parax0
|
9f7e304e41
|
Added CDamageableTriggerExtra
|
2015-11-28 11:37:22 -07:00 |
parax0
|
9494d2276d
|
Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things
|
2015-11-27 16:28:35 -07:00 |
parax0
|
c549cdcf42
|
Added Script Extras system with classes for three objects (Waypoint, PointOfInterest, SpacePirate)
|
2015-11-27 11:49:20 -07:00 |
parax0
|
6ceb1b9230
|
Force world lighting in game mode
|
2015-11-26 03:46:09 -07:00 |
parax0
|
c132197df0
|
Draw selected nodes as tinted with wireframe, instead of drawing the bounding box
|
2015-11-26 03:42:42 -07:00 |
parax0
|
7a69346ff3
|
Added Game Mode in the World Editor
|
2015-11-26 02:05:26 -07:00 |
parax0
|
373426a98f
|
Added the ability to do accurate raycasts against billboards
|
2015-11-25 14:37:34 -07:00 |
parax0
|
1fedc8f616
|
Added support for rendering billboards for script nodes instead of a model/box
|
2015-11-24 08:43:26 -07:00 |
parax0
|
5ffa24592c
|
Cleanup; fixed tons of warnings, set up the project to treat warnings as errors
|
2015-11-24 03:22:37 -07:00 |
parax0
|
367cb6c3d8
|
Switched everything over from std::string to TString (farewell StringUtil!)
|
2015-11-23 23:08:31 -07:00 |
parax0
|
763d4b8b0a
|
Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes
|
2015-10-25 23:36:53 -06:00 |
parax0
|
d8ac185656
|
Implemented frustum culling
|
2015-09-27 16:02:53 -06:00 |
parax0
|
07d7f14dc7
|
Added support for loading DCLN files and displaying them in the World Editor
|
2015-09-26 16:55:14 -06:00 |
parax0
|
97ef20d0d2
|
Updated script templates to version 3 + added script template writer class
|
2015-09-17 23:53:53 -06:00 |
parax0
|
89c1654b6a
|
Set up CBasicViewport to draw an XYZ axis overlay in the corner
|
2015-09-01 19:21:10 -04:00 |
parax0
|
ea7e4d2b25
|
Accidentally committed some experimental code... oops
|
2015-09-01 19:18:24 -04:00 |
parax0
|
dbf002d12a
|
Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor
|
2015-09-01 13:05:48 -04:00 |
parax0
|
281a605586
|
Scale gizmo transform functionality implemented
|
2015-08-28 18:57:24 -04:00 |
parax0
|
3542759c74
|
Rendering fixes for script nodes and certain UV anim modes
|
2015-08-20 12:34:05 -04:00 |
parax0
|
63c8351dcf
|
Translation gizmo transform functionality implemented
|
2015-08-19 21:01:58 -04:00 |
parax0
|
5977225aca
|
Gizmo raycasting implemented
|
2015-08-17 14:10:42 -04:00 |
parax0
|
ae0b6f97df
|
Fixed issue where objects with bloom disabled would screw up bloom rendering
|
2015-07-29 12:49:53 -04:00 |
parax0
|
8804c436ed
|
Bugfix - set blend mode before drawing script node bounding box
|
2015-07-27 00:22:08 -04:00 |
parax0
|
66e8c2ebcb
|
Initial commit of current work on Prime World Editor
|
2015-07-26 17:39:49 -04:00 |