parax0
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3542759c74
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Rendering fixes for script nodes and certain UV anim modes
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2015-08-20 12:34:05 -04:00 |
parax0
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08dbdb337a
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Fixed STRG loader bug that caused a crash if a STRG file with names didn't have a name for every string
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2015-08-19 11:59:34 -04:00 |
parax0
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5977225aca
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Gizmo raycasting implemented
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2015-08-17 14:10:42 -04:00 |
parax0
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084ddeadee
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Minor fix for a bug that was causing I8 textures to decode incorrectly
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2015-08-15 00:05:47 -04:00 |
parax0
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928381f8e4
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Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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2015-08-15 00:04:56 -04:00 |
parax0
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4d7774f19e
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Added interface for importing models in the Model Editor + fixed bugs
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2015-08-10 21:42:50 -04:00 |
parax0
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2967a483d9
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Added support for model importing using assimp
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2015-08-10 09:47:00 -04:00 |
parax0
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8d90cd7e01
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Material lookup by name + minor fixes
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2015-08-08 11:21:49 -04:00 |
parax0
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086819b939
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Model/material changes - addition of CMaterial clone functions, better encapsulation for CMaterialSet, removal of SModelData from model loading methods
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2015-07-31 23:44:50 -04:00 |
parax0
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dafa05d5d2
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Removed dependency on GL_ARB_shading_language_420pack
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2015-07-29 20:25:27 -04:00 |
parax0
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ae0b6f97df
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Fixed issue where objects with bloom disabled would screw up bloom rendering
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2015-07-29 12:49:53 -04:00 |
parax0
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4ef940b1f3
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Removed wiki table generation code (oops)
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2015-07-29 10:39:20 -04:00 |
parax0
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59c529a629
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Removed wiki table generation code
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2015-07-29 10:38:01 -04:00 |
parax0
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7946f09eae
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Added "support" for loading XRAY material passes
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2015-07-28 11:25:51 -04:00 |
parax0
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836d1d404a
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Various SCAN fixes + MP3 support
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2015-07-28 01:47:48 -04:00 |
parax0
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0577c8a0fa
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Added support for WResourceSelector to have multiple allowed file extensions (required for Prime 3)
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2015-07-27 16:17:22 -04:00 |
parax0
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66e8c2ebcb
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |