parax0
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8f2b39469a
|
Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength
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2016-08-14 04:56:51 -06:00 |
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parax0
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74574c318e
|
Moved EGame to Common
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2016-08-13 01:43:55 -06:00 |
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parax0
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de18044ae0
|
Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1
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2016-08-12 04:27:19 -06:00 |
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parax0
|
0f2c0d5b39
|
Implemented serialization support and initial support for raw resource formats
|
2016-08-09 21:58:27 -06:00 |
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parax0
|
11a7b86120
|
Added support for loading dependencies of EVNT and STRG
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2016-07-27 03:24:15 -06:00 |
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parax0
|
1a0aed95ec
|
Added unsupported format loader with support for particle formats and RULE; overhauled CFourCC implementation
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2016-07-26 16:12:07 -06:00 |
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parax0
|
5f1b5da430
|
Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
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2016-07-25 03:25:22 -06:00 |
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parax0
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9341c11ac8
|
Added dependency tree system, methods for generating dependency trees from resources, and saving/loading dependency trees to the project cache folder
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2016-07-25 02:12:30 -06:00 |
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parax0
|
6f98ae5bb8
|
Implemented initial version of resource browser
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2016-07-10 06:58:23 -06:00 |
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parax0
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2d6dfad2d3
|
Completely overhauled resource loading in preparation for projects
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2016-06-29 17:18:31 -06:00 |
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parax0
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8293f1d206
|
Initial implementation of world/area exports, added support for asset lists to specify a path/name for resources
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2016-06-05 01:57:31 -06:00 |
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parax0
|
f15aca3f99
|
Initial implementation of resource database (mainly creation and read/write), and added resource registration system with a registrant for every format from every game
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2016-05-31 00:45:30 -06:00 |
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parax0
|
5f2064178c
|
Began initial implementation of the game exporter and game project classes
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2016-05-22 00:58:52 -06:00 |
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parax0
|
3009f06d11
|
Implemented filesystem handling functions in Common
|
2016-05-18 20:59:01 -06:00 |
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parax0
|
ab38205611
|
Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string
|
2016-05-03 00:42:55 -06:00 |
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parax0
|
98059cedaa
|
Added support for model skinning
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2016-04-27 04:27:57 -06:00 |
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parax0
|
c5ff634cd1
|
Implemented assert macros
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2016-04-10 14:59:34 -06:00 |
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parax0
|
feace9e38c
|
Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
|
2016-04-10 06:49:42 -06:00 |
|
parax0
|
82ad4fb5c8
|
Mass code cleanup
|
2016-03-27 13:09:38 -06:00 |
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parax0
|
8dddbd8b92
|
Attempt to find a new filename for the log if we can't open the requested one
|
2016-03-20 06:39:07 -06:00 |
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parax0
|
f02f7ada0f
|
Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
|
2016-03-13 22:30:04 -06:00 |
|
parax0
|
c36c09a674
|
Improved DKCR game mode + a few other assorted fixes
|
2016-02-17 01:55:19 -07:00 |
|
parax0
|
dfd9ea92db
|
Overhauled CompressionUtil
|
2016-02-15 06:20:34 -07:00 |
|
parax0
|
a35044ef83
|
Moved Log to Common and made some changes to log formatting
|
2016-02-15 05:28:20 -07:00 |
|
parax0
|
7bd97f0fce
|
Make enum properties track the enumerator ID internally instead of the index + CUniqueID bugfix
|
2016-02-10 18:48:34 -07:00 |
|
parax0
|
e13868921c
|
Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value
|
2016-02-10 04:55:05 -07:00 |
|
parax0
|
38942988d5
|
Implemented new property editor, CPropertyView
|
2016-01-22 13:53:57 -07:00 |
|
parax0
|
440c3ad484
|
Feature additions and improvements for pick mode and the POI -> World editor
|
2016-01-16 12:57:20 -07:00 |
|
parax0
|
5375f34c19
|
Implemented TFlags for easy, type-safe bitflags
|
2016-01-05 11:50:10 -07:00 |
|
parax0
|
78400b7072
|
Updated to Script Template V4
|
2016-01-02 10:24:40 -07:00 |
|
parax0
|
1c80970a04
|
Minor fixes on TString and CTextInStream
|
2015-12-31 04:56:58 -07:00 |
|
parax0
|
6e3deb836c
|
Getting rid of CylinderLarge, replacing with preview volume scaling support
|
2015-12-16 17:44:21 -07:00 |
|
parax0
|
4eaf4d9440
|
Renaming things in FileIO to match PWE's naming conventions
|
2015-12-16 15:21:21 -07:00 |
|
parax0
|
2db8d23516
|
Splitting Math into a separate subproject and adding FileIO as a PWE subproject
|
2015-12-16 14:39:51 -07:00 |
|
parax0
|
6b8966f0b9
|
Making CColor use floats instead of u8s
|
2015-12-16 03:28:40 -07:00 |
|
parax0
|
f11a8b938b
|
Fixing pro files to properly rebuild projects when their dependencies are rebuilt (needs to be done for Mac/Linux as well at some point)
|
2015-12-16 03:27:27 -07:00 |
|
parax0
|
824d23efc1
|
Mass refactoring part 2/2: fixing include paths and project files
|
2015-12-14 19:07:22 -07:00 |
|
parax0
|
8805baaee1
|
Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
|
2015-12-14 18:33:16 -07:00 |
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