189 Commits

Author SHA1 Message Date
Aruki
641cf81dd8 Fixed array property display on UI (they still can't be resized) 2018-07-09 03:54:19 -06:00
Aruki
4faadbda61 Fixed a lot of property bugs, fixed more various VS2017 compiler errors, property editor works correctly now 2018-07-08 21:59:01 -06:00
Aruki
6cbc2a3208 Re-commit of VS2017/submodule/library changes 2018-07-07 17:17:33 -06:00
Aruki
ce3dfdc397 Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now. 2018-06-22 15:24:04 -06:00
Aruki
6719b82077 Added ability to separate words by underscore in generated names 2018-02-18 12:16:55 -07:00
Aruki
3d72c9e4b2 Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates 2018-02-13 00:30:35 -07:00
Aruki
11917d03e8 Implemented property name validation system 2018-02-11 16:11:49 -07:00
Aruki
f980bc7536 Added support for tracking extra dependencies in Corruption areas (necessary to avoid crashes) 2017-07-26 01:30:52 -06:00
Aruki
89d668a810 Added ability to display referencers/dependencies of assets 2017-07-20 20:56:29 -06:00
Aruki
905173a0a0 Added ability to create/delete directories 2017-07-20 20:48:12 -06:00
Aruki
0ffbaefcde Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options 2017-07-10 16:43:53 -06:00
Aruki
581d5f7267 Changed resource selector widgets so they can pop up a panel with a list of acceptable resources 2017-07-10 15:19:11 -06:00
Aruki
8b84b638ac Fixed all DKCR name generation issues 2017-07-05 01:10:57 -06:00
Aruki
6a01bf5982 Removed raw extensions 2017-07-04 19:55:44 -06:00
Aruki
5a398423e1 Applied some fixes to the binary reader/writer classes 2017-07-02 02:12:01 -06:00
Aruki
c6e6ccaa89 Unify directory structure for cooked/raw assets 2017-07-01 19:03:56 -06:00
Aruki
4dc11023df Rewrote a chunk of the script cooker. SCGN script layer is now generated and written at cook time. 2017-06-27 06:13:42 -06:00
Aruki
46b65a5bcd Added support for the remaining DKCR formats; DKCR repacking works now 2017-06-26 20:34:58 -06:00
Aruki
87906aafb9 Fixed bugs with copy/pasting instances 2017-05-23 19:58:36 -06:00
Aruki
4ffd1f0a2d Remove the stupid "-component" garbage from MP1 instance names 2017-05-18 13:57:31 -06:00
Aruki
f9f6d1f963 Fixed bug where asset properties on new instances are created with the wrong length 2017-05-14 21:30:50 -06:00
Aruki
43a3558383 Fixed bug that could produce multiple script instances with equivalent instance IDs 2017-05-14 21:30:32 -06:00
Aruki
b45eaae106 Fixed major issues when exporting DKCR 2017-05-14 01:48:47 -06:00
Aruki
7f18a33fae Added support for Prime 3 package cooking 2017-05-09 21:08:52 -06:00
Aruki
560706d285 Fixed issues in MP3 package list building 2017-05-09 14:16:41 -06:00
Aruki
f72f82d519 Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it? 2017-05-07 20:29:33 -06:00
Aruki
283444cea4 Fixed broken UV anim modes 2017-05-07 19:25:46 -06:00
Aruki
fc29370427 Switch CStringTable over to using UTF-8 internally 2017-05-04 15:58:06 -06:00
Aruki
e950634db2 Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly. 2017-05-04 15:43:25 -06:00
Aruki
bdf0d188c3 Integrated FileIO as part of Common instead of a separate subproject 2017-05-04 12:18:52 -06:00
Aruki
9d6798b7ae Fixed up MP3 asset name generation, implemented a bunch of extra checks and safeguards to ensure asset names/directories are valid 2017-05-03 03:07:34 -06:00
Aruki
3fc35b7c09 Fixed log spam while exporting MP3 + fixed world asset name being generated incorrectly 2017-04-30 23:45:56 -06:00
Aruki
88c11555c0 Added support for CHAR, SAND, and SCAN dependencies in MP3 2017-04-30 22:28:37 -06:00
Aruki
15f0b9338c Moved CompressionUtil to Core (to keep zlib/LZO dependencies out of Common and Math) 2017-03-31 23:42:41 -06:00
Aruki
e138cd7035 Removed dependencies on GLM 2017-03-31 23:33:11 -06:00
Aruki
98cd617b3e Added support for loading Corruption particle dependencies 2017-03-01 00:52:25 -07:00
Aruki
e89d44f7a7 Moved POI mapping dialog to be a sidebar instead, fixed standable collision visualization in MP2/3 2017-02-20 16:02:05 -07:00
Aruki
a88afe31e3 Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes 2017-02-20 03:42:04 -07:00
Aruki
5485d42b56 Bunch of fixes to get MP3 exports working on a basic level; lots of fixes still needed 2017-02-18 19:41:39 -07:00
Aruki
68840e69f9 Changed over to new FOURCC macro 2017-02-17 22:38:25 -07:00
Aruki
00a48e69f8 Added world/area info sections to the world info sidebar 2017-02-12 23:46:22 -07:00
Aruki
009c42f281 Moved edit mode buttons onto a toolbar, fixed a couple bugs 2017-02-12 14:19:51 -07:00
Aruki
ce0c544168 Added new WIP UI to the world editor for loading worlds/areas 2017-02-12 00:34:04 -07:00
Aruki
9928a599be Initial work towards making the World Editor the main application window 2017-02-11 18:35:33 -07:00
Aruki
6d77604667 Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes 2017-02-09 10:54:38 -07:00
Aruki
1b97cd459a Reworked area saving to work with the project system; lots of bug fixes 2017-02-08 00:05:59 -07:00
Aruki
eca833cf89 Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet 2017-02-06 09:20:18 -07:00
Aruki
7f9bed653b Added type filtering to the resource browser 2017-02-02 21:20:54 -07:00
Aruki
c51d79cc42 Added "edit" button to resource selector context menu 2017-02-01 10:54:53 -07:00
Aruki
4e8ecdb79c Created new resource selector widget class 2017-02-01 08:43:42 -07:00