017-01-11 08:30:40 -07:00 |
parax0
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9f6687ca85
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DKCR template updates
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2017-01-11 06:30:46 -07:00 |
parax0
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08dee84367
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Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes
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2017-01-11 06:29:30 -07:00 |
parax0
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9706ae4a94
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Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text
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2016-12-29 00:36:47 -07:00 |
parax0
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be40dfdf02
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Added a basic UI to change collision render settings, added the ability to color collision based on the surface type
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2016-12-26 23:02:32 -07:00 |
parax0
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78baa42bce
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Added fog to the collision shader, made changes to enable rendering different collision materials separately (also, murry crimmas)
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2016-12-25 14:47:59 -07:00 |
parax0
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c0fb54888d
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Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords
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2016-12-24 03:05:51 -07:00 |
parax0
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712e545c7b
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Fixed editor viewport rendering black when opening multiple editor windows at the same time
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2016-12-24 02:11:25 -07:00 |
parax0
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d96a3c2af7
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Added functionality to import filenames from .pak.contents.txt files
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2016-12-24 00:47:45 -07:00 |
parax0
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ed446ccbec
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Removed audio groups array from CWorld
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2016-12-12 01:45:19 -07:00 |
parax0
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2e44e5b119
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Added functionality to generate asset names
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2016-12-12 01:33:46 -07:00 |
parax0
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efa85036c2
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Added basic support for tracking DUMB dependencies
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2016-12-03 14:32:41 -07:00 |
parax0
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f6fd78af14
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Lots of work to get MP2 repacking functional
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2016-11-07 03:07:00 -07:00 |
parax0
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040caca896
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Added support for loading meta-animations and meta-transitions (yay! animation exclusion doesn't crash anymore!)
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2016-10-27 07:18:59 -06:00 |
parax0
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595e4b931e
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Moved animation-related classes to their own subfolder
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2016-10-26 18:12:08 -06:00 |
parax0
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3942c09e89
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Added support for omitting unused animations from paks (needs work to not crash)
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2016-10-26 06:15:08 -06:00 |
parax0
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a18655da00
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Added support for tracking event character indices in the dependency tree
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2016-10-21 18:16:57 -06:00 |
parax0
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10c87779b3
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Added support for tracking AGSC dependencies
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2016-09-16 02:47:46 -06:00 |