Lioncash
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d6752c2468
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CProjectSettingsDialog: Mark strings as translatable where applicable
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2020-06-28 04:43:20 -04:00 |
Lioncash
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2b19b7584d
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CProjectSettingsDialog: Make use of in-class initializers where applicable
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2020-06-28 04:40:32 -04:00 |
Lioncash
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5ce6b972a0
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CGameProject: Make use of size_t where applicable
Plays nicely with standard containers.
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2020-06-18 06:14:26 -04:00 |
Jack Andersen
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9a96deed0a
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Add *.nfs extract support
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2019-11-24 17:50:08 -10:00 |
Jack Andersen
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9f94db6c82
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Linux build fixes
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2019-05-25 20:24:13 -10:00 |
Aruki
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7de85a5a2d
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Quickplay support
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2019-04-06 15:53:05 -07:00 |
Aruki
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0ae7b8686e
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More changes to how we handle text encoding, fixing up the code so it compiles now
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2018-12-23 21:44:31 -07:00 |
Aruki
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2287b05bc3
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
Aruki
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588c4aa0bd
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Added support for building Wii de Asobu/Trilogy ISOs
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2017-07-24 23:51:09 -06:00 |
Aruki
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0ffbaefcde
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Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options
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2017-07-10 16:43:53 -06:00 |
Aruki
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096ef45bac
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Added support for building Wii ISOs
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2017-07-09 15:44:42 -06:00 |
Aruki
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9a52fe52d4
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Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it.
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2017-07-04 04:59:22 -06:00 |
Aruki
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0a9b052413
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Added progress bars for most major blocking operations
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2017-05-21 18:01:09 -06:00 |
Aruki
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31621874a6
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Added preliminary support for building new ISOs
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2017-05-20 23:29:09 -06:00 |
Aruki
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560706d285
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Fixed issues in MP3 package list building
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2017-05-09 14:16:41 -06:00 |
Aruki
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bdb753dca2
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Added project settings dialog; added build name lookup functionality
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2017-02-15 01:00:48 -07:00 |