parax0
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9f7e304e41
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
parax0
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9494d2276d
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Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things
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2015-11-27 16:28:35 -07:00 |
parax0
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c132197df0
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Draw selected nodes as tinted with wireframe, instead of drawing the bounding box
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2015-11-26 03:42:42 -07:00 |
parax0
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373426a98f
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Added the ability to do accurate raycasts against billboards
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2015-11-25 14:37:34 -07:00 |
parax0
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901ae6a832
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Minor TString cleanup (also enable log terminal output in release mode)
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2015-11-24 08:40:09 -07:00 |
parax0
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5ffa24592c
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Cleanup; fixed tons of warnings, set up the project to treat warnings as errors
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2015-11-24 03:22:37 -07:00 |
parax0
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367cb6c3d8
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Switched everything over from std::string to TString (farewell StringUtil!)
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2015-11-23 23:08:31 -07:00 |
parax0
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53408ffac9
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Created and wrote core functionality for TString class
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2015-11-23 07:43:05 -07:00 |
parax0
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07d7f14dc7
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Added support for loading DCLN files and displaying them in the World Editor
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2015-09-26 16:55:14 -06:00 |
parax0
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97ef20d0d2
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Updated script templates to version 3 + added script template writer class
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2015-09-17 23:53:53 -06:00 |
parax0
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89c1654b6a
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Set up CBasicViewport to draw an XYZ axis overlay in the corner
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2015-09-01 19:21:10 -04:00 |
parax0
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dbf002d12a
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Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor
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2015-09-01 13:05:48 -04:00 |
parax0
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281a605586
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Scale gizmo transform functionality implemented
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2015-08-28 18:57:24 -04:00 |
parax0
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614f73487e
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Rotate gizmo transform functionality implemented
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2015-08-23 21:02:14 -04:00 |
parax0
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f0cb6169ae
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Switched CQuaternion from XYZW to WXYZ, added new conversion functions (Quats->Eulers, Degs<->Rads)
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2015-08-20 22:18:13 -04:00 |
parax0
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63c8351dcf
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Translation gizmo transform functionality implemented
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2015-08-19 21:01:58 -04:00 |
parax0
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5977225aca
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Gizmo raycasting implemented
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2015-08-17 14:10:42 -04:00 |
parax0
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44d0900125
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Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
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2015-08-16 00:29:37 -04:00 |
parax0
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928381f8e4
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Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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2015-08-15 00:04:56 -04:00 |
parax0
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2967a483d9
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Added support for model importing using assimp
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2015-08-10 09:47:00 -04:00 |
parax0
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8d90cd7e01
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Material lookup by name + minor fixes
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2015-08-08 11:21:49 -04:00 |
parax0
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0577c8a0fa
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Added support for WResourceSelector to have multiple allowed file extensions (required for Prime 3)
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2015-07-27 16:17:22 -04:00 |
parax0
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e5048ca8d2
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Compare operators for CFourCC + reorganization
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2015-07-26 20:54:55 -04:00 |
parax0
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66e8c2ebcb
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |