parax0
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a35044ef83
|
Moved Log to Common and made some changes to log formatting
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2016-02-15 05:28:20 -07:00 |
parax0
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d39a9dd1c1
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
parax0
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c1e3808196
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Added dialog for editing property templates
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2016-02-14 21:36:24 -07:00 |
parax0
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34eb7c436e
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Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
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2016-02-14 01:03:17 -07:00 |
parax0
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6d55444cc2
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Added a label to WEditorProperties to present some basic information on the selected instance
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2016-02-10 17:35:36 -07:00 |
parax0
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e13868921c
|
Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value
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2016-02-10 04:55:05 -07:00 |
parax0
|
d9b5895074
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Merged all the Properties.xmls together to eliminate the need to sync property name changes between games
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2016-02-08 04:35:04 -07:00 |
parax0
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55b2c053ab
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Added support for numerical property suffixes
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2016-02-08 03:35:28 -07:00 |
parax0
|
c14e48bea5
|
Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
parax0
|
a46cd5446f
|
Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
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2016-02-07 23:48:43 -07:00 |
parax0
|
8e1b66fa5a
|
Unsaved changes bugfix, added close event for start window
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2016-02-01 22:15:28 -07:00 |
parax0
|
1a07a9c083
|
Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed
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2016-02-01 16:42:12 -07:00 |
parax0
|
6669dd4367
|
Added check for the World Lighting Options property in LightParameters when lighting script nodes
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2016-01-31 23:53:35 -07:00 |
parax0
|
c7d448225c
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Update the rest of the UI on property changes and update properties on node transform
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2016-01-30 18:54:00 -07:00 |
parax0
|
2e6024b413
|
Notify script nodes when their properties are modified
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2016-01-30 11:21:29 -07:00 |
parax0
|
bb7ec84397
|
Adding new billboards for ColorModulate, StreamedAudioModifier, and SequenceTimer
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2016-01-25 23:28:16 -07:00 |
parax0
|
c91c275af7
|
Template updates + small fixes
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2016-01-25 23:12:22 -07:00 |
parax0
|
9a24a34bc6
|
Added interface for editing array properties in the property view
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2016-01-25 16:57:04 -07:00 |
parax0
|
cae8caaabb
|
Implemented sorting and context menus on the instance views
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2016-01-23 04:00:26 -07:00 |
parax0
|
38942988d5
|
Implemented new property editor, CPropertyView
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2016-01-22 13:53:57 -07:00 |
parax0
|
d1a73e6d02
|
Billboards for AreaAttributes, DamageableTrigger, and WeaponGenerator
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2016-01-09 09:40:11 -07:00 |
parax0
|
b61f21f346
|
Renaming some DKCR templates
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2016-01-05 01:41:48 -07:00 |
parax0
|
37fd93d10e
|
Added new batch of script object icons + some fixes
|
2016-01-02 11:03:33 -07:00 |
parax0
|
78400b7072
|
Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
parax0
|
6e3deb836c
|
Getting rid of CylinderLarge, replacing with preview volume scaling support
|
2015-12-16 17:44:21 -07:00 |
parax0
|
2a38fb5b09
|
Added CRadiusSphereExtra for RadialDamage and Repulsor objects
|
2015-12-16 16:10:36 -07:00 |
parax0
|
8805baaee1
|
Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
|
2015-12-14 18:33:16 -07:00 |