parax0
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37fd93d10e
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Added new batch of script object icons + some fixes
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2016-01-02 11:03:33 -07:00 |
parax0
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78400b7072
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
parax0
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1c80970a04
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Minor fixes on TString and CTextInStream
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2015-12-31 04:56:58 -07:00 |
parax0
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efb21f629a
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Fixed bugged color pickers caused by incorrect conversion from CColor to QColor
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2015-12-26 00:42:34 -07:00 |
parax0
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72f87665d4
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Allow coplanar ray intersections (fixes an issue with the ray hit node not matching what's visibly on top in the viewport)
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2015-12-16 19:43:21 -07:00 |
parax0
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2faf44821b
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Fix for preview scale on billboards, prevent CDoorExtra from drawing its wireframe in game mode, change default World Editor tab to Modify
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2015-12-16 18:20:26 -07:00 |
parax0
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b4ac78fd62
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Light radius calculation fix (was broken by CColor changes)
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2015-12-16 17:47:50 -07:00 |
parax0
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6e3deb836c
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Getting rid of CylinderLarge, replacing with preview volume scaling support
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2015-12-16 17:44:21 -07:00 |
parax0
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2a38fb5b09
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Added CRadiusSphereExtra for RadialDamage and Repulsor objects
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2015-12-16 16:10:36 -07:00 |
parax0
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4eaf4d9440
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Renaming things in FileIO to match PWE's naming conventions
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2015-12-16 15:21:21 -07:00 |
parax0
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2db8d23516
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Splitting Math into a separate subproject and adding FileIO as a PWE subproject
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2015-12-16 14:39:51 -07:00 |
parax0
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610c1c11a5
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Fixing some CColor bugs and fixing icon paths
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2015-12-16 12:17:03 -07:00 |
parax0
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6b8966f0b9
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Making CColor use floats instead of u8s
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2015-12-16 03:28:40 -07:00 |
parax0
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f11a8b938b
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Fixing pro files to properly rebuild projects when their dependencies are rebuilt (needs to be done for Mac/Linux as well at some point)
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2015-12-16 03:27:27 -07:00 |
parax0
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0de2bf5bac
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Going back to dynamic_cast on TResPtr
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2015-12-16 01:03:02 -07:00 |
parax0
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824d23efc1
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Mass refactoring part 2/2: fixing include paths and project files
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2015-12-14 19:07:22 -07:00 |
parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |
parax0
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b4b134d55b
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Added a macro for declaring resource types to allow TResPtr to work without dynamic_cast
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2015-12-13 14:06:24 -07:00 |
parax0
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aeb6cd08d6
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Replaced a couple manual QKeySequences with enums to ensure the correct platform-independent key binding
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2015-12-13 13:53:02 -07:00 |
parax0
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394953434d
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Replaced CToken with TResPtr
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2015-12-13 13:52:17 -07:00 |
parax0
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b4855e37ed
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Disable gizmo mode actions when the selected nodes don't allow them
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2015-12-06 22:44:56 -07:00 |
parax0
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0da183b161
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Set up CCamera, CLight, and CSceneNode to use mutable members for caching; modified CSceneNode to allow subclasses to change how transform is calculated
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2015-12-06 21:23:52 -07:00 |
parax0
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c260e547c9
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Added support for preview scale on script templates
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2015-11-29 04:28:10 -07:00 |
parax0
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7622bb2032
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Draw wire sphere on selected lights to visualize light radius
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2015-11-29 03:00:18 -07:00 |
parax0
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9b2dd838ea
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Don't render damageable trigger selection in game mode
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2015-11-28 11:51:06 -07:00 |
parax0
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9f7e304e41
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
parax0
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1e00c60516
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Allow changing pass textures in the model editor
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2015-11-28 02:27:52 -07:00 |
parax0
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4f51451149
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Added CDoorExtra
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2015-11-27 16:52:38 -07:00 |
parax0
|
9494d2276d
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Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things
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2015-11-27 16:28:35 -07:00 |
parax0
|
4bad61acec
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Camera orbit bugfixes
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2015-11-27 14:18:22 -07:00 |
parax0
|
c549cdcf42
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Added Script Extras system with classes for three objects (Waypoint, PointOfInterest, SpacePirate)
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2015-11-27 11:49:20 -07:00 |
parax0
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07e689071a
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More fixes
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2015-11-27 05:26:32 -07:00 |
parax0
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aebb97c0f1
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More minor bugfixes (clear tint color before drawing gizmo, update camera orbit after moving selection)
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2015-11-26 05:35:02 -07:00 |
parax0
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566ad89d38
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Bugfix: Don't bloom the wireframes
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2015-11-26 05:12:12 -07:00 |
parax0
|
0cc018c23f
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Bugfix - clear tint color before drawing skybox
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2015-11-26 04:09:33 -07:00 |
parax0
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2adddad4b6
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Added an action in the Model Editor for converting DDS to TXTR
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2015-11-26 03:55:27 -07:00 |
parax0
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6ceb1b9230
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Force world lighting in game mode
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2015-11-26 03:46:09 -07:00 |
parax0
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c132197df0
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Draw selected nodes as tinted with wireframe, instead of drawing the bounding box
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2015-11-26 03:42:42 -07:00 |
parax0
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7a69346ff3
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Added Game Mode in the World Editor
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2015-11-26 02:05:26 -07:00 |
parax0
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2e5678e863
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Added orbit camera mode, set up orbit in World Editor and Model Editor
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2015-11-26 00:47:02 -07:00 |
parax0
|
373426a98f
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Added the ability to do accurate raycasts against billboards
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2015-11-25 14:37:34 -07:00 |
parax0
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1fedc8f616
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Added support for rendering billboards for script nodes instead of a model/box
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2015-11-24 08:43:26 -07:00 |
parax0
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4cd9220763
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Wireframe render functions for CModel and CStaticModel added
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2015-11-24 08:42:01 -07:00 |
parax0
|
901ae6a832
|
Minor TString cleanup (also enable log terminal output in release mode)
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2015-11-24 08:40:09 -07:00 |
parax0
|
5ffa24592c
|
Cleanup; fixed tons of warnings, set up the project to treat warnings as errors
|
2015-11-24 03:22:37 -07:00 |
parax0
|
367cb6c3d8
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Switched everything over from std::string to TString (farewell StringUtil!)
|
2015-11-23 23:08:31 -07:00 |
parax0
|
53408ffac9
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Created and wrote core functionality for TString class
|
2015-11-23 07:43:05 -07:00 |
parax0
|
763d4b8b0a
|
Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes
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2015-10-25 23:36:53 -06:00 |
parax0
|
b187da3925
|
Added support for bitfield properties
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2015-10-25 17:43:11 -06:00 |
parax0
|
8470923e45
|
Enum fixes
|
2015-10-25 16:44:25 -06:00 |