Lioncash
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ce315280c3
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CResource: Make BuildDependencyTree() return a unique_ptr
Makes the functions more memory safe in terms of freeing memory in
exceptional paths .
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2020-06-11 18:39:07 -04:00 |
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Lioncash
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012da6fb6d
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General: Remove unnecessary inline specifiers and add overrides
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2020-06-11 15:49:42 -04:00 |
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Aruki
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56843e214d
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Added ability to create brand new SCAN/STRG assets. Added ability to update old projects.
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2019-02-02 17:32:19 -07:00 |
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Aruki
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c4829f5fda
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
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Aruki
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2287b05bc3
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
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Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
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Aruki
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560706d285
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Fixed issues in MP3 package list building
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2017-05-09 14:16:41 -06:00 |
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Aruki
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f72f82d519
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Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
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2017-05-07 20:29:33 -06:00 |
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Aruki
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a88afe31e3
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Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes
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2017-02-20 03:42:04 -07:00 |
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Aruki
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5485d42b56
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Bunch of fixes to get MP3 exports working on a basic level; lots of fixes still needed
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2017-02-18 19:41:39 -07:00 |
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Aruki
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8a66e393e7
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Added CResTypeInfo class
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2017-01-31 21:56:53 -07:00 |
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parax0
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74574c318e
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Moved EGame to Common
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2016-08-13 01:43:55 -06:00 |
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parax0
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0f2c0d5b39
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Implemented serialization support and initial support for raw resource formats
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2016-08-09 21:58:27 -06:00 |
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parax0
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5f1b5da430
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Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
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2016-07-25 03:25:22 -06:00 |
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parax0
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9341c11ac8
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Added dependency tree system, methods for generating dependency trees from resources, and saving/loading dependency trees to the project cache folder
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2016-07-25 02:12:30 -06:00 |
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parax0
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24c5ad5cd7
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Applied a bunch of fixes to get the current game exporter functionality working with the resource store system
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2016-07-04 20:28:17 -06:00 |
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parax0
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2f2ec13ced
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Fixed CHAR files failing to load
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2016-06-29 23:23:49 -06:00 |
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parax0
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2d6dfad2d3
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Completely overhauled resource loading in preparation for projects
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2016-06-29 17:18:31 -06:00 |
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parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
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parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |
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