Commit Graph

29 Commits

Author SHA1 Message Date
Aruki a88afe31e3 Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes 2017-02-20 03:42:04 -07:00
Aruki 5485d42b56 Bunch of fixes to get MP3 exports working on a basic level; lots of fixes still needed 2017-02-18 19:41:39 -07:00
Aruki 68840e69f9 Changed over to new FOURCC macro 2017-02-17 22:38:25 -07:00
Aruki bdb753dca2 Added project settings dialog; added build name lookup functionality 2017-02-15 01:00:48 -07:00
Aruki c5de322ac7 Fixed various bugs and crashes and moved more functionality into the world editor 2017-02-13 13:44:02 -07:00
Aruki 9b6376af68 Fixed asset name map conflict checks to be case-insensitive, new icons for export dialog disc filesystem tree, regenerated asset names 2017-02-08 12:40:09 -07:00
Aruki 1b97cd459a Reworked area saving to work with the project system; lots of bug fixes 2017-02-08 00:05:59 -07:00
Aruki b3a0e52b6f Fixed crash after generating asset names, added MP2 auto-generated names to the map 2017-02-06 15:10:54 -07:00
Aruki 4f03c2431e Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes 2017-01-31 11:23:28 -07:00
parax0 678ca01fb1 Merge branch 'master' into ContentExporting 2017-01-29 07:33:14 -07:00
parax0 08dee84367 Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes 2017-01-11 06:29:30 -07:00
parax0 78baa42bce Added fog to the collision shader, made changes to enable rendering different collision materials separately (also, murry crimmas) 2016-12-25 14:47:59 -07:00
parax0 c0fb54888d Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords 2016-12-24 03:05:51 -07:00
parax0 2e44e5b119 Added functionality to generate asset names 2016-12-12 01:33:46 -07:00
parax0 a7b381f301 Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets 2016-08-31 02:09:13 -06:00
parax0 e53a895b29 Template updates 2016-06-09 02:49:31 -06:00
parax0 8293f1d206 Initial implementation of world/area exports, added support for asset lists to specify a path/name for resources 2016-06-05 01:57:31 -06:00
parax0 401fe22b75 Disabled skinning flag on all resource models 2016-04-27 19:07:13 -06:00
parax0 98059cedaa Added support for model skinning 2016-04-27 04:27:57 -06:00
parax0 c6e932e14b Added CameraShaker billboards 2016-03-21 18:55:51 -06:00
parax0 b2699eb96f Added icons for CameraBlurKeyframe and CameraFilterKeyframe, updated icons for SequenceTimer and PickupGenerator, added MP1 AreaAttributes Environmental Effect enum 2016-03-07 23:02:49 -07:00
parax0 ecab7be63f Set up DKCR waypoints to draw using the color of their attached spline path 2016-02-27 02:16:29 -07:00
parax0 bb7ec84397 Adding new billboards for ColorModulate, StreamedAudioModifier, and SequenceTimer 2016-01-25 23:28:16 -07:00
parax0 c91c275af7 Template updates + small fixes 2016-01-25 23:12:22 -07:00
parax0 75091f718c Added rotation arrow for when billboards are selected 2016-01-25 22:26:38 -07:00
parax0 d1a73e6d02 Billboards for AreaAttributes, DamageableTrigger, and WeaponGenerator 2016-01-09 09:40:11 -07:00
parax0 37fd93d10e Added new batch of script object icons + some fixes 2016-01-02 11:03:33 -07:00
parax0 6e3deb836c Getting rid of CylinderLarge, replacing with preview volume scaling support 2015-12-16 17:44:21 -07:00
parax0 8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00