Lioncash
b2ad9cf13b
CTweakData: Fix -Wreorder warnings
2020-06-17 04:32:14 -04:00
Lioncash
4a020d1d4a
CSkin: Make use of ranged for where applicable
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Same behavior, less code.
2020-06-17 04:27:54 -04:00
Lioncash
32dafc6bb8
CSkeleton: Make use of size_t where applicable
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Prevents truncation warnings.
2020-06-17 04:24:49 -04:00
Lioncash
566a32fd75
General: Migrate off non-constexpr constants
2020-06-16 22:48:11 -04:00
Lioncash
c8ebbc860b
CMaterialSet: Collapse loop into find_if
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Same behavior, explicit intent.
2020-06-16 18:45:52 -04:00
Lioncash
2d2210cd9e
CMaterial: Make use of size_t for loops where applicable
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Consistency.
While we're at it, remove an unused include.
2020-06-16 18:42:28 -04:00
Lioncash
f44a5fc8d2
CShader: Mark several functions as const
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These don't modify internal member state.
2020-06-16 18:33:01 -04:00
Lioncash
a67df9865e
CShader: Make use of unique_ptr where applicable
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Prevents unsafe allocations by default.
2020-06-16 18:27:13 -04:00
Lioncash
4d34589816
CDrawUtil: Make use of std::array
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While we're at it, we can make several arrays constexpr.
2020-06-16 18:04:10 -04:00
Lioncash
43596280c5
CVertexBuffer: Make use of size_t in Reserve()
2020-06-16 17:42:24 -04:00
Lioncash
3d1ced47e2
CVertex: Make use of std::array where applicable
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Allows dehardcoding sizes and simplifies comparison code.
2020-06-16 17:17:20 -04:00
Lioncash
a17d43a87d
CVertexBuffer: Make use of size_t where applicable
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Same behavior, less truncations.
2020-06-16 16:48:25 -04:00
Lioncash
d081dd87cf
CVertexBuffer: Make use of std::array
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Same behavior, but without hardcoded array sizes.
2020-06-16 16:13:47 -04:00
Lioncash
09f5163184
CStringTable: Make use of size_t
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Plays nicer with standard containers. While we're at it, we can use
std::move where applicable.
2020-06-16 15:17:23 -04:00
Lioncash
f71ef1e615
CStringList: Make use of size_t
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Prevents truncation warnings.
2020-06-16 14:25:07 -04:00
Lioncash
c980df5188
CSourceAnimData: Make use of ranged for where applicable
2020-06-16 14:21:02 -04:00
Lioncash
84a42cd3c2
CWorld: Make use of size_t where applicable
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Plays nicer with standard types and prevents type truncations.
2020-06-15 20:14:17 -04:00
Lioncash
c9270b65ed
CWorld: Make use of std::move in SetName()
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Allows calling code to avoid copies.
2020-06-15 19:55:43 -04:00
Lioncash
e18e73cca5
CBasicModel: Make use of size_t where applicable
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Same behavior, but without some internal variable truncation.
2020-06-15 19:48:25 -04:00
Lioncash
4978bc9e5c
CBasicModel: Make use of explicit
2020-06-15 19:32:44 -04:00
Lioncash
fa883930db
CAudioManager: Make use of ranged for
2020-06-15 19:28:34 -04:00
Lioncash
7a6c30861d
CAreaAttributes: Make constructor explicit
2020-06-15 18:59:04 -04:00
Lioncash
9bcb2f288d
CAnimationParameters: Provide operator!=
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Provides logical symmetry.
2020-06-15 15:41:58 -04:00
Lioncash
f498088bed
CAnimationParameters: Default copy constructor and assignment operator
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Same behavior, less code.
2020-06-15 15:36:33 -04:00
Lioncash
247fcd37a8
CAnimationParameters: Remove unnecessary inline specifiers
2020-06-15 15:34:57 -04:00
LC
d0a32518cd
Merge pull request #21 from lioncash/anim
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CAnimationParameters: Add missing break in switch cases in SetUnknown()
2020-06-15 15:33:31 -04:00
Lioncash
7ba5a0cc58
CSceneNode: Convert 0 literal to nullptr
2020-06-15 15:31:12 -04:00
Lioncash
77248960f8
CModel: Simplify InternalGetIBO() a little
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We can use the result of the emplace_back directly.
2020-06-15 14:55:50 -04:00
Lioncash
79f7b62960
CMaterialSet/CModel: Make use of size_t where applicable
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Prevents type truncation warnings internally and also provides slightly
better code-gen, given the upper half of 64-bit registers don't need to
be constantly cleared.
2020-06-15 14:49:38 -04:00
Lioncash
6edea6a225
CMaterialSet: Make Clone() return a unique_ptr
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Makes the returned pointer leak-free by default.
2020-06-15 14:12:06 -04:00
Lioncash
95f6c3360d
CMaterialPass: Make use of size_t where applicable
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Plays nicer with standard types.
2020-06-15 14:08:36 -04:00
Lioncash
b90bd90e03
CMaterial: std::move string in SetName()
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Allows callers to avoid copies.
2020-06-15 14:02:59 -04:00
Lioncash
e7b3015f08
CMaterial: Make use of size_t where applicable
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Prevents truncation warnings from occurring.
2020-06-15 14:02:55 -04:00
Lioncash
5b96480a45
CMaterial: Simplify Clone() a little
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Given we use std::array now, we can perform a direct assignment instead
of a loop.
2020-06-15 13:55:22 -04:00
Lioncash
28587fb622
CSceneNode: std::move string in SetName()
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Allows for calling code to completely avoid copies being made.
2020-06-15 13:48:57 -04:00
Lioncash
e962d9ba96
CLight: Correct lack of assignment in SetSpotCutoff()
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Brought this up with Antidote and was told that this is likely what was
intended to be done.
2020-06-14 20:16:54 -04:00
Lioncash
9e3018809f
CWorld: Eliminate sign conversion warnings
2020-06-14 19:48:23 -04:00
Lioncash
35ea47e473
CWorld: Make use of in-class initializers
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Same behavior, less code.
2020-06-14 19:47:05 -04:00
Lioncash
128ee0d01c
CMaterialLoader: Make use of static
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This function doesn't touch instance state at all
2020-06-14 19:43:43 -04:00
Lioncash
cc376d3e21
CMaterialLoader: Make use of std::array
2020-06-14 19:41:42 -04:00
Lioncash
903f6dfe7e
CGameArea: Make use of in-class initializers where applicable
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Same behavior, less code.
2020-06-14 19:27:54 -04:00
Lioncash
2c274897c9
CLightParameters: Make EWorldLightingOptions an enum class
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Avoids polluting the global namespace.
2020-06-14 19:21:30 -04:00
Lioncash
cec88d182b
CLightNode: Mark member functions as const where applicable
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Several functions don't modify internal member state.
2020-06-14 19:13:35 -04:00
Lioncash
f2201ca03c
CLight: Make CalculateSpotAngleAtten() const
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This member function doesn't modify internal member state.
2020-06-14 19:05:29 -04:00
Lioncash
b439e4bba1
CLight: Make use of in-class initializers where applicable
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Same behavior, less code.
2020-06-14 19:03:32 -04:00
Lioncash
f942ad6551
CGameTemplate: Mark getter functions as const
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These don't modify internal class state, so we can mark them as const.
2020-06-14 18:58:05 -04:00
Lioncash
15708b8624
CGameTemplate: Collapse loops into ranged for where applicable
2020-06-14 18:49:37 -04:00
Lioncash
d9bb255518
CGameTemplate: Use in-class initializers where applicable
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Same behavior, less code.
2020-06-14 18:35:10 -04:00
Lioncash
332be356de
CIndexBuffer: Make use of size_t where applicable
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Provides a nicer interface for operating with standard types, etc.
2020-06-14 18:29:39 -04:00
Lioncash
d4564434c3
FShowFlags: Remove use of cpp file
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Now that these constructs are constexpr capable, we can make use of
constexpr here to contain it fully within the header.
2020-06-14 17:12:37 -04:00
Lioncash
b2db6a21fa
CFlagsProperty: Mark HasValidValue() as const
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This doesn't modify internal state.
2020-06-14 17:07:47 -04:00
Lioncash
d5a33b631a
CFlagsProperty: Make use of a ranged for loop
2020-06-14 17:06:46 -04:00
Lioncash
84184da66d
CFont: Prevent Wmaybe-uninitialized warning
2020-06-14 17:04:35 -04:00
Lioncash
4861f118fb
CFont: Make PtsToFloat() internally linked
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This is only ever used within the cpp file
2020-06-14 17:04:35 -04:00
Lioncash
1c292f5e2d
CFont: Make use of std::array
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Same behavior, stronger typing.
2020-06-14 17:04:32 -04:00
Lioncash
b6b7bcace1
CFont: In-class initialize members where applicable
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Provides a consistent initial state.
2020-06-14 16:54:16 -04:00
Lioncash
01e68ec5d8
CFontLoader: Default constructor
2020-06-14 16:51:13 -04:00
Lioncash
e49315a645
CSkeleton: Make use of unique_ptr where applicable
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Makes ownership semantics explicit.
2020-06-14 16:49:51 -04:00
Lioncash
4dcb539763
CSkeletonLoader: Make use of ranged for where applicable
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Same behavior, less code.
2020-06-14 16:13:28 -04:00
Lioncash
6909c75d64
CTextureDecoder: Misc cleanup
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Const correctness, unimplemented prototypes, reducing copies, etc.
2020-06-14 16:07:43 -04:00
Lioncash
68455c54e8
CTextureDecoder: Make utility functions internally linked
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Same behavior, but keeps implementation details internal.
2020-06-14 15:41:32 -04:00
Lioncash
f0cd6ee99b
CStructProperty: Make use of ranged for
2020-06-12 17:25:06 -04:00
Lioncash
7b40eec19c
CScriptObject: Collapse for loops into ranged for loops
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While we're at it, eliminate sign conversion warnings.
2020-06-12 17:12:37 -04:00
Lioncash
5c42bcc580
CLink: Resolve sign conversion warnings
2020-06-12 16:46:49 -04:00
Lioncash
38d245b460
CLink: Make constructor explicit
2020-06-12 16:45:33 -04:00
Lioncash
f5e9254c9a
CIndexBuffer: Make use of in-class initializers where applicable
2020-06-12 16:43:54 -04:00
Lioncash
721c4d8121
CIndexBuffer: Make constructor explicit
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Prevents implicit constructions.
2020-06-12 16:41:47 -04:00
Lioncash
ece0aec27a
CGraphics: Make use of std::array
2020-06-12 16:36:34 -04:00
Lioncash
bf9233779a
CGraphics: Make skDefaultAmbientColor constexpr
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Same behavior, no runtime initializer.
2020-06-12 16:19:59 -04:00
Lioncash
e8a20933de
CVirtualDirectory: Resolve -Wreorder warnings
2020-06-12 16:09:20 -04:00
Lioncash
1ae5462cd7
CGameProject: Make use of unique_ptr where applicable
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Makes the ownership semantics explicit.
2020-06-12 16:07:04 -04:00
Lioncash
1bdcdb85de
CResourceStore: Use unique_ptr where applicable
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Makes the ownership semantics explicit and prevents leaks from occurring
a little better.
2020-06-12 14:43:39 -04:00
Lioncash
137b2395c9
CResourceStore: Use in-class initializers where applicable
2020-06-12 14:11:57 -04:00
Lioncash
7da16efe9d
CDependencyTree: Make use of unique_ptr
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Makes the ownership semantics explicit in the interface.
2020-06-12 14:09:08 -04:00
Lioncash
e2190793fd
CDependencyTree: Tidying up
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- Convert for loops to ranged for loops.
- Collapse loop into an any_of.
2020-06-12 13:37:54 -04:00
Lioncash
7d4ce7e909
CDependencyGroupLoader: Default constructor
2020-06-12 13:26:39 -04:00
LC
10cbcd4024
Merge pull request #31 from lioncash/properties
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Property: Make use of override where applicable
2020-06-12 13:17:05 -04:00
Lioncash
c020084587
CCollisionMaterial: Make use of std::array
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Allows simplifying some size calculations.
2020-06-12 13:14:39 -04:00
Lioncash
a51604ca91
CCollisionMeshGroup: Make use of unique_ptr
2020-06-12 13:08:48 -04:00
Lioncash
48d8d361b6
CCollisionLoader: Collapse for loop into ranged for pt. 2
2020-06-12 12:57:18 -04:00
Lioncash
3b3b2cc80f
CCollisionLoader: Collapse for loop into ranged for
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Also removes a delete left behind in an error case.
2020-06-12 12:52:28 -04:00
Lioncash
3449f60317
CCollisionLoader: Make use of unique_ptr more
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Same behavior, but makes the allocation ownership explicit
2020-06-12 12:50:19 -04:00
Lioncash
d43f2dab31
CAudioGroupLoader: Default constructor
2020-06-12 12:44:27 -04:00
Lioncash
9e2a8bd693
CAnimationLoader: Make use of std::array
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Prevents implicit array to pointer decay.
2020-06-12 12:43:09 -04:00
Lioncash
12ccb2fbd4
CGameArea: Simplify allocation handling
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Eliminates manual new/delete and also makes the lifecycle of allocations
enforced within the interface.
2020-06-12 12:38:54 -04:00
Lioncash
674ae65e56
CAnimSetLoader: Collapse for loops into ranged for loops
2020-06-12 11:28:05 -04:00
Lioncash
9921ccfe25
IMetaTransition: Always initialize CMetaTransTrans members
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Always provides a deterministic initial state.
2020-06-12 10:47:22 -04:00
Lioncash
eabc789910
CAnimSet: Simplify allocation code
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We can make use of std::unique_ptr to prevent any potential memory leaks
from occurring and simplifying the destruction code.
2020-06-12 10:43:29 -04:00
Lioncash
4eb1027362
CAnimSet: Collapse loops into ranged for where applicable
2020-06-12 10:03:02 -04:00
Lioncash
2a5ab1ed32
CAnimEventLoader: Use unique_ptr more
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Makes memory handling a little more robust.
2020-06-11 21:10:02 -04:00
Lioncash
ecbd3eb83d
CAnimEventLoader: Default destructor
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Allows the constructor to be considered trivial.
2020-06-11 21:00:08 -04:00
Lioncash
114742fc37
CCamera: Resolve -Wreorder warnings
2020-06-11 20:58:59 -04:00
Lioncash
6f0c8669de
CCollisionLoader: Formatting
2020-06-11 20:53:11 -04:00
Lioncash
d0bd7eb292
CCollisionLoader: Make LoadAreaCollision() return a unique_ptr
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Same behavior, less boilerplate
2020-06-11 20:46:39 -04:00
Lioncash
907f1270bd
CResourceFactory: Make use of unique_ptr
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Makes the API more memory safe
2020-06-11 20:22:21 -04:00
Lioncash
ce315280c3
CResource: Make BuildDependencyTree() return a unique_ptr
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Makes the functions more memory safe in terms of freeing memory in
exceptional paths .
2020-06-11 18:39:07 -04:00
Lioncash
eb8ca98a8a
CAnimEventData: Collapse for loop into a ranged for loop
2020-06-11 18:02:52 -04:00
Lioncash
044efcf59d
CAnimEventData: Remove unnecessary inline specifiers
2020-06-11 18:01:18 -04:00
Lioncash
aeea0f8052
CMaterialPass: Make use of std::array
2020-06-11 17:50:40 -04:00
Lioncash
7b81aa5268
CMaterialPass: Simplify initialization code
2020-06-11 17:41:54 -04:00